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Vomikron

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Posts posted by Vomikron

  1. 23 hours ago, Ejecutor said:

    Looks like we had an unexpected guest in Warcom! Bretonia is back on the posts list (just to promote the transfers).

    The Heraldry of Bretonnia in the World of Legend - Warhammer Community (warhammer-community.com)

    TOW BretHeraldry Apr17 Transfers

    TOW BretHeraldry Apr17 Group1

    TOW BretHeraldry Apr17 Group2

    I like that they’re fleshing things out a little more but I have to say I really hate these shield designs. The frames are ridiculous. Strikes me as if it were designed by someone who doesn’t look to history for inspiration but video games.

    • Like 2
  2. Does Cathay really make sense though? Seems odd for them to be fighting in the Old World and then all of a sudden disappear completely. I guess you could make the argument that they were much like the real world early Ming dynasty around Zheng He’s time and were jetsetting around the world, and once the later Ming dynasty equivalent took over they destroyed their fleet and became isolationists. Well, I guess I just talked myself into it making sense.

    • Haha 1
  3. 20 minutes ago, Chikout said:

    A 4 year cycle really does feel like the best fix to me. In the future they could have 4 main games; 4Ok, AoS, Old World and Horus Heresy and 4 side games; Warcry, Killteam, Necromunda and Bloodbowl. Put all of those on a 4 year cycle and they still have 2 major releases per year. Then they also have underworlds, middle earth, Legions Imperialis and warhammer quest that they can put out on an irregular schedule. 

    Or, eliminate most of these game and focus solely on wargaming. The amount of synergy they try to force across all of their games is maddening

    • Confused 3
  4. 12 hours ago, MitGas said:

    I like the one rumor talking about moving WarCry closer to Mordheim. That would be really cool, especially if they added some of the rpg elements of Mordheim to it.

    I really hope they save a new Mordheim type game for the Old World.

    • LOVE IT! 1
  5. On 4/6/2024 at 7:42 AM, Double Misfire said:

    Special love for the original metal ungor. They're so miserable and weedy looking in a way the bigger, buffer plastics never managed to quite capture

    c2005usscp0202-00.jpg.1b639cdcdc09f4cd2d40751eaca934fa.jpg

     

    My money's on the 6th ed Pestigor and Khorgor coming back, if only as made to order

    5m7u6nmnurx41.webp.cc37dd3dbab19604e54eed8afda06e7b.webp

    Khorngor_M01.jpg.43127e4583e7a2fdcf1d650ef9cda37d.jpg

    This would be fantastic. The Pestigors have always been such amazingly designed minis. It’s so surprising they never made a comeback.

    • Like 1
  6. 14 minutes ago, Jetlife said:

     

    Hopium I know... but what if each battletome release came with a small regiment. They could even sell them with the new book included. New Hero and two new units......

    That’s pretty much what they do currently. The army boxes come with the battletome, tokens, cards, and what usually becomes the vanguard box. I would like these boxes to be available for longer though that’s for sure.

  7. 22 hours ago, Loyal Son of Khemri said:

    Hoping for plastic “main” kits (troops and heroes) with named characters being Forgeworld quality resin sculpts.

    I’m hoping for this too.
     

    I also wouldn’t be against them reusing troop WHFB units that are still in AoS. this is mostly because I plan on buying a load of Dark Elves soon, but still.

  8. For some reason the Kairic Acolyte box is driving me insane. It doesn’t seem to marry up with the warscroll options at all. 
     

    I want to make two units of 10. Simple enough. The warscroll states that you can either choose Blade and shield or two blades but there’s no option for modeling two blades on each model. Is this some sort of remnant of first edition where the warscroll says, “Each unit fights with a variety of weapons”?

  9. 6 hours ago, elfhead said:

    Loving this discussion about the lore, good points are made in both sides. 
     

    I really really loved the world of WFB, but I do whine it would be fair to point out that the lore didn’t progress much, if at all. There was a lot of backstory but there weren’t many events that really changed anything and the main characters almost never died. 
     

     

    Good point, and I can see why the lore progressing is important to some players. Personally, I feel that WHFB and 40K are better as Settings than they are as evolving narratives. I would prefer it if the lore didn’t progress at all really. We all know that nothing completely earth shattering will happen to any of the factions because they generally have to go ahead unchanged for the sake of the player base. 
     

    There’s a big risk, in my estimation, of lore exhaustion and campaign bloat on the horizon. Broken Realms, Psychic Awakenig, Thondia and the new seasons of war scheme, the War Zones in 40K. It all seems like an endless March toward nothing in particular. I love narrative gameplay but I like to create my own self contained stories and I don’t like them to be reliant on some grander scheme of realm shaping importance. If that makes sense.

    • Like 3
    • Thanks 1
  10. A fanatical crusade to civilize the mortal realms is much more narratively interesting then a city of beaten down survivors making their way in the world. There’s no momentum there. The Dawnbringers have a goal and that goes a long way to cement an army’s personality and visual coherency. It will give the faction an influence on the narrative, and hopefully future novels, where they aren’t just a setting where things happen.
     

    • Like 2
  11. 7 hours ago, Malakithe said:

    Well my friend that would require a bit of...transparency...from GW. 

    Now lets all throw our heads back and laugh

    Transparency in this case would risk a lot of blowback considering they probably don’t even know when they’ll have anything released. I’d rather they stick to releasing everything as they are with no defined dates, which has already caused issues for them with the fan base throughout the pandemic.

    i realize they have a roadmap for 40K, but that is their flagship game after all and is understandably their top priority.

    • Like 1
  12. 59 minutes ago, Maogrim said:

    Yeah, what's wrong with Space ****** Übermensch Supersoldiers as the elite of a literally fascist regime being the good guys and justified in their hate crimes against their own people and 'alien races'? 

    I really don't get why this might be problematic and inspire right-wing real world Fascists to identity with their said Ubermensch super fascist faction and recnnect those to more familiar fascist ideologies..

    Oh. Wait. I do. 

    I take your point but is it really Games workshops responsibility? Radicals of all varieties latch on to so many different things and that doesn’t make the original product evil because bad actors decide to adopt it. You can’t police every persons thoughts all over the world. 

    • Like 2
    • Thanks 1
    • Confused 1
  13. 1 hour ago, mojojojo101 said:

    I think this is in part because of the kind of in universe way they tell their stories but generally I agree with you.

    40k seems to be waaaaay worse for this but Ive seen plenty use the 'satire' of warhammer as a retroactive justification rather than a specific intent, if that makes sense. GW could probably afford to be a bit more explicit some times.

    It used to be a lot more obvious but around 3rd edition 40K they seemed to really lean into the grim darkness and left the satirical humor behind. It also doesn’t help their case that the Space Marines are consistently portrayed as heroes.

    Having said that I don’t think it’s necessary for a company to take a moral or political stand. They obviously have every right to if they so choose but not for a second have I ever felt, and I can’t see how anyone could, that GW created these settings as a way to show a world that they would want to be a reality. It just seems silly that they would need to state that.

    • Like 1
  14. 2 hours ago, The Brotherhood of Necros said:

    Am I late to the party or is that mystery Kruleboyz sculpt one of the Rumour Engines? 

    11656DA7-81DF-4A98-B0B8-793F28E2A904.jpeg

    688BA671-6818-4832-8423-848075F70A2A.png

    Good catch. I really wish we knew a little bit more about this one. I’m not a huge fan of the Kruleboyz but this model really does it for me.

  15. Unpopular Opinion:

    As a Community we should really take a hard look at the amount of insufferable nicknames we use for units and characters.

    Off the top of my head. Dobby for Marshcrawla, Kraggy for Kragnos. Any unit just use basic adjective and add “bois” (i.e. ghosty-bois, stabby-bois)

    Enough is enough.

    • Like 3
    • Haha 6
  16. 6 hours ago, Liquidsteel said:

    The conversions sound very cool.

    Are you asking for feedbackon the list or just sharing?

    Mostly just sharing but I’m open to feedback. While it’s just for fun narrative games i would still like it to be at least a bit effective.

  17. I threw this list together trying to stick to the overall beastly theme of the Avengorii. I have some conversion ideas brewing involving some centaur Blood Knights. 
     

    This list is in no way meant to be competitive.

     

    Army Name: Avengorri
    Army Faction: Soulblight Gravelords
    Army Type: Avengorii Dynasty
    Battlepack: Pitched Battles
    Points Limit: 2000 pts
    General: Lauka Vai
    Grand Strategies: Beast Master
    Triumphs: Bloodthirsty

    Units
        Lauka Vai (General)
            Battlefield Role: Leader
            Points Cost: 285 pts
        Vampire Lord 
            Battlefield Role: Leader
            Points Cost: 140 pts
        Vengorian Lord 
            Battlefield Role: Leader
            Points Cost: 280 pts
        Dire Wolves 
            Battlefield Role: Battleline
            Points Cost: 135 pts
        Dire Wolves 
            Battlefield Role: Battleline
            Points Cost: 135 pts
        Terrorgheist 
            Battlefield Role: Battleline
            Points Cost: 305 pts
        Zombie Dragon 
            Battlefield Role: Battleline
            Points Cost: 295 pts
        Blood Knights 
            Battlefield Role: Other
            Points Cost: 195 pts
        Fell Bats 
            Battlefield Role: Other
            Points Cost: 75 pts
        Vargheists 
            Battlefield Role: Other
            Points Cost: 155 pts

    Total Points: 2000 pts
    Valid: Created with Warhammer Age of Sigmar: The App

  18. 1 hour ago, Neverchosen said:

    This is why I have created my own little setting within the mortal realms. I have never chosen a specific realm as I used realm rules for different provinces and settings within my little homebrewed map. 

    If I want it to be its own little self contained diegetic space it can be, but if I want to connect it to the larger universe I can always explain those areas are influenced by hidden realm gates making the territories more akin to the realms they are connected to. That is always my goal, to develop a unique narrative informed by the lore but not beholden to it. So that way it becomes my own thing but also I can fit it into a larger narrative of others armies. 

    That’s a really good idea. Do you have any of your lore you could share?

    • Like 1
  19. 23 minutes ago, Public Universal Duardin said:

    I agree...to a point. Mortal Realms excels in many aspects where Old World falters - so far there's always room for Your Dudes in the Mortal Realms, and that is something I really really value. I can paint Stormcasts pink and they could still technically be a part of the Mortal Realms without breaking lore, I could write fanfics about me and my friend's battle reports and in theory they could pass for 'real' fiction about the Mortal Realms. That is the strength of the setting. As you can't really paint Empire miniatures randomly and claim these are the men and women under your OC Elector Count of Donutsteelland, we know the full history of the World-That-Was^1. I hope GW keeps it that way and won't 'overexplain' the setting, drawing maps too full or we end in a situation like with the previous Impossible Elector Count of the Magnificent Realm of Donutsteelland. Mortal Realms also feels like the more diverse and vibrant of the settings.

    However, the more diverse and progressive characterisations we've seen in AoS could as well be retconned into Old World, I don't think that setting is 'beyond saving' in that regard.

    Where I differ with you on crowning Mortal Realms as king (despite my previous deep praise!) of settings is that while all that open-endedness fits me, after talking to multiple friends who have been slow to adopt Mortal Realms; I realised there is strenght in history. Not everyone is creative in same ways, and for every person who creates their own space marine chapters and stormhosts, there's one or two who want to play as Dark Angels and Hammers of Sigmar because they have a deep history - you get to know exactly what kind of dudes your dudes are, heh, without having to pretend to be the next George RR Martin. At least AoS 3.0 rulebook seemed to explain the important cities of the Realms and featured heraldry of the CoS armies within, but I hope GW balances it out so neither - full unknown or everything explained - reigns over each other, but there's room for both.

    [1] Yes, I know Border Princes exist, but as they were so sparse with information and about unimportant wannabe-nobility I think most gravitated towards just picking an existing colour scheme or as well say their army was some minor noble's serving under one of the canon Elector Counts or Bretonnian Dukes.

    I have a really hard time wrapping my head around AoS lore because of its lack of grounding in a real world. The Mortal Realms seem to be a place where anything can, and will, happen. I think that this has its pros and its cons.


    I can sit and read 40K lore for hours, though it’s the absurdly far future it’s still set in our realm of comprehension. The mortal realms are just so vague and ill defined. Game system wise I much prefer AoS but I find myself consistently going back to 40K armies for their lore and deep history.

    • Like 2
    • Thanks 1
    • Confused 1
  20. 1 hour ago, Loyal Son of Khemri said:

     

    I’m pretty sure AOS chorfs are called Furnace Kings(I hereby propose FK as the abbreviation), and if we go off the hobgobbos they seem to have an “industrial samurai” feel to them this time around.

    I’m not getting a Japanese feel from the new Hobgrots. Maybe I’m projecting a bit but their helmets specifically feel like an industrialized Neo-Assyrian type deal.

    • Like 1
  21. 12 minutes ago, Nagash42 said:

    Grimdark live talked about hob-gob wolf riders coming for kruelboyz.

    They also talk about Chaos Dwarves coming! (thought probably won't be called that hehe) and that they'll spill more info on that later. 

    If it’s true that Chaos Dwarfs will come along eventually I really hope they more like the AoS model they released and less like the Forgeworld ones.

     

     

    EDB6C813-EF3D-4395-A147-F2E386C94140.jpeg

    • Like 2
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