Jump to content

Yummyfish

New Members
  • Posts

    2
  • Joined

  • Last visited

Yummyfish's Achievements

Liberator

Liberator (1/10)

1

Reputation

  1. So you would suggest something like: Flesh Eater Courts Allegiance, Hollowmourne Grand Court Crypt Haunter Courtier (120) Abhorrant Archregent (200) The Dermal Robe, Lore of Madness: Blood Feast Abhorrant Ghoul King on Royal Terrorgheist (400) General, Grave Robber, Lore of Madness: Monstrous Vigor, Mount Trait: Gruesome Bite, Corpsefane Gauntlet Crypt Ghast Courtier (60) Crypt Ghouls x40 (360) Crypt Horrors x6 (320) Crypt Horrors x6 (320) Chalice of Ushoran (40) Attendants at Court (110) 1930/2000 points 2CP I think I do like this a bit more than mine, the extra CP to get summoning off early and not have to worry about stockpiling for Feeding Frenzy does make me feel more confident the single big turn I'm looking for will be as devastating as it needs to be. What do you think of my choice of spells/traits/items? I'm thinking that maybe the Archregent would be better off with the Deranged Transformation spell, to help my melee-centric army move around, and I'm not super sure about Gruesome Bite on the Terrorgheist
  2. Hiya, new-ish to the game and really trying to hammer down what army I like the most before I start making purchases. I really like the new FEC book, but I'm not interested in playing a behemoth spamming army so I made one with a larger focus on Horrors with a little smattering of ghouls, synergy, and resilience kind of banking on the power of Feeding Frenzy and would like to hear any comments or criticism. Flesh Eater Courts Allegiance, Court of Delusion - The Grand Tournament Crypt Haunter Courtier (120) General, Bringer of Death Abhorrant Archregent (200) The Dermal Robe, Lore of Madness: Blood Feast Abhorrant Ghoul King on Royal Terrorgheist (400) Lore of Madness: Monstrous Vigor, Mount Trait: Gruesome Bite Crypt Ghast Courtier (60) Crypt Ghouls x40 (360) Crypt Horrors x6 (320) Crypt Horrors x6 (320) Crypt Flayers x3 (170) Chalice of Ushoran (40) 1990/2000 points Basically, run up the field and win in melee. The Haunter Courtier would just be a general beatstick rerolling both hits and wounds while near the archregent or ghoul king. The Archregent is kind of the lynchpin of it all, he makes basically everything in the army better by just existing and tossing out spells to buff attacks or throwing down Chalice to outlast enemies. The King on Terrorgheist would spend its time cracking tough units with the rerollable maw attacks and support from horrors. Ghast Courtier is just there to make the Ghouls last a little longer and maybe go for the mega ghoul dream of 7 attacks each if I'm feeling lucky. The Flayers would mostly exist to fly over to objectives and work their way around the opponent and look threatening while Horrors provide most of the muscle to my deathstar. I'm really just looking to drown my opponent in rerolls, since everything in the army, save the Flayers, gets to reroll hits, wounds, or both, then get a big Feeding Frenzy turn and win off the momentum. I was alternatively considering swapping the Flayers out for The Abbatoir Battalion (since I already have the units), another Ghast Courtier (so I can be a little more ballsy with going for trophy kills), and giving my Ghoul King Heart of the Gargant for a truly ludicrous single turn of rerolling attacks and wounds with Feeding Frenzy, but I felt I putting too many eggs in one basket and needed something else that could at least take some of the fire off of my important units.
×
×
  • Create New...