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kcmerc

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Everything posted by kcmerc

  1. the whole book has been leaked. BoK have been gutted. It's old news at this point.
  2. they'll both be dead from shooting and magic before you get to do anything LEL
  3. that too... waiting on the battalions and artifacts at this point, otherwise khorne's been given the shaft
  4. yeah it's a trade-off. 42% on the roll but no 8+ model requirement.
  5. Depends on the 'big picture'. We don't know all the battalions / artifacts yet. If there are battalions and artifacts that increase the value (power) of bloodwarriors, they could boost the base point cost for them. Impossible to say anything until all the info is out there and the meta is worked out.
  6. Thanks for the heads up. ****** still won't release standalone Khorgorath models. Gross.
  7. Their points won't go down, because they are meant to be picked as part of a specific 'slaughterhost' (new sub battalion sort of thing). They get rerolls on wounds when next to objective markers AND can run and charge in the right set-up. Their points might actually go up, not down. Perhaps they'll get a greater discount when taken in the largest possible number per unit (30 models)
  8. Games Workshop new zealand has new warscrolls. Some highlights: Skarr Bloodwrath now rolls 2D6 at the end of the movement phase. He comes back on an 8+. Nerf. Skullreapers have 4 attacks, but one weapon profile. They get an additional MW on an umodified 6. Skullgrinder has been nerfed. Now offers D3 mortal wounds when within 2'' of an enemy hero or monster. Skullcrushers now have a 3+ save. These guys are looking to be OP. Khorgotath -1 bravery nerfed. Now any units attacked by any number of Khorgorath models add +1 to their battleshock roll. No more stacking -1 bravery in 1-model Khorgorath units. Bloodsecrator no longer offers battleshock immunity. Wizards within 16'' reroll their spells. Huge nerf, might be offset by new artifacts and the new Judgement that attacks spellcasters. Khorghos khul no longer has the 3d6, 2 highest rolls for charge ability. Instead if he is general, allows rerolls of 1 to hit for units wholly within 16'' of him. Can pile into combat at 8''. Can reroll all hits. 3 attacks, 3+, 3+, -1 rend, D3 damage. Can unbind 1 spell and 1 endless. Reality splitting axe remains as is. Slaughterpriests can attempt to unbind an endless spell in addition to unbinding a normal spell once per turn.
  9. Assuming this isn't BS, please post mortal khorne batallions please
  10. Thing is a lot of Khorne Heroes just plain suck in terms of wounds and saves. Take mighty lord of khorne. in theory, this model can output a ton of damage with the right build, but it nearly always gets stomped because it's a 6 wound model with no back-up saves. same holds true for a slaughter priest. 16'' just plain sucks, there's no two ways around it, esp when considering the 24'' range of so many spells. that said, new judgements and shrine are really cool
  11. Some tweaks! As already said in post above, you have no real damage dealers. I would rework the list to allow for 1 WoK bloodthirster. You could cut out the bloodletters and work in some skullreapers.
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