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PrimeElectrid

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Everything posted by PrimeElectrid

  1. I’ve got 6 hours of SCE reviews queued up already and I’m ready for more 🤲
  2. Good analysis, worth noting that Stormdrakes themselves count as 5 models each for scoring. But yeah I try to keep 5-10 Vindictors in my lists for this reason.
  3. Put them in units of 4. Problem solved. Current mood: Army Name: Dragons Army Faction: Stormcast Eternals Army Type: Stormkeep Subfaction: Hammers of Sigmar Battlepack: Pitched Battles Points Limit: 2000 pts Core Battalions Battle Regiment Knight-Draconis (General) Battalion Slot Filled: Commander Battlefield Role: Leader Points Cost: 255 pts Stormdrake Guard Battalion Slot Filled: Troops Battlefield Role: Other Reinforced: Once Points Cost: 570 pts Stormdrake Guard Battalion Slot Filled: Troops Battlefield Role: Other Reinforced: Once Points Cost: 570 pts Lord-Relictor Battalion Slot Filled: Commander Battlefield Role: Leader Points Cost: 145 pts Knight-Incantor Battalion Slot Filled: Commander Battlefield Role: Leader Points Cost: 125 pts Vindictors Battalion Slot Filled: Troops Battlefield Role: Battleline Points Cost: 130 pts Total Points: 1795 pts 205 points spare. Leaning vigilors to get that +1 to hit. Maybe a solo dragon.
  4. Just following on from this point, it’s worth noting that 1x4 and, for example, 2x2 is vulnerable to being Belakor’d or Kairos’d. 2x4 however isn’t as vulnerable as the above can only stop one (unless your opponent has both models 🤮). Which isn’t to say that you want 2x4 but as PJ pointed out you want a 1x4 and something else so your eggs aren’t in one basket. The counter to this is that it will be much easier to get 2 stormdrakes into a gap than 4 of them. Scoring wise a unit of 10 vindictors in Stormkeeps should be sufficient. There’s not many battleplans with a back field objective anymore, let alone more than 1. Power in Numbers comes to mind as the major obvious one that punishes a list going heavy on alpha.
  5. It’s also deployed on the table so open to buffs from Castellant, Celestial Blades, mystic shield, and Blessed Weapons.
  6. Imperatant/Annihilator Hammer bomb with Shield Annihilator spam in KE looks very attractive, usual caveats about Scions nonwithstanding. I’m committed to a monster mash army this edition, but if I wasn’t I’d be looking at this. Charging Fulminators are also monstrous, there’s definitely an “alternate dragon” list here running them as battleline with Dracoths or Stardrakes. Gardus HK Redeemer spam in Cities also seems promising in objective scoring. In and of itself if doesn’t have damage though (notably the mega checklist) so needs rounding out. Pack of Dracolines might go well in here actually.
  7. It’s genuinely hilarious how they can’t bring themselves to give a straight answer to anything. See also: how much is it? Answer: the app is currently free but some of it won’t be free in the future but we won’t tell you what or how much except it’s part of a subscription service that we’re also trying to sell you but won’t tell you how much that is, even though that information is already out there. Well I’m enlightened.
  8. Now I’m not so blinded by dragons it has sunk in that there’s only one way for melee units to interact with Scions of the Storm and that’s limited to one unit per turn, Thunderstrike only, with an Imperatant. Once at a time is par for the course with this book, but I guess unlike with Gavriel you can keep doing this while you have stuff in Scions, whereas Sureheart was a one and done. The Thunderstrike restriction is frustrating however, and it feels bad that there’s still only one way to buff a unit charge out of Scions. Just as before it was do it with Gav and Evocators or don’t bother, now it’s do it with Annihilators and an Imperatant or don’t bother. At least now we have an alternative in Stormkeeps, but why isn’t there more choice to interact with what is an allegiance ability? This was my exact same complaint with the 2nd Ed book and they’ve just repeated it with different units.
  9. It’s max one VP per player turn however, and 9W on a 3+ is not trivial to get through- especially if you go first and nuke their main damage unit on the off.
  10. I’m not sure we can say better. Lots of abilities removed, some new ones added, and in both cases some of questionable value (lol Exorcist). Some points up, some down. Feels like sidegrades in a few places. Dracolines are arguably the biggest beneficiary and they compete with Dragons. The wizards all lost something, but came down in points, and some of them do their thing a bit better. I think I prefer a cheaper LAoGC that teleports without vials and prime electrids (rip username)? I’m not sure. Think i prefer a more expensive Tauralon that has 2 casts though. Like I said hard to evaluate.
  11. I don’t think you get any real benefit from Azyrite Halo without reroll saves. It’s also melee only now so meh. Swap Celestial Blades to the Incantor and give the Tauralon the 5++ IMO.
  12. Hit me up with your best flying stand alternatives for Stormdrakes. Magnetised, resin, scenery bits, whatever you got let’s see it.
  13. STD white dwarf update is out. GW still holding themselves back on faction battalions, battle tactics and GSG which is good. Warcry units can take marks and be battleline No changes to marks or archaon 🤷‍♂️
  14. The tomes look fine. Not 2nd edition Slaanesh v1, but also not 2nd edition Slaanesh v2 either, so that’s good. The problem, especially with the SCE one, is that it’s just bland. 3/3/-1/1 everywhere. Tons of abilities removed, leaving various degrees of +1 to hit/exploding 6s. Use a CA for free. Do a thing once per game. Solid fundamentals for sure but nothing exciting. Which I guess we’ve been asking for? IDK how to feel about this. When we get to the point that everyone has a 3.0 tome and IF GW can restrain themselves on the faction stuff the game should end up in a great place. The problem, as ever, is that we play the game as it is now, not as it is in the future. SCE can use one faction CA once per game, meanwhile over here gargants are still standing on objectives and winning games and Tzeentch Archaon is still winning events by changing everyone’s dice. That being said I’d rather use this tome than the v2 one. I’m also not convinced that GW can continue to hold themselves back (track record says no), and I’m concerned there will be an overreaction from the community to spice things up, which leads us back to Slaanesh v1 as the worst extreme.
  15. This game available to watch anywhere? was it 2 units of 4 dragons?
  16. Aha there was indeed a rogue AOA still on the stormdrake guard. This levels it off. I think it’s important to show the full spread as comparisons to a 6+ skew the results. I’m much more interested in 2+/3+ saves these days. There is a very good point being made that it’s quite hard to buff Stormdrakes while Dracolines come with it inherently. Most SCE buffs are to the unit itself with only a small number targeted at an enemy and, as far as I can see, almost no aura buffs that work on Stormdrakes at all (Tauralon +1 to hit is all I can find). This encourages one large unit of Stormdrakes (4+) more than smaller units, which has its own cost/benefit.
  17. That’s why you run them in stormkeeps where redeemer units count as x3 and one unit of 10 vindictors is sat on an objective counting as 30. There is 0 opportunity cost with Menagerie Command Trait. Have you seen the other ones? The Knight draconis is 5 attacks rend 3. He isn’t no slouch support unit.
  18. Not sure why you’re comparing this to 6+ saves honestly especially in the era of save stacking. Anyway unbuffed and without shooting or mortals both units are very close.
  19. Yeah 60 scoring models with a 6+ ward in hammers, or fighting when killed in hallowed knights
  20. Not really no. Obviously mystic shield is nice but like you said unless you can get a super wizard with bonuses to cast you’re going to fail or get shut down a lot. The Knight Judicator could indeed be a Knight Incantor.
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