Games Workshop new zealand has new warscrolls. Some highlights:
Skarr Bloodwrath now rolls 2D6 at the end of the movement phase. He comes back on an 8+. Nerf.
Skullreapers have 4 attacks, but one weapon profile. They get an additional MW on an umodified 6.
Skullgrinder has been nerfed. Now offers D3 mortal wounds when within 2'' of an enemy hero or monster.
Skullcrushers now have a 3+ save. These guys are looking to be OP.
Khorgotath -1 bravery nerfed. Now any units attacked by any number of Khorgorath models add +1 to their battleshock roll. No more stacking -1 bravery in 1-model Khorgorath units.
Bloodsecrator no longer offers battleshock immunity. Wizards within 16'' reroll their spells. Huge nerf, might be offset by new artifacts and the new Judgement that attacks spellcasters.
Khorghos khul no longer has the 3d6, 2 highest rolls for charge ability. Instead if he is general, allows rerolls of 1 to hit for units wholly within 16'' of him. Can pile into combat at 8''. Can reroll all hits. 3 attacks, 3+, 3+, -1 rend, D3 damage. Can unbind 1 spell and 1 endless. Reality splitting axe remains as is.
Slaughterpriests can attempt to unbind an endless spell in addition to unbinding a normal spell once per turn.