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Kasper

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Everything posted by Kasper

  1. They might have a batallion or something else they don't want to reveal now. But if the warscrolls are updated/upgraded plus additional layers of alligiance abilities ontop etc. it makes sense for the units to increase in cost. The new Seraphon SC box looks VERY good, assuming the current playstyle of Thunderquake + mass Skinks is still a thing. Anyone wanting to get into Seraphon will likely want 2, which seems like a great base. I really dislike SC boxes that are one-of purchases because half of the stuff will be a waste if you buy an extra. My only complaint right now is that they teased the "Stegageddon" 😂. Stegs are already sold out everywhere in EU, including UK retailers and GW. So now it will be even harder to "just" get 2 Stegs for the release.
  2. Because you can only field 2 shields, 1 drummer and 1 glyph or banner per 5 guys. With 1 champion per unit that means in a 10 man you'll have 1 normal guy. In 15, 2 normal guys etc.
  3. The warscrolls in the boxes are outdated - You need to check the app. The most optimal way of building 10 Ardboyz is: 1 Champion, 1 Banner, 1 Glyph, 2 Drummers, 1 normal guy, 4 dudes with shields.
  4. @VonSmall I think it is quite interesting with events removing Malign Sorcery artefacts. I actually really dislike them and think some of them are way too powerful. I personally feel compelled to always take Ethereal Amulet on my Maw Krusha because it is just that good. It is just kinda unfortunate for us that Warchanters and the Orruk Warboss are left in the dirt if this becomes a more common thing. It is fair about the trait, and it really depends on how you are gonna position him too. I think people who rely on the bridge is gonna place their wizard outside of unbind range turn 1 though. But if your Shaman is gonna hang back, he wont have range to do the Wrath of Gork anyways, so might as well increase the odds of getting a teleport off. If you were planning to slowly move everything forward in a tight ball, I could see Wrath of Gork being really nice. It doesn't matter if you are gonna zap a Terrorgeist, 10 Mortek Guard or a support hero. I would personally value the extra (and a significant amount) ranged MW output vs +1 to cast/unbind/dispell. Would probably help against OBR too. Don't know if it will be significant enough to kill Fyreslayers heroes. Still a really solid list imo that I'm gonna build towards. Still got quite a few Ardboyz to paint..
  5. @MilesBergs Welcome back my man. Tbh it is kinda hard to guide you, as it heavily depends on what you want to do, as you have a decent core - I'm just confused as to why you only have 1 Warchanter? It looks like you bought 2 SC. Ironjawz actually have quite a few different lists, that depend on how you want to play the game. Some people really like Brutes, even though they are generally considered worse than Ardboyz - Tbh they are not THAT bad, they just offer something different. Brutes deal a little more damage, but lack the bravery, body count and charge bonus that Ardboyz get. Like you can go for 2x Maw Krusha + 4x3 Pigs. You can go for 1 Maw Krusha + 6 Pigs + 2 Warchanters + 1 Weirdnob and then Ardboyz for the remaining points. Maybe even skip out on the Weirdnob for more Ardboyz. Some people skip out on pigs and the Maw Krusha and just fields loads of Ardboyz. Generally Orruks seem to run with 2 big threats, or loads of bodies to simply grind your opponent down.
  6. I would imagine this is fun for a couple of games, then you sit around with a load of models that wont serve any use afterwards
  7. 5 Bloodthristers in the new Wrath of the Everchosen book comes to mind. Put them bad boys in a Tyrants of Blood batallion. Run and charge. If one gets to fight, all of them fight.
  8. Woops, I meant units and not models in my previous post. But yeah exactly, afaik there's no unit consisting of multiple models with a wizard or priest, so their article describing that "if one of those models is a wizard or a priest" seems kinda redundant.
  9. Yeah that might be true. I'm not 100% familiar with the Garrison rules as I've never actually played with it, but the rules just said "a garrisoning unit counts as being in cover", so I'm not certain if the normal requirements for cover apply to this, or if garrisoning a terrain piece just gives you blanket +1 because "it counts as", no matter if the unit is a monster or not. Yeah the article seemed to hint at multiple models. Otherwise I'm not sure why there is even a cap of 20 wounds? Even a Dread Saurian has less as is. The KO and garrison of ships allow them to have multiple models inside too.
  10. As of now, yeah - Plus a starpriest. 2+ ignore rend with -1 to hit, possibly -2 with priest spell, possibly -3 with Geminids. 😅
  11. @VonSmall Think the list is very solid, a couple of pointers: 1) Wardokk can only buff Bonesplitterz units, so cant help the Weirdnob out. 2) You are missing an artefact. Ragged cloak on the Ardfist Warchanter could be quite valid in case the opponent tries to snipe him. 3) Warcry is not really gonna help against most stuff that fights first. Fyreslayers can spend a CP and destroy your unit. The second activation will be delayed though. The spell can help against many other situations though, so I think 80 pts is a very good investment. 4) I would reconsider the trait on the Weirdnob. With a list like this Burstin’ with Power looks really strong. Not only does it open up the possibility to Green Puke + Teleport a unit of Ardboyz, it also allows you to snipe heroes or deal serious damage to units with Wrath of Gork. Potentially 12D6 with every 2+ being a MW. Thats somewhat comparably to the Wurrgog warscroll spell.
  12. That terrain piece really takes “castling” up to the next level, if thunderquake playstyle is still a thing.
  13. The question for me usually comes down to how many points are you gonna spend on support heroes. For IJ, a Warchanter is significantly better utility. You probably also want atleast 1 caster, maybe both a Wurrgog and a Shaman. Before you know it, you have very little points left for bodies.
  14. Haha. This is from my work PC though. The cache is very much clean!
  15. I don't mind adds, but some of these seem kinda odd. 😂
  16. How can you tell what command ability he has? They tend to update them with a new tome. From what I can tell, he has a passive ability that gives him an extra attack on unmodified 6. Pretty sure summoning is still around - On the warscrolls it says “1 CCP” and “5 CCP”. I find it funny they make a brand new start collecting, but choose to include 12 skinks. I know the other boxes are wrong too like getting 8 knights etc., but this is a completely new box. I guess it is due to how the sprues are. Its really annoying to me that you buy a box and it has too many models instead of the correct number for a unit.
  17. So I have a double 1.000 points tournament coming up soon. I dont know my team mate yet (my original guy bailed a couple of days ago). Would really like you guys’ feedback. I dont feel like a batallion is worth it at 1.000 points. Im also not sure about the clans and plan to go clan-less. I wont have enough CPs to make the Ironsunz CA relevant. My army is also too slow to really benefit from the -1. I thought of Bloodtoofs due to the teleport, but without a Maw Krusha or Ironfist batallion, the trick isnt as deadly. Teleporting 10 buffed Ardboyz with +4 charge could be alright. Choppas isnt bad but the +2 Bravery trait feels meh compared to the general ones. I thought about downscaling 1 unit to 5 Ardboyz and skip the extra command point for another Warchanter. Just not sure if 2 is overkill in a 2x1.000 pts game. Might need the bodies.
  18. @VonSmall How did you win on objectives then?
  19. I vote for Chunky ladz, Bemmies or just Sons. I think it is rather wishful thinking that people will define the acronyms at the start of every post. After all this is a forum for nerds to post a quick comment on some topic, not an scientific paper or essay.
  20. Big Waagh isnt actually made up of Bonesplitterz and Ironjawz, but rather models keyworded with “Orruk”. The Warboss is keyworded as such, hence you can use it. It isnt even an ally.
  21. @PlasticCraic Love me some gloryhole-trap action. Need to find a way to implement this in my Ironjawz army so I can call my opponent out.
  22. All the internal testers are buying up the army
  23. So a couple of days late, but Big Waaagh completely smashed it at Summer Smash in Australia, getting #1, #2 and #3! Congrats btw. @PlasticCraic 1st spot 2nd spot 3rd spot The 1st list is largely Ironjawz, yet still got 30 Savage dudes. The other two are alot more mixed. They all have 2 big threats each and a lot of wounds. I'm really surprised that the Ironjawz focused list manages to get to 172 wounds. I'm a little sad that the lists don't have their spells selected. I'm curious what the Wardokk had in the 1st list. Cheap access to Gorkamorka's Warcry, or is he there to stack saves on the Savage Orruks so they can tank an objective?
  24. @Dragobeth Unless you live somewhere miles away from everything, it is quite easy to find someone to split those dualboxes with at your local store, esp if you throw up a post on facebook or whatever. At least from my experience.
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