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Naprapaten

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  1. Does not, check the warscroll. Its only the big dragons that does 1 mw on 1-2
  2. Stormdrake guards range attack is not an auto hit. 1-2 simply does nothing.
  3. I've been thinking about this list, not sure if it has enough bodies though. Bastian is in the list basically for deployment tricks, if the opponent takes the first turn because they think they can kill my longstrikes i redeploy them to safety or just put them in reserve. Both holy commands for longstrike double tap and paladin attacks. Use bastian with relictor to send him in into smaller chaff, let him take damage and fight with him last so that he can heal himself each turn. Buh or yay? I do feel lika aetherwings can be swapped for 10 skinks.
  4. I dropped them 2(1st round),2(2nd round),1(3rd round) so that they all got money for their worth. Cant wait to try them with 2 handed weapons
  5. I played this list yesterday! Went far better than i expected. Allegiance: Stormcast Eternals- Stormhost: Celestial Vindicators- Grand Strategy: Dominating Presence- Triumphs:Celestant-Prime (325) in VanguardLord Imperatant (160) in Warlord- General- Command Trait: Single-minded Fury- Artefact: Stormrage BladeLord Imperatant (160) in WarlordKnight-Vexillor (120) in Warlord- Pennant of the Stormbringer- Artefact: Arcane Tome (Universal Artefact)5 x Liberators (95) in Warlord- Warhammer & Shield5 x Liberators (95) in Warlord- Warhammer & Shield5 x Liberators (95) in Warlord- Warhammer & Shield3 x Annihilators (190) in Warlord3 x Annihilators (190) in Warlord3 x Annihilators (190) in Vanguard3 x Annihilators (190) in Vanguard3 x Annihilators (190) in VanguardVanguardWarlordArtefactTotal: 2000 / 2000Reinforced Units: 0 / 4Allies: 0 / 400Wounds: 102
  6. But the Lord Aquilor moves the unit in the movement phase not hero phase so its not a substitute for relictor at all. And its 120(not 70) points more for this ability since you have to buy another cp to be able to shoot double aswell.
  7. The list has 12 casts if you count balewind. And 14 casts round 2 if horrors and acolytes can cast
  8. Hey all! Been thinking about building a Phantasmagoria list just cause i think it would be funny to play something fast and hard hitting. I want a list that i could go 4-1 with if played well. Do you guys think this list would be able to do it or do i have to change some stuff? Thought process is you get the taurus out there to protect you from losing turn roll, taurus negates the opponents strongest units being able to kill your enlightened since they fight last. Taurus also gives me a fair chance against slaanesh aswell and is good against OBR with their blobs of mortek. Use geminids and arcane suggestion to give a unit -2 to hit and -1 to wound so you can sasfely get your guided by the past with one of your enlightened units. (Could swap geminids for another 10 ungors for more screening and objective holders). Host arcanum cause you get free unbinds in round 1,3,5, free summon of 6 screamers and the 6" pre game move for d3 units. This could possibly make your enlightened able to move 25" first turn if you wish to alphastrike or get your wizards in range of spells first turn. Not sure about the second artefact, word is here in sweden we might see less and less of realm artefacts so i dont wan't the list to be dependent on one. Any tips or flame are welcome
  9. You dont want ethereal on Fatemaster, the amulet negates his +2 against melee. Paradoxical is better.
  10. I would argue the best combo for BoC as Phantasmagoria of fate battalion in Tzeentch allegiance is to run ungors for screens and pair that with skyfires/enlightened on discs with a great bray-shaman for that nasty 19" move. So with this you have cheap screens, hard punch, a bit of magic and also summoning to back it up. If you run a gaunt summoner and pick the host arcanum as your coven you summon 6 screamers and 10 pinks for free first turn. Thats 30 fate points worth of summoning.
  11. 9,1" bubble around longstrikes so listas cant get the 18" shot when dropped is your best bet
  12. The only issue i see is the lack of long range. The output of desolators if they can shoot in the hero phase and shooting phase is pretty good since its mortals. It has potential to kill keepers but will have issues against other shooting because of the shorter range threat. You can probably do a solid 4-1 with some luck in matchups
  13. First of all 12 Longstrikes is a weak list. Second i dont want to protect my stardrake, in this list he's there to draw attention. My mages are the win condition, ballistas cant snipe heroes very well. Only hardship is longstrikes, against an anvilstrike list i will get to go first though and will be able to kill a few of them.
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