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Kasper

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Everything posted by Kasper

  1. @Overread Pointed it out a while ago that it was out of stock. Nobody really knows - It just seems weird to already start phasing endless spells out. I recently just bought one before it went out of stock, and would be annoyed if they suddenly made it illegal for matched play.
  2. I meant that you can always Waagh even with just himself being within range. As others have explained, it is "up to 11", so if he's alone and you roll a 1, you still get +1 attack. You can't fail getting +1 attack, only if you get 12 in which case it is +2. I always use the Waagh. I'd rather use it one turn too early than one turn too late. It it a really big damage increase on pigs or even a unit of 10 Ardboyz.
  3. I never really thought about it because it seemed so obvious to me what the intention was: Get closer to whatever is hitting you. This means Ironjawz units (or Big Waagh) can move out of combat at the end of the combat phase, assuming a unit hit them.
  4. Not sure I understood you correctly, but you can always Waagh, even if your general is on his own. You will just “only” get +1 attack.
  5. I came up with Maw Krusha, 2x Footboss, 2x Warchanter, Fungoid, 2x10 Brutes and 5 Brutes. My issue is that you are slow as shite, no screen and one of the Footbosses is gonna be meh. If the batallion gave you an extra artefact so each Megaboss (3) could have been beefed up, it would feel better. Like one with SoJ and one with Metalripper or something. I know you should never expect much from White Dwarf, but I was really hoping to finally play something else than Ironfist. The tax for this otherwise great batallion is just ughhh.
  6. I feel like it would have been great if it was 1 MK + 1 Footboss + Significantly lower cost or just 2 Footbosses. As it is you are using alot of points for the batallion and 3 heroes. +1 attack is certainly no joke though.
  7. I mean Da Bossfist could be interesting. I just feel like 1 Maw Krusha and 2 footbosses is quite the tax. Getting +1 attack on all the Brutes is certainly gonna beef them up, especially with Warchanter buff ontop.
  8. Someone posted on the Facebook page. I was hoping for something a bit more playable.
  9. Yeah I completely forgot about that. I'm surprised they don't tease just a little bit - Just some info in regards to the new lore etc. Just something!
  10. They are currently working on a design, but on the website it says "sold out". https://thehonestwargamer.bigcartel.com/product/aos-12-clear-objective-marker
  11. Wonder if the China situation has an effect on the release. The pyramid is surely made there, so wonder if a release would be postponed due to a production delay?
  12. I guess the rule could be read that way, so as long as just one unit (any) is outside of 9”, it could move. Would cause some silly situations where units could move out of combat. It seems clear the intention (yaya RAI vs RAW) was to prevent being able to move within 3” and get to pile in to combat.
  13. Whaaaat...? You telling me we might play something else than Ironfist soon? From what I recall, he took some giant’s earwax and stuffed it inside his own ears to subdue a giant Mawkrusha. I wonder what kind of batallions they will come up with. Theres already a batallion for every unit, maybe one for heroes? At least one that includes a Maw Krusha? Im excited though, but it is really a hit or miss usually with White Dwarf. Most stuff has been kinda ****** and purely for fluff, on the other hand they also made Syll’eske which made Slaanesh disgusting.
  14. I much prefer Warscroll Builder - It is super easy to use and looks clean. I always use it on the PC because I print it out for my opponent. The Azyr app list looks like hot garbage tbh. I honestly hate when people screenshot their list and paste it onto facebook, whatsapp etc. @Inquisitorsz I have honestly never experienced that the Warscroll builder showed wrong pts., only on a new release where it takes a couple of days before it is up to date.
  15. So with Mighty Destroyers a unit "must make a normal move if it is more than 12" from any enemy units". According to the core rules, when you make a "normal move" with a unit, you can declare it is running. I guess it means you can use Mighty Destroyers on stuff in the hero phase and make them run towards an objective or whatever? I realize you can't charge later on, but for a slower playstyle I often find myself using MD on Ardboyz in turn 1 to scoot them up the table. Adding an additional D6" move could be quite useful.
  16. @Gwendar But you didn't like the monks? What else would you take instead of them? Is a second bell worthless? I just love the idea of having 2 bells run about.
  17. I think it could be a really interesting talk. I don't get to play every army, so when participating in a tournament it would be nice to be somewhat prepared and have a general idea of what you can expect from X and Y army, instead of having to ask at the table "so what can your army do..?". It is never fun to lose due to a "gotcha" moment where you are caught with your pants down, like not knowing Idoneth can attack first with their entire army in turn 3 or Slaanesh making your army fight last and double pile in with everything. I think the issue is how to organize it - It would almost require a thread dedicated to each army in AoS. Ontop of that, the armies play so differently depending on what you face. Two players facing Skaven aren't gonna have the same game at all - One might face a bunch of Plague Monks where he gets blown up in combat, the other might face a bunch of Jazzails and Acolytes and get shot off the board. I do think the tactical aspect of AoS isn't discussed enough at all. Everyone seem so focused on list building (which is really important, sure) but even in battle reports you don't get to hear thoughts and strategies at all.
  18. I think the spells need to be good but also balanced properly. I don't want to rely on a spell cast going through before I feel my unit is "playable" on the table, but at the same time it needs to be just good enough, so that I'll get excited when the buff goes off. On the flipside, I think the spell lore needs to have multiple interesting spells. If there is only 1 or 2 spells that you ALWAYS pick, it would qualify as a bad spell lore IMO.
  19. @Skreech Verminking So they are legit? I've seen a conversion that doesn't cost all too much yet still looks great. What kind of list would you make? I was considering something like this without having looked *too* much into it. I like the idea of 2 huge blobs with the smaller unit as a speed bump or to cover a flank. Acolytes between them and Jezzails in the back. The general idea was to let the opponent come to me while the Jezzails take out support heroes and Acolytes wait to bomb stuff like Mortek Guard to pieces. The spells were meant to help with slowing the enemy down to give me as many shooting phases as possible. Batallions for Skaven seem really bad?
  20. Is the $$ cost of Acolytes the real reason why very few seem to run them? A spark and MMMWP spell ontop of a blob of 30 looks insane on paper. I'm considering picking up Skaven as my second army and really fancy the idea of having some mean shooting output.
  21. Certainly great to see the different lists compared to what we are used to seeing. Do you know if the tournament had any specific restrictions since the top 10 were so diverse?
  22. Ironskull's might not be a bad idea actually! They should deal more damage than 5 Ardboyz. Basically baby-Brutes. So you essentially trade 5 Ardboyz for an extra artefact and an extra use of Mighty Destroyers. I would certainly do that! And it's even bang on the points.
  23. Yeah if you dump the extra CP and reduce the Ardboyz, you'll still be 10 points short for an Ironfist batallion. Pretty much only Brutes I would toy with. But I still think it could be playable with your current list.
  24. I don't think Big Waagh is bad at 1.500 pts. With your list you'll generate 9+D6 per turn if you spend a CP before any charges or combat with the heroes/Ardboyz. Depending on how well you roll on the D6 you could skip out on spending a CP. I personally think BW is worth it at any point range as long as you can ensure the buffs by your turn 2 imo. I would probably look into getting Ironfist. Not only does it give you another use of Mighty Destroyers, you also get another CP to burn for the Waagh points (maybe for a +2 to cast for a cheeky teleport) and another artefact. The list looks mean!
  25. I'll agree that I don't think stuff like Fyreslayers is a good design for casual games or the average skilled guy. It creates situations where people will feel super helpless. Gotrek is kinda the same tbh. Both might be fine at the top end and for tournament players, but I don't think the game should be made for them. It requires a bit to figure out how to deal with an army after realising you have no chance in a close combat fight.
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