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THUNDERFISTS

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  1. Alternatively, taking the shackles can help guarantee that stonehorn charge goes off in the first place But yeah, it's a real bad no-go-zone maker if it goes off.
  2. Usually Nurgle+Tzeentch combined with Bronzed Flesh to give him a 1+ re-rollable save and two procks to ignore spells on 4+’s. It’s awesome.
  3. Whole lotta yikes just appeared in this thread. Mods please purge the unclean
  4. After the Doom&Darkness and Honest Wargamer reviews I came up with this defensive style list. I'm hoping it's enough to secure multiple objectives and win on scenarios. Is it enough? Bouldergut Mawtribe - Shyish General: Butcher - Cleaver, Greasy Deluge, Lord of Beasts Stay behind the lads, debuff the scary stuff, help the Frostlord Turn 1 with the mandatory Command Trait Frostlord on Stonehorn - Ethereal Amulet relic, Black Clatterhorn mount trait Big poppa double duty as anvil and hammer, not the General so not worried about losing him. Can dominate a flank or support the push in the midfield. Huskard on Thundertusk - Blood Vulture, Brand of Svard relic, Alvgar Ancient mount trait, Pulverizing Hailstorm Will support the Ironguts with his Fight Last bubble. Sit them on an objective and dare the opponent to get near. Supporting the battlefield with MWs - Hailstorm going off on 3+ helps a lot there. Brand of Svard dumps here with nowhere else to go, might help a little. Battleline: Ironguts x4 Huskard Guard. Win the game by killing anything that comes close to the objective. Weak to getting shot. Leadbelchers 6x2 (or 4x3?) Gluttons but with shooting 👌 Gnoblars x40 I wish I could fit a Tyrant in here for that morale immunity but oh well. Screen and/or hold another objective down with a... Scraplauncher Junkmob Battalion Second cheapest Battalion (which I need) behind Skal but these pesky gits can hold down an objective and still contribute with shooting. 2,000 on the nose. It isn't meta-dominating but to me it has the tools to win more games than lose. What do you think?
  5. Those Ogres look like perfect Maneater conversion potentials, and including six Gnoblars works great for the 24 pack box too. Pretty cool!
  6. Taking the Dog Squad idea for a run (or walk) Reapers of Vengeance, Ghur IR Thirster (General - Mage Eater), Amberglaive Bloodsecrator, Skullshard Mantle Slaughterpriest, Killing Frenzy Slaughterpriest, Bronzed Flesh Bloodreavers x10 Murderhost Battalion Skulltaker Fleshhounds x10 Fleshhounds x10 Fleshhounds x10 Bloodcrushers x6 Hexgorger Skulls Wrathaxe Extra CP I really like the looks of it. Bloodsecrator could be swapped for Wrathmongers (but leaves a less ideal carrier for Skullshard Mantle) or a third priest with the Bleeding Icon, which is probably the more competitive option. I'd swap the Bloodreavers for something else but there isn't anything we can really take for 70pts that can sit on an objective and/or screen.
  7. Glad I dodged the Skullcannon trap. Now that horrendous model can stay away from my collection without feeling like I'm gimping myself. I don't have my book handy, but what Battalion allows Bloodletters to get MWs off on 5+ now? Reference Errata for Pg. 94
  8. Looking forward to Skarr and ten Wrathmongers churning into the middle of the opposing army. Hammer time!
  9. But you can still deny an enemy spell in their phase, so it's probably still the same? Unless there's a clause we haven't seen for particular uses of the BT chart.
  10. So far it looks like a lot of positive changes. Moving the Bloodsecrator around will feel a lot better, and turning the Wrathmongers from a liability to pure buff machines is very welcome. Excited!
  11. I would bet that the subfactions will be called "Tribes" or something like that. Look at the newest 40k codex for Genestealers Cults, there are six different Cult s as subfactions with their own rules. So each Tribe would have it's own themed focus - demon worshiping, Reavers en masse, monsters, etc. That's the pattern I see coming. Super pumped.
  12. Those are all very good points, thank you. I'm going to try both out and see. Splitting both the reapers and hounds into 2x5 units does sound solid for 1000pts, a lot more board coverage that way. Plus doing two units means there are now more "waves" to send in rather than just the one, so I like that too. The Khorne Speed Bag technique (thank you Warhammer Weekly) sounds like a solid plan. Now I need an Aspiring Deathbringer :O
  13. I'm going to disagree, but here is my reasoning. One unit gets all the buffs - Bloodstoker and Slaughterpriest specifically. Their own cute bonus for killing models depends on the number of models in the unit at the time, so if they start dying that "paywall" diminishes anyway. Their main damage output is in MWs as far as I can see, getting it on 5's and 6's with Killing Frenzy. They will reroll all wound rolls of 1 with that Bloodstoker prodding too (all 10 vs one unit of 5, increasing their efficiency). All eggs in one basket seems pretty on par with a lot of what I've seen on the internet, and we know the internet is always right. One big killy unit/monster that gets all the buffs and goes roughshod over an army. Is that an incorrect perception? They do only have a 1" range which I see as a minor downside, but I can still move them in a rough line or zig zagged so their pile-in brings everyone in, right? No one has to run 5x2 lines. My inexperience shows now, but I think that's viable enough. Plus when any tertiary models die, they still get to deal some MWs for funsies. The only real benefit I'm seeing from splitting the unit is an extra Blood Tithe point when they die. I contend that they'll generate more BT points by killing more units together than as separate units. Eh?
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