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Danger Wizard 5000

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Posts posted by Danger Wizard 5000

  1. I use this guy with a Reaper bolt thrower and 30 Archers. His +1 to wound and 2 Stand Fasts! plus the once per game Storm of Arrows ability from the archers and deal out 60  3+/3+/- and 12 3+/3+/-1 shots,rerolling everything. It's a turn 1 walloping few people see coming.

  2. This last Saturday I played a 2000 pt game against Flesh Eater Courts, using the new Scorched Earth scenario. His list was;

    Ghoul King on Terrorgheist

    6 Flayers and a corresponding hero

    6 Horrors and a corresponding hero

    3 units of 10 ghouls and 1 ghoul hero

    Vargulf


    Small, compact force, one that I learned takes damage on the chin and rip almost anything apart. He was running them as Gristlegore.

     

    My list was a 2 drop, Ghavespawn using the Desolating Beastherd. Included in that was

    1 Beastlord w Mutating Axe

    3 Shamans, one with the Knowing Eye artifact

    2 units of 30 Bestigors

    10 Ungors

    40 Ungor Raiders

    1 Tuskgor Chariot

    1 Cygor

    Wildfire Taurus

    Chronomantic Cogs

     

    Outside of the battalion was a unit of 5 Centigors for harassing/objective grabbing

     

    We deployed on the short sides of the table as per the scenario rules, and I elected to go first.

     

    I’ll spare the details, but the gist was I charged him top of turn 1 with both units of bestigors, the centigors and chariot. I cast chronomantic cogs and the wildfire taurus, which was too far to reach anything turn 1. In the shooting phase my Cygor took aim and knocked down 3 ghouls from the leading unit. My ungor raiders failed to kill a single horror with their shooting despite rerolling 1s and 2s to hit, then took cover behind the line of furry bodies surging forward. The unit of Bestigors on the right went first, splitting their attacks between the units of horrors and flayers, killing a couple each. On the counter attack the 2 big crypt units, their heroes and the vargulf killed my centigors, 20 bestigors and left the chariot at 1 wound. My bestigors on the other flank slaughtered the 10 ghouls they charged but failed to kill the ghoul hero. In the battleshock phase I realized I had left my general too far back, so despite having 3 command points the remaining bestigors fled the field, denying me from scoring the objective by them. Still, I scored my 4 objectives and the one on his left flank.

     

    On his turn the pain truly began. He brought back all of his casualties from his horror and flayer unit, screamed my poor chariot to timbers, then charged my bestigors with his terrorgheist and horrors and my now horribly exposed raiders with his flayers. Both units were wiped out due to a combo of double attacking from the flayers and massive mortal wound output from the terrorghest. Battleshock took care of the rest. I really screwed myself by not placing my heroes closer to my big expensive units like I usually do but it was a poignant reminder. He only scored his 4 objectives, putting us at 5-4.

     

    By the end of round 1 I had suffered 101 casualties, not including the sacrificial ungors. Things were looking grim but it was a friendly game, so we played on. 

     

    He won the double turn and plowed forward, “nobly” devouring my Cygor, Beastlord and the shaman on an objective. My heroes devolved into shrieking chaos spawns that tied up his big units temporarily. He burned both of my lead objectives and rolled high, putting him around 11 or 12 points.

     

    ON my turn I went into damage control mode. I knew it was unlikely that I could win but still a mathematical possibility. I retreated my chaos spawn Beastlord out of combat and raced it towards his back field. My 2 shamans and ungors backed away from the ghouls. I summoned 5 centigors next to one of his leading unprotected objectives, claiming it. I ended my turn on 3 objectives, closing the gap to 7-12. I decided not to burn the objective I had just stolen this turn, hoping to seize initiative next turn and score it for 2 rounds.


    Alas, my opponent won initiative, but was too far forward to double back and kill my Centigors. So, he pressed forwards, his flayers screaming and killing my Shaman. That shaman also devolved into a mound gibbering flesh and I used the 6” placement rule to tie up all 3 of the units that were encroaching on the objective there, denying them the charge to my terrified ungors beyond. He slaughtered my last shaman and the chaos spawn that had appeared amidst the flayers and burned my 3rd objective, only rolling a 1 for points. He had also used his once per battle summoning ability to bring in another unit of flayers towards my back end, so he was

     

    My turn I ran my chaos spawn onto the objective I had just claimed and my centigors hoofed it to the 10 ghouls in the back field guarding one of his objectives. They made their 5” charge and cleared all the ghouls, suffering only 1 wound in return. I scored 3 objectives, burning none, and rolled for initiative for round 4…

     

    Which I won! I charged the second unit of ghouls on his other rear objective, killing 6 but losing 1 centigor, so the objective stayed under his control. I moved my chaos spawn further backs towards his rear objectives and burned the one in the center, netting 2 points for that one and 2 more for mine and his back objectives. On his turn he claimed my last home objective, wiping out my brave ungors, and raced everything he could towards my marauding centogors. His ghoul king on terroghiest landed near his central objective, crouching protectively over it. He did not burn my last objective, since I had nothing to contest it with, and we rolled for initiative for the final round.

     

    Mercifully, I won initiative, and ran my centigors to within 6” of the objective guarded by the terrogheist, grabbing it from out under his rotted nose. My last act was to burn all 3 of his objectives, rolling high and scoring 8 points, bring me to a total of 22 points. At this point it was impossible for my opponent to score higher, so with only models I had summoned onto the field remaining I had emerged victorious! It was a nail biter of a game and I made some poor tactical choices in the beginning, but once I only had a few units to work with I was much more analytical and careful with my remaining tools and it worked!

     

    My opponent was a great player and really fun to play against. We were both surprised at the tricks of each other’s armies and learned a lot. I can’t wait for a rematch! Hope you guys enjoyed reading.

    • Like 3
  3. Has anyone found certain allied models or units that work well with BoC? I've had success with a Chaos Sorcerer Lord before. Their spell, Demonic Power, let's you reroll 1's for hits, wounds and saves. They can also just give out guaranteed reroll 1's for saves with Oracular Vision. I'm planning on bringing one with a Gavespawn army to make Besitigors pumped up with the Chaos Spawn ability hit even harder, or to let my Doombull with the Mutated Axe reroll those pesky 1's so it can deal it's potential 15 damage more easily. 

    Are there more models from the pantheon of Chaos that are worth checking out? I've seen the Khorne Bloodbound lists with tons of Bestigors all benefiting from the Khorne hero's abilities and it was brutal to be on the reciveing end of, even if it wasn't an actual Beasts army. 

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