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Kasper

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Posts posted by Kasper


  1. On 5/24/2020 at 1:48 AM, TALegion said:

    Nerfing them wouldn't stop people from taking them, it would just hurt the whole army because you would still take the same amount but have fewer points left over.

    Isnt that the whole point of adjusting unit points though? Bringing stuff in line according to their power, not outright removing said unit from matched play. 

    If Warchanters went up 30 points, you would still take Warchanters, but your overall army is nerfed since you might have to give up a screen of 5 Ardboyz or whatever to fit everything else within the 2.000 pts. mark.

    • Like 1

  2. 13 hours ago, Verminlord said:

    Plague monks come to mind but I wouldn't bet on warscroll changes until the next battletome update comes along unfortunately.

    That was a case of rolling dice with Plague Monks being a pain, rather than a balancing act really.

     

    I would predict a minor Warchanter/Ardboyz/Gore Gruntas increase, while Brutes/Weirdnob/Megaboss on foot get a minor decrease.


  3. @AaronWilson Well done at the TTS! I feel like the Starstrike battleplan kinda turned against you. Feel like the game would have been much different if the two objectives werent ontop of each other. 
     

    I read your tweet about Seraphon producing non-fun games for your opponent. Would really like to hear your reasoning and figured an answer would be easier here without a letter cap.

    Is Kroak simply too oppressive? Is it the bound Endless spells? Is it the 50/50 with the Fangs command ability?


    When I started theorycrafting especially heavy magic/Skinks lists, this is the exact outcome I was fearing. It is important to me that my opponent is also having fun. On the other hand, almost every army has a degree of “not fun” interactions, so would like to hear how bad it actually is on the table.


  4. 7 hours ago, Vasshpit said:

    So I was scrolling through warscrolls yesterday and had a peek at SE Evocators.

    Now seeing that they can be equipped in any combination of their weapon options (one being 1" and the other 2") I pondered the potential of this being the case for Brutes as they have similar load out options just as two weapon loadouts. 

    Would this maybe be a slight fix, boost to their current warscroll and the fact that most consider Ardboyz the better choice or not?

    Brutes are better at dealing damage than Ardboyz, so getting the ability to have 2" reach on some of them would only increase this advantage. They still fail at numbers, bravery, charge bonus etc.  compared to Ardboyz, which is generally why people opt for Ardboyz. If all you wanted was damage output, you would already pick Brutes tbh.


  5. 13 hours ago, Infernalslayer said:

    As cool as they usually look, i very much dislike miniatures with long spears/pikes, especially  when they all hold them facing forward.

    It is a nightmare when playing with or against them, trying to rank them up without breaking bits off or damaging the paint.

    Yeah imagine trying to "honey comb" them to get what looks like 3 ranks into combat.

    In general, models where a part of them got overhang is a pain. So annoying when parts are sticking out of the base area. Slaanesh Exalted Chariot comes to mind - So ****** annoying when trying to play!


  6. 6 hours ago, Obeisance said:

    Hey, what is considered a competitive list for Seraphon?

    Just looking for some ideas. There's no events and in thinking about picking them up.

    Well as you said there are no events, so it is kinda hard to figure out what a "competitive" list looks like in the new tome. Some people are playing online on tabletop stimulator, where Starborne has been doing well - Largely Skinks, Chameleon Skinks and Salamanders. 

    If you go into the Seraphon section here, there are 2 threads with lists from Jack and Paul (playtesters). 

    In general you need to decide between going Skinks, Saurus Warriors/Knights or big dinos. From what I have seen, the "most competitive" list currently is fielding multiple Salamanders/80ish Skinks.


  7. 4 hours ago, AaronWilson said:

    I tend to find that 3d3 per turn is enough, by turn 2 you generally have enough to summon 2x 10 skinks which another tier of screening, which is just fantastic.

    If you roll perfectly average, yeah. I like some leeway in case RNG doesnt favor me that specific game. 


  8. 1 hour ago, SoSoCho said:

    Would you run kroak or reg. Slann as general ? 

    You lose out on a command trait if Kroak is the general, zero gains. 
     

    The forced trait in Dracothion’s Tail is pretty decent, otherwise Im a fan of Arcane Might which lets you reroll a cast/unbind in case you roll poorly. 
     

    With both of them the Slann is kinda of a support piece, so I would grab the Celestial Equilibrium spell that gives every other Seraphon caster +1. With Arcane Might and +2 to cast on him (Astrolith) you should pretty reliably buff Kroak up to be +4 to cast. 


  9. 6 hours ago, SoSoCho said:

    Damn :( so only 4x d3 pr. Round ? (1x slann, 1x kroak, 1x general(kroak) and 1x astrolith).

    Is thay correct understood ?

    Best regards

    This is about as realistic as it gets without nerfing your list too hard. Slann general + Kroak + Astrolith is a very real Starborne list tbh. Getting 8 CCP average per turn doesnt sound too shabby. 


  10. It is really difficult to say without anything concrete like what kind of lists you are running and what precise list he is.  Mentioning a specific faction is kind of irrelevant,  since any "OP army" can be terrible if you field the bad units. Experience is also quite important, since if all you do is max move everything forward into a giant clusterfuck of a battle, whoever has the strongest straightup melee units will win.

    Seraphon warscrolls are terrible on their own, and they really rely on being buffed by various heroes. So if you manage to pick off the heroes, you should be able to roll over the remaining force. In the old book it was all about the Slann - Kill him and you won - But these days he isnt the most important hero to worry about.

    Seraphon is also a rather "honest" army. There is no double pile in, no fight last or fight first, no double movement with fly, no crazy low saves (except the Bastiladon, which can very easily be countered by doing 3 MWs to it) with rerolls etc. Everything behaves as you would "expect". 


  11. 17 minutes ago, jamie.white said:

    Aosreminders.com

    Pretty much this.

    It is awesome when you are learning a new army from the ground up.

    I like the cards that @Hanskrampf have made for pretty much every army too once you start to get the hang of your army. Especially stuff like spells. 


  12. 4 hours ago, Calebexnihilo said:

    Youtube - AOS Bat Rep - Seraphon vs Nurgle - Gotrek vs 3 GUO!

    Gameplan: Focal Points

    His list:
    3 Great Unclean Ones in Thricefold
    2x40 Plaguebearers
    1x10 Plaguebearers
    Umbral Spell Portal
    Gemenids

    My List:
    Allegiance: Seraphon
    - Constellation: Thunder Lizard
    Lord Kroak (320)
    - Spell: Stellar Tempest
    Engine of the Gods (260)
    - General
    - Command Trait: Prime Warbeast
    - Artefact: Fusil of Conflaguration
    Saurus Astrolith Bearer (140)
    Gotrek Gurnisson (520) - Allies
    10 x Skinks (60) - Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)- Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)- Boltspitters Celestite Daggers & Star Bucklers
    10 x Skinks (60)- Boltspitters Celestite Daggers & Star Bucklers
    Bastiladon (220) - Weapon: Solar Engine
    Bastiladon (220)- Weapon: Solar Engine
    Balewind Vortex (40)
    Bound The Burning Head (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 520 / 400
    Wounds: 93

    Nice one!

    Gotrek is actually kind of interesting in Seraphon. The Bat rep gave me some ideas for Starborne where the playstyle might be a little slower. 😁

    • Like 1

  13. 11 hours ago, AaronWilson said:

    Think you guys make fair points about Kroak, he certainly needs a Balewind and Astrolith to be able to reach out onto the board. That said him casting 5 spells at +4 to cast with +12 range is just hugely powerful.

    I currently have a list for each subdivision that I'm super happy with, I think my nexrt article I will go ahead and take a look at each sub division and discuss how I feel about the competitive viability of them.

    Yeah he is no doubt strong and worthwhile to bring, but to be +4 you also need a Slann. Before you know it you have almost dedicated 1/3 (if not more) of your 2k army to make him a powerhouse. Doesnt seem too absurd in my eyes. 
     

    Looking forward to your next article!


  14. 2 hours ago, Calebexnihilo said:

    He is already a 500 pts hero in my mind (320 + 140 Astrolith + 40 Balewind... if you plan on actually using his unique spell), and 600 if you add guard to actually keep him alive.

    I think he is fine at 320. Useful on his own as a cmd pt generator with the Comet spell, but not OP.

    Yeah thats my point. He isnt just 320 as is. He is strong, sure, but he also makes up a big part of your army. I would rather have seen strong traits/artefacts to make the Slann a better contender.
     

    Normally taking a named character is a big sacrifice due to loss of trait/artefact, but in our  case it is kinda whatever.

    • Like 1

  15. 19 hours ago, AaronWilson said:

    I mean I don't consider that a weakness, as with Slanns, Kroaks, etc I tend to find It's easy to keep at least one CP back to negate any bravery issues on top of the units being base bravery 10 inside of starbourne.

    Agree on Kroak and bound endless spells :)

    At first bound Endless spells was a really cool concept, but I actually feel it is a somewhat lazy and bad design that create a negative player experience on the table. I want more motivators for giving away the double turn, not fewer. With Tzeentch horror spam you at least get to throw dice.

    Would you honestly pay 420 (100 pts increase) for Lord Kroak? With so many points invested in 1 character, he needs to do some serious work to be worth the points (think Maw Krusha, Terrorgeist etc). Thats without calculating in extra points from Balewind, Guards (surely you would want that at 420) and maybe Astrolith.


  16. 7 hours ago, Heijoshin said:

    Thanks for the tips! Back to the drawing board then! Any advice on running a small 1250 game with seraphon? Either changing this list or would a more saurus focused list be better? 

    I mean it really depends on what models you have in your collection. But you need to decide if you want to focus on Skinks, Saurus or monstermash, and then pick corresponding heroes to buff them.

    Edit: Right it was for TTS, so I guess you have every model available. I really have no experience with TTS, so not sure how alike it is to the real deal on the table, like if it is easier to navigate melee blobs than ranged shooting + screening + spells.


  17. 17 hours ago, Heijoshin said:

    Hey everyone, 

    Just wanting to try out a small 1250 point game soon via Tabletop Simulator, and wanted to give the new Seraphon a whirl and wanted to get some feedback on this list, as I have no idea how the synergies are working in Seraphon. 

     

    Allegiance: Starborne

    Constallation Dracothion’s Tail

    Leader: 
    Slann Starmaster - General 

    Saurus Astrolith Bearer

    Battleline: 
    Skinks x 20
    Skins x 20

    Other Units: 
    Salamander Hunting Pack x 12

    Terradon Riders x 9

    Last 100 points on Endless spells. 

    Just something I put together but I have no idea how decent this list is. I feel it probably lacks some decent anvil unit, so perhaps swapping the Terradon Riders for Saurus would be a better idea. 

    What do you guys think? 

     

    Seraphon got terrible base warscrolls and rely on being modified by command abilities/buffs. These are largely divided into Skinks and Saurus, with a few being general Seraphon units.

    The only units that work with zero buffs are really just Kroxigors and Salamanders. Terradons is a suicidal unit that at requires the Chief to be great, but once they drop their bombs they are worthless. They also have no survivability.

    Keep in mind you can only cast 1 Endless spell per Wizard per turn, and you only have the Slann. Once your Salamanders die, you have nothing in the army that can bite back and you will be rolled over. 

    • Like 1

  18. In a mirror match, can my opponent use my Gnawholes to transport a unit? If so, why? I would assume the warscroll refers to me since it is my terrain, so when it says "you"/"your" it is refering to me, not to whoevers turn it is. I was unable to find any FAQ/errata on this.


  19. On 4/16/2020 at 10:19 AM, Tommy said:

    Yep, and they’ll go further that way. There’s a thread over on dakkadakka titled “Idoneth Deepkin: Atlantis-style bases” (not sure if we’re allowed link directly) with pics of basically this. 🙂

    I managed to snatch a set from my local (still partly open) - Plently of stuff for my 10 bases I needed. It looks awesome! Im sad the gate thing for the ground cant fit on a 50mm base. Would look cool if you placed hands coming out of it on the ground, as if slaves are trapped beneath the ground and they are reaching for freedom as the Terradons fly above it. Could easily cut the big pillars and have them look like fallen/broken pillars. I might also cut off the bomb on my Terradon Chief and have him sit ontop of a single pillar.

     

    Thanks a lot man. :D 

    • Like 1

  20. @Bryan I Guess My thoughts when I read the list.

    1. What is the purpose of the Engine of the Gods? The heal sounds great on paper, until you realize most stuff will kill your things in one round of combat if they truly want to. I get the idea of healing the Bastiladon up every turn, but most armies got ways of dealing MWs to it, especially the current meta armies. I personally dont see the value in the Engine of the Gods from a competitive standpoint.

    2. 40 Skinks is so much stronger than 30 - They get double shots/attacks over 15, plus it means additional wounds have to be suffered before they "bracket" (below 15 models). It makes for a much stronger unit to buff up with the Starpriest + Priest. I know you want more screens, but I think it is the wrong place to cut value wise.

    3. The Bastiladon is too many points outside of Thunderquake considering what it brings imo. If you want a roadblock, you might as well get more endless spells like the Purple Sun/Gnashing Jaws (they both have high casting value = harder to dispell, and huge foot prints).

    4. Kroak is so much better than the Slann. 60 pts is nothing compared to the extra spell cast, access to his warscroll spell and extra CP generation.

    5. I dont think the big dinos in general are that viable - Few bodies, low output.

     

    I think you should consider what you want your list to do. Seraphon is very dependant on synergies and buffs, which you have to double down on. The warscrolls on their own are kinda ****** to be blunt. Your list seems all over the place - Many bound spells yet few casters, loads of Skinks which seem to suggest Fangs of Sotek, yet a monstermash of EotG + Stegadon + Bastiladon which kinda want to be Thunderlizard.

    • Like 1

  21. Im currently working on my Terradon Riders and I absolutely hate the transparent flying stems from GW. Im also super scared of it snapping even though the models are made of resin. So Im looking for some stuff to put on the base instead and then pit the model to it. They are on 50mm round bases, so it is kinda limited to how much space I have got to work with. I havent had a whole lot of luck yet finding something at a reasonable price. Anyone got any ideas? :D

     

    I have thought of resin tree stumps like these - Maybe cover/paint them with some moss etc.:

    image.png.84035d531fe9e73953cd357d4a627e60.png

     

    I would love some kind of Aztec pillars/ruins like these:

    image.png.116d87398c83520e31dac56665e1b06b.png

    • Like 1

  22. 1 hour ago, SleeperAgent said:

    The rich get richer. As if OBR needed more updates.

    Seriously, Nighthaunt needs the love. All the other death factions can stand on their own. We have no terrain, we have no "coven" equivalent, our endless spells may as well not exist, a lot of our warscrolls feel samey...COME ON GW! DONT DO MY SPOOKY BOYS LIKE THIS!!!

    Honestly the white dwarf batallions are such a hit or miss. I was so excited about the release of 3 batallions for Ironjawz, thought maybe it would introduce a new way of building the army - Nope, they were all pretty balls. On the flip side they still managed to create the Slaanesh one which was/is crazy good.

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