I took this to my LGS' tournament this Saturday. We only had 6 people turn out, a lot of folks that had been in the escalation league couldn't make it. I didn't partake in the league, so these were my first games total.
Round 1 vs. Beasts of Chaos
So we played a mission with 3 objectives along centerline, roll a D3 each round to see which one is worth 3 VP, other 2 are worth 1.
My opponent had lots of 2x3 Daemon Ogres, 2x1 of the Leader Daemon Ogre guy, 2x Chimeras, and 10 of the battleline dudes that get +1 attack on the charge. I gave him first turn, and he made a dash for all the objectives, claiming them. His 10 shrimpy dudes were alone on one flank, with 10 of my ghouls on the other side. My 6 horrors came into the middle objective, against 3x Daemon Ogres and 1 of the Daemon Ogre Leader guys. My other ghouls and GKoZD took the other flank, which was the 'major' objective for the round. I summoned 2x Varghulf's on the 'major' objective flank as well. Zombie Dragon gets Spectral Host cast on him, Runs + Charges into all of my opponent's guys at the objective. Attack + Feeding Frenzy wiped all his dudes that were there. My Horrors charged into the Ogres + Ogre Leader Guy (General) in the middle, killed a few and took some damage. 2nd turn, he got his Chimaeras and charged to join his remaining Ogres. They killed some Horrors, but then on my turn the Varghulfs brought them all back and then I killed everything he had at mid except one Chimera, other than that all he had left was his 10 battleline guys that were tangoing with 10 of my ghouls still on the far flank. At this point he conceded. We were talking about how Feast Day working on every turn instead of once per Battle Round seemed pretty powerful.
Round 2 vs. Fyreslayers, Vostarg lodge
For this mission there were 2 objectives on the centerline, worth 2 VP each, one in each home base worth 1 / 4 VPs for yours / theirs.
This match was less one-sided. He had 10 Hearthguard, 10 Vulkites, and 5 Heroes - a leader with a big key-hammer, a Runepriest, another Rune-something, and a guy with a big axe that fights again if he dies. One of the rune guys was giving everything nearby a 4++ and there was also an aura giving +1 save. Somehow there was +1 hit / +1 wound deal going on too, I don't remember.
This guy chose first turn, he had +2 move on his guys and got onto center objectives. I protected my home objective with 10 ghouls, sent everything else to one objective with 10 Hearthguard and 4 of the heroes (all buy the axe guy that fights when dead). I summoned 2x Varghulfs to this area as well, I have read Hearthguard are uber and I wanted to have an advantage in the fight. I got Spectral Host onto my GKoZD again but I couldn't get a good enough Run to make it over the Hearthguard and into his heroes; at the time I wanted to save my CP for a 2nd Feeding Frenzy on my Horrors that were going to make it into combat, but I wonder now if I should have used the command trait to make the Dragon run a full 6, which possibly would have gotten me behind his Hearthguard and into his heroes. My ZD and Horrors fighting twice into his Hearthguard went pretty bad - he made a lot of saves and then his 4++ took care of almost all of the remaining damage. On his turn 2, he obliterated my ZD and killed 5/6 Horrors. I brought the Horrors all back with Muster but then he wiped them on his turn 3. His 10 Vulkites and Axe guy on the far flank went into my zone and wiped the 10 Ghouls easily. The Horror's rend 0 hurt some this game. However, in hindsight I think I should have summoned one of my Varghulf's to his back objective, which could have helped me to either win via points or get him to split his forces some; I had also forgotten the +3 attacks buff I got on my Varghulf at a clutch moment. He won, it was a close game overall and very fun.
Round 3 vs. Khorne
This match had 2 objectives in each of our zones, worth 1 / 4 VPs for yours / theirs. He had 2x 20 of the Berserker looking guys, 10 Reavers, a Bloodsecrator, 2 Slaughterpriests, and a Bloodthirster. Like in other games, we both had the majority of our forces opposing each other one one flank, I had 10 Ghouls on the other flank but he fully committed to one side.
My opponent chose 1st turn, and used a command ability to give one of his Berserker's a movement boost + Run and Charge. This got this group Berserkers, which had been buffed to +3 save and was hitting on 2+, rerolling 1s, into combat with my Horrors and Ghouls. He couldn't get all his guys into combat but the ones that did killed 3 of my Horrors and a few of my Ghouls. On my turn, I summoned Varghulfs in and Mustered everything back. I mostly eliminated the engaged unit of Berserkers. My ZD was able to fly over and charge his BT (which ignored Rend), taking it down to 2 Wounds and my ZD going down to 3. At this point, he was made that his BT was already almost dead (although my ZD was too) and he didn't like that his Berserkers didn't destroy twice their points in models. He ended up conceding shortly after and claiming that FEC are overpowered no matter what you run, not just Gristlegore. Ok, whatever. I think he should not have advanced his Berserkers ahead of the rest of his force, and instead waited on me to charge him. For myself, I had been so scared of the BT that I committed everything to the fight, but I should have summoned one unit at his far objective, which was undefended and worth 4 VP a turn. Truthfully, I probably had a right to be scared of the BT, but he had terrible save throws unfortunately for him - he was ignoring Rend with either a Trait or a Relic (?) but couldn't make any 4+s.
As a side note, regarding Horrors/Flayers - magnetizing them is easy, just don't do the arms. Put the upper torso and arms together for Horrors, same for Flayers, have the chest/lower torso and Legs together, put a magnet inside the torso at the stomach area.