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Blog Comments posted by Cosmicsheep
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Thanks.... i love reading these batreps. Happy to hear that cogs works well for popping units up 9" away and still making the charge. Definitely something i'll be stealing
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@Ineffectual ClawlordI’ve done some calculations on this new warscroll and I get some different results from you.
on the charge, the staffs will cause 25 dmg against a 4+ save (20 wounds with an additional 5 from the 6+ rolls)
i’m not sure you’ve included the 6+ wound bonus on the staffs.
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This is great, I was literally about to post on the forum about a comparison between Monks and Stormvermin. I’m still leaning towards SV being more consistent and not reliant on a charge. After 2 rounds of combat, you’re likely to still have some SV left thanks to the 4+ save.
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TTS Tournament Game 2: Skaventide vs Seraphon
in Gwendar's BatReps
A blog by Gwendar in General
Posted
But with cogs being cast in the hero phase, i guess there's no need to bring up the monks until ready? Maybe throw in a Deceiver or a Warpgnaw to get up front and assist with a re-roll charge if necessary?