Jump to content

Charleston

Members
  • Posts

    973
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Charleston

  1. I wonder reading Powercreep here. We are in a new edition and these are the first new tomes to drop which will finally give an insight into what the devs want the new edition to play right now. Current Meta is a semi stable snapshot (as always btw) and this is now the start of a transition to what 3.0 is supposed to be played like. Seeing a lot of Rend and Damage makes sense considering how they pushed 3+ saves with AOD and Mystic Shield. Looks like 3.0 is more loaded and this will for sure cause trouble during transition, as always. Seeing -1 rend beeing used way more often around and also seeing a broad range of -2 looks fine to me. I felt like GW was afraid to put Rend on anything in the 2.0 tomes. Factions with new tomes will propably have two ways of pushing through that 2+ armor which right now is kinda invincible. Having more units to cause Mortals and -2 Rend D2 hits really helps.
  2. This is rough. I hope it won't come true. Currently the tomes are already heavily overpriced. We are far above the 30€ mark already, which would be okayish if the quality of the product was worth it. But we talk about a book that was not even touched by an professional proofreader, not to start talking about the quality of their ruleswriting and the day-1-FAQ's required. I'd really prefer old WHFB style tomes without a hardback back at this point. The overall composition just felt smoother, with unit lore on the same page as the warscroll/profiles and instead of a advertising type of faction description we had some short stories that made the tome worth reading.
  3. The general amount of products released seem quite big for me: 2 Battletomes, 2 sets of Warscroll Cards, 4 new kits, 1old kit repacked (Lord Arcanum), 6 Set of Dice + Supplemental stuff for Blood Bowl. It is quite a loaded release here. If I recall correctly we will see for SCE: Knight Relictor New Bow Guys New Sword Guys Dragon Knights New Named Dude we got the rules revealed today Named Dragon Kit And keep in mind this all comes while there will be also some stuff for Orruks left, as well as a Black Templar release that appears to bring some new kits along when the rumour-mills are true.
  4. Do we know anything about SCE rules beside some of the new stuff? I am considering building a small force based on dominion + vanguard SC! (I love palladors) and go the Dragon Route once the new kits hit store in 2025
  5. Hej guys, one of the reason I do not like playing my Khorne army right now is the fact that it was one of my very early AoS armies and the paintjob is neither finished, nor good. Threfore I consider repainting it. All at once. Best case in a solid batch. Unlike Sylvaneth or Nighthaunts Khorne has the little downside of brokats, different textures and materials (Flesh/Armour) within models which makes a 24h-let-me-paint-and-airbrush-that paintjob quite hard to achive. I want to try it anyway and hope some of you have maybe some cool ideas and inspirations (if possible with pictures). So tl;dr: How would you speedpaint a Khorne army?
  6. While we all agree here, I am afraid this wont happen as many people already own knights so buffing them won't boost sales that much
  7. I'd expect rather some completly new Suballigiences rather than updates. We have one for Marauders/Cabalists/Mortal Heroes, one for DP's, one for Sorcerer and one for the Everchosen. Varanguard and Belakor have their own cherry on their cake in campaign books. The Priest-Mechanic as well as cultists are also added in Idolators in a campaign book. We lack a Legion centered around Knights, Warriors and Chosen. So I hope we get exactly this: A Legion that rewards Warriors, Knights and Chosen. While Warriors are okay as Anvils they lack Damage. Meanwhile Knights lack something (enscrolled weapons are too weak to matter due to save stacking now and lances are way too risky to use. I could imagine this to be paired with some mechanic centered around Aura of Chaos or the Eye of the Gods table. Maybe allow unit Champs to roll for Eye of the Gods. Or provide Chaos Heroes unique CA's dependend on their mark. Having one that allows your units to charge in the opponents charge phase would be awesome and provide lances a solid boost.
  8. As always it is a matter of taste. Legion provides you with a truckload of different Warscrolls for different ocasions, provides you quite some resistance with armywide 6+ and resummoning. Khorne allows you to take some nice mortals as buffers (Bloodsecrator and Priest), gives you a Summon mechanic and also additional tactical options (countercharged in herophases, fight during hero phase, auto unbind. while all are expensive in terms of ressources, all can turn the game when placed well)
  9. Nah they would have quickfixed it in the FAQ instead, along the other changes. Also, if they forgot to do so, they would have just update the FAQ this week. They didn't, I assume because Mark of Tzeentch is in a sweet spot right now that is a good buff without beeing too gamebreaking compared to other factions (althrough internal balance got shifted a bit, from Khorne/Nurgle/Unmarked towards Tzeentch, althrough Undivided may come back with the return of Ward-stacking.) Keep in mind that WD Articles have also some redactory time required so I assume this were written likely 3-4 months ago already.
  10. Btw was the weird Horror Banner wording discussed? It only works with Tzeentch Alligience now.
  11. I don't get the Archaon nerf to be honest. Was Eye of Sherian so oppressing that it needed to be addressed? Isn't "reroll saves of 1" in StD Alligiance more of an issue? Khorne Judgements now stay on the field until the "roll a 6" trigger occurs. Noice! Ward design backdrop is really unnecessary. It was one of the outstanding improvements of AoS 3.0 and they simply reversed it for no reason? They had the mess fixed up only to return it to a messed up state so they can nerf it in the new tomes again? Returning Legends and Monstrous Arcanum rules are nice. Maybe I will print some Chaos Dwarf Proxies. In general the back and forth with rules is just silly. Morathis Heartrender beeing back at -2 is another example of the weird switcheroo that occured at every single rules document. How messed up can GW rule design be? I guess the project to write my own tabletop ruleset is back on the table again.
  12. I'm afraid I messed this up a bit by posting the faq link here which is basically like asking for a discussion, instead of linking the thread. Old Rumour-thread Habits die hard.
  13. https://www.warhammer-community.com/faqs/ A place to talk about the new changes.
  14. https://www.warhammer-community.com/wp-content/uploads/2019/07/OxxwznfmQqsp7Kdo.pdf Judgements are now confirmed usefull as they now only disappear when their 6-effect is triggered.
  15. https://www.warhammer-community.com/faqs/ new faq's are up
  16. Pink Bubbles Translations: When a unit can use a free Command Ability, is it still affected by the "only use the same CA once per phase limit"? - Yes Dispelling Endless Spells: 19.3.2 and 7.0 are contradicting regarding timing. 19.3.2 overrules 7.0 which means each player may unbind an endless spell at the begining of each hero phase A unit using Redeploy may not shoot again using Unleash Hell A unit may end up it's movement midway climbing a wall Can a unit jump down from terrain further than it's movement characteristic? - No 13.1 and 10 are contradicting. 13.1 overrules 10.0 which means you have to assign all shotting attacks to targets before rolling What happens when a unit piles in and has the same distance to two targets? - It has to end the pile in in a way that does not move it further away from any of thoose units Weird rule about wards that allows to use rolls that prevent wounds after making a ward save Part 2 later, g2g
  17. Hi, so I would encourage you to read some of the rules about listbuilding and restrictions. Best source for this is the first section of the GHB, or the core rulebook. I am afraid there are some misconceptions. The Warscroll-Builder provides you with most important information. Check out the bottom summary. It informs you about how many artifacts, allies and so on you are allowed to take for the selected battle size. You currently have 6/5 heroes and 3/2 artifacts (althrough it is worth noting that for some weird reason the app shows 3/1, most propably because you didn't selected Artifact as your additional Enchancement). As for the List: Lord on Manticore looks fine, I played it in a similar fashion. From my experience you might consider another spell because the Warscroll one and the Whispers are quite similar (althrough both have differnt purpose, one beeing pure damage and the other more utility). Your footslogging CSL looks like a bit of an Overkill. A 5 wounds hero with Arcane Tome may attract more shooting than you'd like to. Also keep in mind that the Spiketounge Curse can easily kill your own hero in many cases. I am not 100% sure about bloodhounds outside of Khorne but as I never played them I might underestimate them. DP of Khorne is always nice. I have to check out the other Ravagers Stuff tbh because I don't remember all the Artifact Rules here. Btw it is way easier for us to comment on your list when you copypaste it as plain text. Screenshots are harder to comment/edit.
  18. I wonder a bit about your experience @yukishiro1, because it sounds quite contradicting to what I've experienced and heard from other players. Current System allows to adapt fast and score each turn depending on your possibilities in addition to the main objectives. Many Tactics reward positioning and can be achived without combat in most cases, especially as you score at the end of your turn so your opponent cannot mitigate your tactic in his turn. The Grand Strategy is just a last lever after completing the game that can decide close games. In general I've experienced many games that didn't care too much about the GS beside leaving a key piece of it standing somewhere in the back. Not many players seem yet to take into account how important it may be to deny your opponents strategy. I don't disagree about the fact that there is a certain cliff in game design which simply rewards some factions for having different game design than others. This is an issue with GW Tabletops since I know the hobby. But I hardly see the scoring system beeing a reason for this compared to the old one. It's rather up to the access to certain mechanics which allow to adapt to the game, which decides who has an edge. Viable shooting and casting to take out opponents key pieces, access to Mortal Wounds or high Rend/high Damage profiles, access to absurdly fast or durable units and reliable buffs, all those are aspects of Battletomes that I see more important. All current meta armies are defined by a a selection of this pool. I hope that GW turns their battletomes from the overspecialised onetrick ponies to versatile books that provide enough unit selection to have an adaptable list. Not every army needs the same rank-and-file sword/spear/bow selection, but each should have some access to shooting/durable units/ways of dealing with mages or durable units. But meanwhile I hope that small factions with only a narrow unit selection and playstyle will be adressed soon too.
  19. Belakor does not have first strike, you are right. The quotet line was written with my list in mind where the Manticore gets the Helm of Many eyes which allows it to have Strike First on charge leading to 3/4 units having strike first and Belakor beeing the first unit to activate in regular activation. As for your concern with getting them all in range: Yes, this is a major challange in the list. Charging order and positioning has to be planned well, especially as opponents can remove models to try to prevent activations, althrough you still have 3" to pile in. Getting them all in base contact with Teclis, Nagash, Allarielle? Should work fine, 12-14" move on most units does help here to position in a good way. 30 Skelletons? You will fit all your units nicely. Smaller units of 3-5 models are an issue here, but I would assume that hitting a unit of 3-5 models with the 4 big monsters would be over-commitment anyway so you can split up to hit different targets Edit: Considering the mentioned aspects I would change the list into the following for the next iteration. Althrough I am not 100% confident about the Lord on Manticore and the Arcane Tome on the Warlord instead of the Despoilers-Blade, those are two major changes I'd like to test. Sphiranx is there as cheap 3rd Monster (Having the additional VP's for monsters doing stuff is a huge edge as long as you can keep them alive long enough). The -2 to bravery goes well with Knights -1 and Belakors self-heal. Slaughterpriest for Boil, Heal and Unbind a Spell or an Invication is just a good addon.
  20. The Chariot having the access to a charge as good as the Ogor Monster one is sick.
  21. They will force us to be interested by gating rules and usefull tools behind it
  22. What you can do: Cast generic endless spells from the Malign Sorcery and Forbidden Power pack Cast the LRL endless spell if you play Ellania and Ellathor in an LRL army What you can't do: Cast an Endless Spell that is bound to a faction keyword that Ellania and Ellathor do not have. For example you could not cast the Gladewyrm because of the line highlighted in the picture. What I am not sure about: Doesnt work. Thanks Marcvs! Taking the LRL Endless Spell as an ally so Ellania and Ellathor can cast them while you use them in another army.
×
×
  • Create New...