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TailoredTackle

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  1. @Malakree @FlatTooth @Matt Large @HappyCultist So I think we have an answer on the Fanatics we all agree with now. Fanatics can pop out in the charge phase when the host unit is in combat, however they need to do so 3" away from the enemy and cannot charge in that charge phase. Thanks for everyone's input, as well as a really congenial debate on how to look at this. Helping out and being nice about it to everyone on the board is super helpful and really welcoming of new players like myself that want to contribute and learn. Cheers!😀
  2. Yeah I think that’s best practice, but I actually don’t plan on playing them that way. It would be a really odd circumstance. I’m also relatively new to the competitive side and have a litany of questions for TOs every time so I will work it in if necessary but have been overbearing as of late.
  3. Ok thanks to both. So the consensus is it is legal. Probably going to get called out on it and have a TO review at some point. The wording on the warscroll kind of conflicts.
  4. Watching the new MWG battle report, Matt deploys 5 Loonsmashas while the 40 man unit they are hidding in is in combat. Does anyone know if this is how the rule is interpreted? I read it as they couldn’t pop out unless the unit they hide in could make a charge move. I don’t think they could charge the unit they are in combat with. But then let’s say they can evn though the unit can’t charge, Matt then charges the fanatics. If they can pop out of a unit in combat, I would assume they can’t charge and de facto 3” from enemy can’t pile in? Maybe I am way off but it’s how I have been playing it and would love to play them as popping out for a unit in combat.
  5. Thanks for the link, I have been stumbling with cheap trays I bought that don’t count for the gap and it’s been a nightmare. Debating on wether or not to use them at all this weekend. Glad I am not alone on Skragrott. thanks for the reminder on the skullmob horde. I can’t believe I forgot it. Had 3 versions of the list I want to test before Saturday. The other 2 were allocated properly but this one I just changed my mind on too many times to fit the mangler in. Good reminder to all when fidgeting over lists on the app.
  6. BATTLE REPORT: Just wanted to give a quick battle report with a "Beta" strike list I practiced with against stormcast last night. It absolutely mopped up. Using it next weekend at a tourney. Tested it specifically against stormcast because they are the most common tough match up for a fully buffed Mangler Loonboss. Either Evocators + Spirit Flasks mortals outside of weapons in combat phase, or buffed up shooting balista list. Other shooties like Seraphon, Bonesplittas, Kharadron and Skaven would be tough but less common in my area. Of course the deleters like Nagash are a problem... idk Mangler on Loonboss (General) - Fight another Day + Doppelganger Skragrott Loonking (Hand of Gork) 60 Stabbas + 40 Stabbas + 20 Stabbas 10 Loonsmashas + 10 Loonsmashas Skullmob Horde Battalion Super easy and gets right up in the opponents face. 3 Drop Army so typically T1. Played scorched earth. 60 stabbas covering 2 objectives bubble wrapping skragrott and wholly within Loonshrine for no battleshock. Smaller units of stabbas positioned on 3rd objective. Mangler on the front line dropped last on front line. T1 go first. Messed up deployment with skragrott in pre-measurement. Ended up being 29 1/2" away from Lord Aquilar, rolled an 8 on HoG but got unbound. This is key to the T1 strategy so remember not to mess it up like I did. Mangler easily got over and deleted Lord Aquilar and a 3 man unit of Raptors. But Aquilar drops 3 spirit flasks. Mangler at 9W. No one can attack back. Moves 8" away. T1 Stormcast drops 15x & 5x Evocators (no G. Surecharge) but 5x Evocators land 9" charge on Mangler. Evocators can't attack but drop 5 MW. Also shot him with castigators at 3W, Mangler down to 2W. Mangler deletes 5x Evocators, moves 9" onto right objective held by 5 Retributors. T2 go first. Skragrott HoG 20 Stabbas 9" from left objective held by 5 Retributors. 10 fanatics pop out 6" away. Delete 5 Retributors and burn objective. 10 fanatics in 60 stabbas pop out in front of 15 evocators. Kill 9 evocators, so middle objective relatively open. Mangler on right objective easily deletes 5 retributors, burns second objective, only one left in middle. Called the game there at 10-3. Stormcast player could mathematically win, but 120W of stabbas still on the board and 10 fanatics ready to fight again. Stormcast middle objective would have been a walk through for HoG in T3 + 10 fanatics about 12" and he wasn't going to move 100 grots off of my 3 objectives. Didn't have to use it, but Skullmob Horde is more important for the 1 drop Stabbas. Bonus if the luck goes the other way and your 20 or 40 stabbas get deleted by T3 you have a 50% chance to pop the full unit back up on your defensive objectives next to Skragrott. Your pick to stay defensive or HoG them again. NOTE: This list is not fun to play with and not fun for your opponents unless they bring a competitive list. I wouldn't play this for much enjoyment as its really boring and tedious to move 120 grots around. Also, before screaming about how dumb it is to take Skragrott while not using him as a general, his purpose is to get HoG off with the highest probability of success. Only wizard in the army with +1 to cast. He is your best shot at getting HoG off so that Fanatics can pop out in T1. Bonus +1 to cast for 2nd round of Fanatics in T2/3 if the moon goes your way (67% chance).
  7. Thanks @Skabnoze! Assume that means that Skragrott & Loonboss on Mangler don't count as 1-3 Loonboss in the Moonclan Skrap?
  8. Does anyone know if you can take Loonboss on Mangler within Squig Rider Stampede? The battalion states 0-1 Mangler Squigs and the Loonboss on Mangler has “mangler squig” as a separate keyword on the warscroll and Loonboss on the warscroll. My first interpretation is you can’t because the Squigalanche battalion breaks him out as Loon boss on Mangler squig. But I don’t want to dock myself if i can?
  9. Did you feel the squigs outperformed the stabbas? Were you buffing the stabbas with stab em good or sneeky snufflers?
  10. Totally agree they have a purpose in most lists, especially at the 70pts per 6. That is where I use them in 6 man or 12 man, really handy on hand of gork when flanking because of the reroll charge at 9". What I was getting at is bumping up your wounds totals for a meatier battle line, something important when thinking about competitive lists. While the bounderz/hopperz can get into battleline with a squig general, your gonna have a tough time staying in the game if you don't get more wounds on the table. So I prefer farming that out of stabbas vs. squig herd. IMO 60 stabbas at 360 is going to serve you better than 24 squigs at 280 with the free loonshrine and the mortal wounds from Stab 'em good. Better yet, using both strengths I find a battle line of 60 stabbas, 2x6 squigs a good balance. However, I am trying out 60 stabbas, 6 squigs, 20 stabba (+5 fanatics hidden) next Saturday to hand of gork squigs onto an objective T1 and then the stabba + fanatics behind enemy in T2 to regen, inevitably getting wiped out and hoping for 10 models back (loonshrine) on my objectives in Focal Point and Better Part of Valor (2/3 missions next Saturday).
  11. You can do well with a squig list, but IMO you need to balance it out a bit to really benefit from all the gloomspite shenanigans. I’m trying 70% squig and 30% moonclan next weekend. I really like adding a 60 stabba unit with Loonboss to every list I am making with the various factions. The horde tarpit + mortal wounds really lets your squig cavalry do its job and have some fun. I’m not a huge fan of the squig herd, so I’m putting the stabbas + 2x6 of squig in battle line and focusing on bounderz, hoppers and 2 manglers as the core of the army. Just my opinion but I think you need around 30% of another faction to get more balanced, trogoths could work too if your not taking manglers.
  12. I second this ^. I bought some of those circular wood trays that do 10 and 20 in horizontal rows, but because they are 10 wide its literally impossible to move 60 man unit across the board with terrain. probably better off using like an old fantasy square tray so I can keep them piled in like a ball but still no idea. Also would love a recommendation.
  13. I like Loonboss on Cave Squig if you have an extra slot on this type of list because he can add 3” to your rerollable moves. He is out of stock (as always 😪) but wasn’t for a couple days this week so I got lucky. He’s good here because that +3” on a re-rollable 3D6 on the hoppers gives you a really good chance at leaping over units that are locked in through multiple turns. Not the best model to give artefacts to but you could throw on Clammy Cowl for -1 to hit if your going all in on leaping the hoppers to keep him alive or throw on Rock Jaw since your in Ghur to give him an 8” shot. He’s running up the table will probably hit that range if alive on T2. What I think he’s most useful for though is inspiring presence. He can keep up with a hopper/bounder charge on one side of the table so you can split up the cavalry with the Loonboss on Mangler directed at another objective and effectively mitigate against battelshock. Otherwise you have to keep everything around the Loonboss mangler in the center or just say ****** it to battleshock if you split since none of the other hero’s can catch up. Definitely add another caster for the unbind alone, you’re gonna run into magic heavy no matter what. I agree with you on the Mighty Mork and Itchy Nuisance. I would even go so far as adding 2 wizards so you can hand of gork the herds onto objectives and keep your cavalry focused on battleline. But Itchy Nuissance is more helpful for this list. Might as well make one of them another Fungoid if you have the 10 points for 2x chance at extra CP. You’re gonna need it for all the battle shock.
  14. I like it! But something you should think about is the 9” hand of gork distance. If I am taking squigs-only the herd is the best for the job because they can reroll charge. However, re-rolling for a 9 is still pretty tough. What I am trying out this week (not proven) is sending over 20 stabbas with the fanatics hidden. 9” out on movement, but in the charge phase the fanatics get 3” deployment from the stabbas, making your charge roll only 6”. I think I would take a 6” charge over re rollable 9”. Especially if the army is not snooty, because even if you fail the 6” charge they still get to fight first if opponents not shooty (your dead next turn otherwise). Both combos cost 280 points and are pretty similar in damage output, but I think the dice gods would favor the fanatic approach for getting a +7 spell and a 6” charge off on the same unit in the same turn. That being said the type of unit your going after factors in. If your going for a mid wound count hero/general in the 7 wound range, the 5 fanatics will definitely get the job done if they make it in T1. Then they will all die. If your going after a monster or mount, the 24 squigs at 48 wounds is probably a better bet because they can widdle it down and hit mortals on flees without damaging your units. Another thing to mention is those tiny 25mm bases help get 24 models (48 wounds) inside of the 24” range if you were moving them around in T1/T2 Because you missed the +7 cast. A lot easier corral than the 40 stabbas (40 wounds) which would take up twice the space. Definitely doable but less flexible. The 20 stabbas / fanatics combo would be just as easy as the squigs, but you don’t have the luxury of moving them forward after some missed casts because you really don’t want to risk losing the fanatics.
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