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Bozgum

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  1. We're having quite the (unnecessary because it's "minimum" and "recommended") talk about battlefield sizes for the conquest of general's battlepack. So how do you guys read the table for recommended minimum batlefield size for 1000pts (or 2000). Some in the group say it's read from left to right (so 1000pts would be 30x44"); others read it like 1000 is in between so you can choose 30x40" or 44x60"; others read it like in the pitched battle battlepack (written in the middle for both 1000 and 2000): it's actually written in the middle for 1000-1500-2000 pts so it's 44x60. Or someone has another take on this? I would go for 2 or most likely 3. 1 is unlikely for imo.
  2. Yes they changed it to all moves and 4" everything , but now when you retreat you cannot run anymore (8.3 Core rules sidenote) so taking objectives behind enemy lines will take 1 more turn πŸ™‚, or not, the table size is a tad smaller after all.
  3. Hi everybody, I have a question concerning the Stomper Tribes Big Shouts: So all the good stuff is unavailable for the General? Shouldn't they have faqed the Big Shouts to match the new generic CA's? +1 to save/hit is far better than re-rolling 1's right? And especially the timing for when you want to give an ability is crucial ("at the start of xxx phase" versus "when you pick a unit to yyy") Also the Realm CA from the battlepack pitched battles 2021 (Feral Roar) is unavailable to the general? I ask because I have a 1000pts battle coming up and planned to field 1 WarstomperMG + 3 crushers...
  4. This seems like a good idea, i will suggest it to my group! Thanks! Yes I also like to use bases for movement and ranged attacks. And indeed I also use self made terrain where the bases would not always fit, even if the β€œ feet” of the model could fit in between without any problem, or in case of the mega gargants just destroy the plants/trees/ stalagmites on their way, I don’t think the MG will think β€œoh no, I cannot fit between these trees, let’s go around it!” ...but that’s maybe just fluff.
  5. Yes, but when a model is not garrisoned, like on a throne, or altar, or azyrite ruin, then you measure the distance between the bases if i am to believe the core rules:
  6. Hi, I had a remark about measuring distances for combat between vertical levels. You have to measure the attacks from base to base. So the 1” and 2” attacks from the gargant wouldn’t reach units on terrain except if I would awkwardly position the base of the gargant diagonally against the terrain. This seems so absurd, more so with gargants... you would think due to their size they could eadbut a Ghoul King on Charnel throne, for example. I don't like to balance my gargants on a β€œtwig” for reach. even more so if when reading the garrison rule: a grot wants to hit a unit garrisoned on the fifth level of a tower, he can reach them from the front door... Am I seeing this wrong or did I mis something here?
  7. Fee fi fo fum, I have a 1500pts battle coming up and want to try the Taker soccer team tribe. So 2 Kraken eater MG's, which leaves space for 1 x 3man unit. here's the list: I was thinking to try to field two MG's for 1500pts, instead of my usual (more painted) list: Any thoughts/experience with 2 krakens? Probably it'll depend on what my opponent will field...
  8. ...I wouldn't go as far as saying it's allocating MW to the affected unit, still need quite some variables to get to make the wounds, but normally the charge is not a problem with squigs, hitting and wounding in combat depends on the dice so nothing to say here. I just read it is in "the" combat phase and not "your", that's a big help! So maybe take out the snufflers for a Fungoid? Having more leaders is always helpful (also for leader specific battleplans). and the additional spell/CP are always welcome.
  9. True, never used that spell though, I always think they'll just shoot at something else... But I'll give it a try, I don't know against which army I'm about to play so you never know if it'll be useful or not πŸ™‚
  10. Playing a 1250pts game tonight and wanted to try out the Jawz of Mork. Allegiance: Gloomspite Gitz Leaders Loonboss on Mangler Squigs (280) - General - Command Trait: Envoy of the Overbounder - Artefact: Syari Screamersquig Madcap Shaman (80) - Artefact: Moonface Mommet - Lore of the Moonclans: Squig Lure Battleline 12 x Squig Herd (140) 12 x Squig Herd (140) 5 x Squig Hoppers (90) 5 x Squig Hoppers (90) Units 10 x Boingrot Bounderz (200) 6 x Sneaky Snufflers (70) Battalions Moon-Jumper Stampede (140) Total: 1230 / 1500 Extra Command Points: 1 Allies: 0 / 400 Wounds: 116 I only have 10 (painted) Boingrots so can't take more atm. Depending on the battleplan, the idea is to put the hoppers behind the herds and fly over the enemy when in combat with respective herd then charge in the back. Keeping the general+boingrots not too far for ability and using the snufflers/shaman for buff/debuff. It's only the second time I use the mommet artefact, even though you can find this item on most GG lists and most of the GG players say this item is one of the best in the book imo the range is not enough and the 10 pts more for potential CP, negate wounds and free once per battle extra spell from the Fungoid... Are the snufflers that handy because they will be able to use their ability once and then the stampede will be out of range since they can't move when using their abilty? So maybe more herds/fungoid? Probably this has been discussed before but what is your take on it in this specific build? Or should I drop 2 herds , make one of 18 and take the fungoid in addition?
  11. So, before Covid (and a few unpainted models) allows me to play the 3000 Trogg GMM battle, I will try out the Grimscuttle tonight. Although only for 1000pts so without any of the new battalions. I've just finished my webspinner on arachnarok (pic for those interested) so it's mainly for that that I will try them out: Allegiance: Gloomspite Gitz Webspinner Shaman on Arachnarok Spider (280) - General -Grimscuttle tribes artefact/Command trait - Lore of the Spiderfangs: Sneaky Distraction Webspinner Shaman (80) - Lore of the Spiderfangs: Curse of da Spider God ?? 10 x Spider Riders (200) 10 x Spider Riders (200) Skitterstrand Arachnarok (200) with cool reroll Hits against wizards/priests Scuttletide (30) Total: 990 / 1000 Extra Command Points: 0 Allies: 0 / 200 Wounds: 72 I'm hesitating for the second spell, maybe I should take the gift of da SG to heal the general and skitterstrand if in range... Oh yeah, I also don't know against which army I will play..
  12. Are the battalions also updates from existing ones (same names if I'm not mistaken? Except Grimscuttle nest) or just for Grimscuttle Tribes? Either way I like what I see! - Only the Artefact is meh. What about battalion pts? Edit: Glogg's MM rules have been added in Warscroll builder
  13. Well, part of it is fluff. But honestly, I like the variation and to deal out even more damage with the few attacks the Rockguts have, even if the +1 Damage is only on 6's to W. But technically two Stomping MM could be also fun and saves those extra 10pts to get the arachnacouldron for the Hag instead of the scuttletide.
  14. ...and one more artefact for the Hag... maybe give the Aetherquartz studded hide to her, the Glowy Howzit to the general and the dankhold boss a more fighty weapon like aqshy's exploding 6's or Chamon's re-roll 1 to W? Good combo with dankholdd boss ability me thinks. Any thoughts/remarks/changes to the list?
  15. Great! So this Army list would be legal? I know I could drop Mollog and take fungoid + madcap or arachnacouldron/other ES instead, but full troggoth seems a thing to do as 3000pts battles don't happen that often πŸ™‚ Allegiance: Gloomspite Gitz - Glogg's Megamob Leaders Dankhold Troggboss (250) in Stomping MM - General - Shepherd of Idiotic Destruction - Aetherquartz-studded Hide Dankhold Troggboss (250) in Troggherd - Glowy Howzit Mollog (170) Troggoth Hag (380) - Hand of Gork Battleline 6 x Fellwater Troggoths (300) Stomping MM 6 x Fellwater Troggoths (300) Stomping MM 3 x Fellwater Troggoths (150) Stomping MM 6 x Rockgut Troggoths (280) Troggherd 6 x Rockgut Troggoths (280) Troggherd 6 x Rockgut Troggoths (280) Troggherd Battalions Troggherd (170) Stomping Megamob (160) Endless Spells / Terrain / CPs Scuttletide (30) Total: 3000 / 3000 Extra Command Points: 2 Allies: 0 / 500 Wounds: 180
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