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Kitsumy

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Posts posted by Kitsumy

  1. lol it is so weird, std allready got a refresh with this tome. now they will get another big wave???

    always hated gw since old fantasy for his unfair threathment of armyes where some got releases every edittion and others wouldnt even get his book for some whole edittions.

    same is happening in aos too....

     

    in another note, someone noticed how the stonemage of lumineth dissapeared from store?? isnt out of stok or unavaliable, it is straith disapeared, cant buy it!!!!!

    some bug?? intended?? or could mean that new spearhead box of lumineth will be stonemage plus some units so they got it off as standalone kit??

  2. hmmm is fun how they know coalesced is bad. but his fix is -10/20p on carnos, stegadons and ptrodactils..... how will having 40-50 extra point help them???

    was hoping for a fix on bites, allowing more than 5-10 saurus of every 30 being able to use them, or rules rewrite on some useless abilitys like spawn one, engine, both kroxis, agradons solar engine etc etc

    and the hit on kroak list was massive, like 100p increase and 2-4 summon points less per turn is huge... and the new 5+ magic inmune batallion will totally kill spells based lists like kroak one or teclis, if they get popular.

     

    idoneth change is also absurded. sure sharks were doing good, but still behind like 5-6 different armys, and they completly deleted fuethan ability, it is even worse than first version ( that noone used). a 10/20p increase only on shivers would have been an easier and fairer change.

    eidolon of sea was allready really bad, now not being able to stack the debuff is huge. no melee army want to fight several units at same time, unless u atack first or be tank, u want to delete the deathstar unit of oponent, so this change will make sea one even worst.

    not the changes u would expect to a lower army ( only have to see tables on non fuethan lists having 45-48% at best)

    • Like 1
  3. well i love actual skinks, and they are really cheap money wise.

    but after assembling lots of then u are right on easy to assemble bit, yes they are the easiest to build model i have seen if u dont clean moldlanes etc.

    but.... if u need to clean everything like me, they are the worst model i have built. the weapon arm bit holding the bolttrower is miscasted always, like some chinesse recast i have seen, with every half of mold moved like, every half of the bit is 2 milimeters or so off, so i have to cut down every part to try to make them as 1 seamless piece, worst part is having to resculp every finger on the hand holding the weapon, weird enough it is only on the boltrower bit, the other weapons arms options are waaay better, same problem but only like 0,5 milimeters or so

     

    still dont think seraphon need new resculp, maybe a new skink priest,  some big saurus hero( right now we only have the carno kit one) and a kroxigor hero. but there are other armys with more needed reworks ( most of them haha)

    • Like 2
  4. 7 hours ago, Flippy said:

    The Forgotten Nightmares Idoneth rule is so strong!

    Seriously though, the Sylvaneth are hardly an elven (elvish?) army. I have a friend who collects and plays Sylvaneth and we discussed recently how the elvish flavour is now all but missing from this army - for better or worse. My personal view is that currently, if you would try to play something similar to the Wood Elves of old (Elves, not forest spirits) you should pick Idoneth.

    yes, sadly it seems it is the most powerful passive in whole game, it trascend the game and everyone forgets them :(

    good part about it is that noone knows my army when i play against them, thats cool, i always hated posterboys that everyone have and knows. bad thing is that for gw, low play(,buy) rate is the same as dont touch the army and dont release anything etc since it isnt worth it for them

  5. 7 minutes ago, Sception said:

    comparing to dwarf warriors with additional hand weapons...  I'm not seeing 2 hand weapons as an option for dwarf warriors?  Am I going blind?

    last post i swear, u were totally right. didnt see shield points.

    i meant 2 hand weapon (axes).

    and if u dont count frenzy ( that can be played for) both shield version are the same. yep. but saurus havent the option of 2handweapon, and they will get stomped hard against any 2hand weapon unit, seems like shield was too nerfed now.

    ill give u that, saurus and chaos warr are similar with shields, so give saurus the option to wield 2 hand weapons too to make them as good as them there too!!

    • Like 1
  6. 3 hours ago, Jamopower said:

    I have a feeling that you Kitsumy and Doko haven’t played much of 6th edition?

    Lizards were good at everything and poisoned blowpipes on cheap skirmishers were always one of the strongest things. I don’t see why this wouldn’t still be the case, especially with the in overall worse saves.

    Archers also look to me pretty good in this game, and the repeater x-bow dark elves (as always). 

    well i get similar reactions on every number analisis i do in my armyes releases in aos,  you can check them on seraphon and idoneth forums,  to see if i were right or if the comments replying me saying that i need learn to play, need to learn maths, i am wrong etc etc were right :D

     

    u were right, didnt see shield points, they cost the same. my bad

  7. 31 minutes ago, Sception said:

    I'm not convinced that lizards are in that bad a state.  Certainly not Saurus Warriors specifically.  Most damage is lower across the board, T4 4+ is tough enough for a bastic battleline block that you should be getting attacks back in most cases, and 2 attacks a model at S4 and AP-1 is nothing to sneaze at.  By comparison chaos warriors have only one attack each.  Like again, battleline heavy infantry vs. battleline heavy infantry, same points per model, chaos warriors striking first with hand weapons kill 0.22 saurus warriors per chaos warrior (1 attack, *2/3 to hit, *1/2 to wound, *2/3 get past the saurus' 4+ armor after ap1 for chaos weapons).  the saurus warriors fighting back kill 0.26 chaos warriors even accounting for casualties (0.78 still alive *2 attacks *1/2 to hit *1/2 to wound *2/3 get past the warriors' 4+ armor save after ap1 for obsidian weapons).  So even allowing for the fact that they'll be fightig last, saurus warriors still out-fight the equivalent heavy core/battleline infantry from arguably the most melee-centric of the official supported factions even after getting attacked first.

    If a core infantry unit (not special or rare) outfights chaos warriors both model for model and point for point (same points per model makes for easy comparison) even after the warriors hit you first, then I don't think you can reasonably call them bad.  You may need something extra to deal with special or rare melee threats, or core threats with hero support, but you have your own heroes and your own special and rare threats to draw on for that, plus a really fantastic tar pit in jungle swarms to delay anything you just don't want to deal with directly.

    didnt see ur numbers, but if u are right, u are forgetting something. chaos warriors are 2 atacks because khorne, dont know why would u do any number with basic stats, they can have that option, why wouldnt use it? it is like comparing a cavalry charging vs other non charging. so even doing half his atacks numbers would be so cloose, now add the tankiness of nurgle or khorne etc since they have real pasives.

    so in reality khorne chaos warriors would kill 0,44 saurus per warrior, dont even need to do saurus maths. since it would be like 0,1-0,2, completly stomped

    sure they would cost 1p more than saurus, but on ur example saurus would have cost 1p more. so i guess it dont matters.

     

    and compare 6 saurus vs 10 dwarf warriors with 2 hand axes ( same 90points ), saurus will always loose always, even with saurus charging and ataking first.

     

    thats the example i said sairus were so bad, they will be stomped hard by every heavy infantry, but hey. i did numbers and they would win against basic elven spearmens! xD

    • Like 1
  8. 9 minutes ago, Jamopower said:

    I played a lot of 6th ed with Lizardmen and they were very broken army back then. Especially cold blooded was ridiculously good. I however still have strong faith that screen of skinks backed up with heavy hitting dinosaurs (that have more variety than before) is still a very good combination.

     

    I also don’t believe iniative will really matter that much. Getting rid of chariots and dragons (perhaps with poisoned blowpipes) will matter much nore.

    how have been broken?? first time i heard lizardmen being broken in any edttion, they were strong in some edittions at best. and always for slan magic.

    blowpipes wont be used i guess, same than on other edittions (how would u get into ≤6 that dragon ?), they would hit at 7s 99% of the time, so javalin will be better.

    and on a fast maths, 10 skinks with javalin shotting at 6-12 since being closser wouldnt be realistic, would do 0,25 dmg to a dragon with 6t and 2save. so u would need 40 shots only to do 1w, not counting that dragon will have ward and even regen most of the time haha 

    so 360 skinks would be nedded only to kill a non warded regen dragon, with ward and regen it could go up to 500+ wont bother with that math.

    so i dont think that be the viable option, we need some magic like russ in order to have a shot killing a dragon, carnosaur should be the monster killer, but having WS 3 against those elves high ws means he will hit them at 5s, with only 4 atacks. so no chance there neither

     

    • Thanks 1
  9. 3 minutes ago, JackStreicher said:

    I am not sure it works line that. The way I remember it the dragon‘s save would only matter if the rider’s complete armour was worse - so no combining if the dragon‘s armour + the rider’s shield.

    yes i dont think u can use both, u only get to use the best armor and thats it, it is like the nerfed scaly skin of lizardmens. u always would add the armor to the scaly since it was a bonus for being thoughter, not anymore, it could say only u are equipped with heavy armor, wouldnt be so confussing. they simply deleted scaly skin on the game, and gave those miniatures an armor in his place if u understand it now.

  10. 2 hours ago, Jamopower said:

    On theiryhammer side (and by reading peoples woes) it looks initially like chaos, lizards and vampires have been toned down a bit from what they were in 6th, while high and dark elves, dwarfs and beastmen are bit better, which in overall sounds pretty promising as it would go pretty well according to their ”tiers” in the 6th ed. Wood elves look to be pretty same as they were, other armies I haven’t looked in too much detail as I don’t have them.

    noooo how can u say lizardmens are worse.

    they are the slowest army in the game, whose biggest strenght always was the magic, and being toughter than most, and with cold blood as signature making them the most staying ( not going amywhere) army coupled with dwarfs.

    now this game heavy toned down magic, init is most important than ever, cold blood dont work in break tests or stupidity test, the removal os scaly skin..... isnt hard to guess what would happen

    lizardmens would have need an increase in durability across the board to make up for being punched always before doing anything. but they save far worse than always and got a ridiculous increase in points ( saurus were always around 11-12p, now they are worse in this game and cost 15!) when most of other books i read have keep mostly same points.

    dinosaurs hit rates are a joke too, stegadon at ws2( since they have to use skink ws)????? carnosaurs hitting at 5s to monstersheros etc 

  11. 2 hours ago, Ogregut said:

    There are 310 people who work in the design studio so the idea that only 4 are working on TOW is crazy! 

     

    how do u know that?? 300 workers in that little building seems way too much for me :D

    but yes, i dont believe that rumour about a bunch of dudes working in a big project alone without any money spent on them.

  12. 5 minutes ago, BarakUrbaz said:

    That's because a Cold One mount is supposed to make a Dark Elf hero go from T3 to T4. Saurus heroes already start out at T5, if they were T6 they'd literally have the same toughness as a Carnosaur or Stegadon. 

    well so why isnt lizard one cheaper??? paying the same for the same thing, but worse in the most important part dont seems balanced to me

    and thats the problem, carno stegadon etc should give more stats too. lizardmen are supossed to be thougther, so why mounted lizardmens have the same toughness than elves( saurus on carno is 6t, same as elfs in dragons)??? we should be thoughter, otherwise why dont our mounts give us 4 init in order to be as fast as elves?

    • Like 1
  13. well... the pdfs i read seems sligthy weaker with sligthy higher cost for same things, and with less options.

    per example lizardmens, havent any sacred spawns ( like most of real books has, the 6th mechanic to pay points and upgrade some things).

    - only 2 spells instead the usual 3.

    - lost the 6s doing extra atacks.

    - scaly skin seems count as normal armor now? so our saurus hero save at 4 at best, being slower, atacking last, hitting worse, being hit easier and costing more than every real faction hero saving at 2+

    - cold ones always were the same as dark elfs since they are the same mount. but now dark elf one has +1t while having same stats and point cost. balance where??

    - cold blood not working in break tests, making it pointless, we went from being the stone army that wont ever move ( like dwarfs) to go away running in every lost fight.

    - too high cost on saurus, temple guard and cold one cavalry.  temple guard cost more than even swordmasters or phoenix guard hahaha or cold one cavalry costing like grail knights or prince dragons, while being  worse, saving at 3s not 2s, and not having key abilitys like counter charge or first charge, and being stupid....

    -the worst offense for every lizardmen player im sure, after decades of having our god frog going into battle being carried and huged by his temple guard he cant do it now!!! and must go alone to battle.

    - slan being as any 4rank mage but thoughter costing almost 100p more before upgrades.... 

    - bastiladons having only 4w when steam tanks have 10!!!! is a total joke.

    - carno is  worse than the worst dragon, and even sligthy worse than griffons!!! and saving at 5s when should have been a tank killing machine.

    and could go on.... but i think it is enough whinning from me

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  14. 2 hours ago, Gaz Taylor said:

    I think he does hear stuff from people but I imagine it was from the open day. Plus I suspect that GW are a bit surprised about how popular the open day was so we might see a lot more stuff sooner or with better support

    this is my biggest hope, that after the success ( at least the first wave) gw spent a higher amount of money on oldworld so they can do more and faster things.

     

    and i still dream about gw doing an article saying that post about legacy armyes being squatted was a missformation, and every fantasy faction will get his turn in the future, even if some of them have to wait severals years.

     

     

    • Haha 1
  15. - whole tactics sistem is a massive failure. make games too long and proved too hard to balance.

    - small heros keep being totally useless, they are there only to do 1 trick( if they have it). would love to have a universal rule like some actual heros has, like soulblight ones, where a cloose unit fight after them. so we can actually use our heros instead being on table only watching the game and doing nothing.

    - the melee range still being bad done. 1 or 2 range on weapons is cunbersome since u need to measure every unit on every fight, and we have the bases imbalance, where we have goblins with dagger figthing in 2 rows and other big models like saurus with maces bigger than those whole goblins figthing in 1 row only,because one have smaller bases.

    should be changed to first row always figth and the models next to them, with spears getting extra rows or other bonuses like lumineth spear dudes.

    - new coherence.... dont make any sense, sure conga sucked but it should change to 10 models minimun, right now they have punished every 5 man units and totally deleted some 10 man units with only 1" on his weapons.

    - magic should be improved, doing waaay more and better things, but changin his dmg to normal wounds with different ammounts of rend,instead every spell doing mortals, making armor useless.

    • Like 4
  16. .... they just kill oldworld with this notice. ( to clarify this since people minditstood). it killed the game as a growing one with masive hipe and new players. it will remain as gw wanted it, a game for old players without not much new, only to destroy the second hand market.

     

    sure old players that allready played other edittions of fantasy wont care since they allready had them and now can get them far cheaper.

    or those weird guys who only like the uglier and older the miniature the better, and since they are shado ****** they also prefer metal and resin above plastic.

    but most of those guys will go back to those old edittions. for same reason they played it instead the oficial last one.

     

    and game will remain dead ( only will be a niche game not a wroging one) since no new player will buy 20+ years miniatures, with lot of metal and resin in there.

    brettonian and kemry were a masive hype because they had new unit and some heros with even 1 bigg one. this one..... 2 small resin heros?? and more metal kits than plastic one. not so appealing

    • Like 1
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  17. 3 hours ago, BarakUrbaz said:

    The first generation of Idoneth were created from the souls of Mathlann's worshippers, and they basically kind of see him as a surrogate protector because Teclis abandoned them (even though Mathlann is dead). The Eidolons of Mathlann are made out of the souls of Idoneth dead, but they look like Mathlann because that's who they subconsciously see as their protector.  

    problem is that, we allready have the eidolon, that is also called the avatar of mathlan. so im totally sure we wont get a mathlan miniature, since in theory the eidolon is allready the image of mathlan, despite being made only with idk souls.

     

    the only possible way would be deleting eidolons scrolls ( they are reaaally bad anyway) and make a new one saying it is mathlan using eidolns sculp sice they are allready mathlan. but im sure nothing of this will happen.

    and it is pretty sad that every elf faction has 1+ gods( alarielle and avatar of kurnoth, morathi and new croneseer,teclin and tyrion) but idk have 0, and there isnt any hope of getting one.😗

    • Confused 1
  18. 1 hour ago, HollowHills said:

    Obviously Wave 3 for LRL. Like I say IDK have been squatted. There is zero interest at GW in supporting them.

    well even despite im the first one calling them the forgotten, i wouldnt go soo far as squatting them.

    im sure we will get something new with the citay souls we got from morati, the problem is that it is taking way too long, but i hope we get it on 4.0, 

    • Like 1
  19. 5 hours ago, RyantheFett said:

    100% and I find to hard to pick which would work the best!

    Whatever animal they pick has to:

    • be somewhat humanoid since it will be a unit itself (based off the last 2 we got)
    • not clash with the bulls and foxes we got so far
    • not step on Deepkin model range (unless GW forgot about them lol, then its a seahorse),
    • be a good representation of "embodying the momentum of rushing water in combat as they leap, twist, sway, and strike with fluid fury"

    That why I land on dragon or regular horse since fills those checkbox mostly, but I also know I am not creative enough to come up with other river creature ideas.................... its been a while since I watched River Monsters lol.

    Also just looking up the water dragons from Spirited Away and The Priory of the Orange Tree and yaaaaaa I can see it being that.

    image.png.ebca1c98c29d298c299ed3908bd01060.png

    91jJM3OtsML._SL1500_.jpg.8e10c9bd5cffc6c4692f8f68c7427cc8.jpg

    yes i also think that it could be a chinesse dragon like. 

    but like u said it could be a seahorse since gw dont remember the forgotten army, so they could release a lumineth deepmare again xD

     

    still has a sliver of hope that any of my 3 armyes get some spotlight in the canpaign since we have more books.

     

    armored lumineth are great, not armored one... are way worse.

    i also think water wont get anything more with the excuse they are triying to revive his spirit, so they dont need to release something elf sea like before doing it for the sea elf army lol

     

    dok hero is perfect, an oracle like on a fast glimpse, is perfect.

    • Like 1
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  20. underworld dont count, it isnt like warcry bands, that are complete funtional units.

    underworld is totally diferent, made of weird units and rules( most with 1 hero and rangeds, pets, and melees on same unit) and they even get squatted with the time, since old ones arent even sold anymore.

    and idk didnt got 1 hero, only got the mandatory 3.0 hero only,

    so nothing. like i said. 

    kharadrons got 1 hero besides the 3.0 mandatory one. thats more

     

    heck even fireslayer got endelss spells and now another hero. 

    is sad being an elven faction with even less releases than dwafs ones 🤐

    • Like 1
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  21. 2 hours ago, MitGas said:

     

    aguphaxrd0ja1-1.jpg

    i dont know who made this but hurts me since it is sooo true, i always call my poor idoneths the forgotten army, since they are the only propper aos army that dont got absolutly anything in his like 6 years released ( only the mandatory foot hero in 3.0).

    and they are the only aos army without a tome for a whole edittion

    • Confused 4
  22. 14 minutes ago, dmorley21 said:

    Thank you - this makes sense. The release of a system will always generate a lot of buzz.

    Back to AoS rumors: my track record with sources is mixed, but I’ve heard Seraphon, Cities, Nighthaunt, Deepkin, Fyreslayers, and Orruk Warclans are being targeted for changes other than points adjustments with the upcoming battlescroll. I’m no Whitefang, so these are nowhere near confirmed! Just what I’ve heard. 

    hopping for:

    seraphon: kroak only cas cast his spell 3 times like always was. coalesced changed to -1 wound. bites changed to only need 1 model at 1" to whole unit do his bites.

    slayers: 2" to troops range.

    idoneth: need whole book, cant be fixed with simple faq.

    orruks: some nerf to soup list.

    • Confused 1
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