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Skavelynn

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About Skavelynn

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  1. Skavelynn

    AoS 2 - Skaventide Discussion

    They look really nice, well done!I love the green on the back, the glowing effect looks great. On a side note, my battletome and endless spells have arrived! 😊
  2. Skavelynn

    AoS 2 - Skaventide Discussion

    I was hoping they'd drop in points down to 120, especially since they removed their outnumbering hit bonus rule for the new allegiance ability, which requires them to be in groups larger than 20 which can be awfully expensive. Having them as battleline does help in some ways though I guess.
  3. Skavelynn

    AoS 2 - Skaventide Discussion

    I don't think they will be mandatory at all. I do want to experiment with using them as battleline over clanrats though, especially in lower point games. If you need a unit that can deal good damage there are a lot more options than just stormvermin. Rat ogres, plague monks, gutter runners, stormfiends, and jezzails are all seeming to be good choices.
  4. Skavelynn

    AoS 2 - Skaventide Discussion

    For my Clanrats I paint the cloth red/dark blue, and the armor leadbelcher/bronze. Alternating colors between pieces of armor and cloth to keep a consistent scheme but a little different appearance for each model. I find it easy to batch paint, and the colors being a little random fits the theme of a mob of lowly clanrats imo. All my stormvermin are painted in a more uniform style unlike the clanrats though and they look nice as well as a big coherent unit, so it's really up to you. Paint them whatever way and colors you think looks the best and matches your army. 😄
  5. Skavelynn

    AoS 2 - Skaventide Discussion

    Plague Monks! 40 for 240 points: 2 attacks each (3 on charge), rerolling hits, double damage/rend on every hit/wound roll of 6. Sounding like they'll be pretty great glass cannons. If buffed by a plague furnace they can also reroll wound rolls, or get an extra attack. Plus battleshock immunity near the furnace. I think rat ogres and stormvermin will be stronger, but plague monks are quite cheap in points.
  6. Skavelynn

    AoS 2 - Clan Verminus / Skaven Discussion

    I plan on using mine alongside rat ogres, but the master moulder seems better overall for only 40 pts more so I'll likely be using packmasters less. Not a big fan of the gnawtooth model, I think it looks a bit derpy especially the wolf rat. I'm going to have 6-9 packmasters since I'll be buying more of the rat ogre kits from GW (ebay has not been kind), so I'm going to turn one of them into a master moulder on a 32mm base with giant rats and other skaven-y bits to make it stand out.
  7. Skavelynn

    AoS 2 - Clan Verminus / Skaven Discussion

    So many units and combos I want to try, unfortunately can't fit them all in one list 😆 For auto includes...A big horde of clanrats is still a must, I'm going to be using plenty of wizards in my lists to play with the new spells, Thanquol is looking to be absurdly powerful too with the new warpfire projectors. Not sure how shooting will fare but I will probably bring some anyway. I feel like warpstone sparks on shooty stormfiends could potentially be very good, and warp lightning cannons still seem as strong as ever. Not to mention the Doomwheel! I'm most looking forward to using the master moulder and 4-8 rat ogres together as my hard hitting hammer unit, although I need to buy more ogres first (only have 3 😥)
  8. Skavelynn

    AoS 2 - Clan Verminus / Skaven Discussion

    I will. Having a small group of 4-6 rat ogres with a packmaster/master moulder will make a very powerful heavy hitting melee force for surprisingly low points now with the decrease. The wind launcher buffs look good on paper but really don't make much sense now that you can't have multiple of the same weapons in a unit, you're going to have a long range artillery model mixed with close range/melee fighters that want to get close to the enemy. The to hit bonus against hordes also makes no sense to keep now that warpfire projectors are so good against hordes and fill that role. Should have changed the bonus to be better against more elite units so the rend could be put to more use, 3 attacks at 4+/4+ is unlikely to get much damage through. I see stormfiends being mostly used for that strong warpstone sparks damage buff with ratling cannons, alongside doomflayer gauntlets and warpfire projectors for the safest/most reliable close range combat. All just predictions though and overall stormfiends still seem decent and aren't "completely useless" like I see some people saying, there may some more allegiance abilities and synergies that make stormfiends incredibly good that I'm unaware of.
  9. Skavelynn

    AoS 2 - Clan Verminus / Skaven Discussion

    I actually really like the look of those packmasters, even though they're obviously just slightly altered plague monks. The rat ogres are awful though, especially the heads which just look super ugly and derpy. Shame GW can't/don't put the island of blood models on the store, probably going to scour ebay for them since I'm thinking of using rat ogres over stormfiends now.
  10. Skavelynn

    AoS 2 - Clan Verminus / Skaven Discussion

    I do think GW could have balanced the Stormfiends better. They basically just removed/nerfed everything good about them and didn't buff the other weapon options that weren't that good, plus removed the ability for packmasters to buff them. Pure skryre doesn't seem like it will be all that strong anymore but we shall see, as others said don't want to assume too much before the tome is actually here and we playtest the new rules to figure out what works and what doesn't. Warp Lightning Cannons, Doomwheels and wizards are all seeming like they'll still be pretty good. I do predict that stormfiends will be replaced by rat ogres though for the most part, alongside some packmasters and a weapon team or cannon they'll essentially fill the stormfiend role for equal or cheaper points. Plague monks are also sounding like they're going to be absolute monsters.
  11. Skavelynn

    AoS 2 - Clan Verminus / Skaven Discussion

    Yup they're all on the app. Warscrolls on the site and warscroll builder are not updated yet
  12. Skavelynn

    AoS 2 - Clan Verminus / Skaven Discussion

    Ouch, I think you're correct. Packmasters and master moulders only effect "Clans Moulder Pack" units. Looking at other moulder units, they have Clans Moulder, AND the Pack keyword. Stormfiends only have Clans Moulder, no Pack. Not sure if this is just poor wording, or if they have to have the Pack keyword to gain the buffs. That's unfortunate...Looks like stormfiends may not be as useful as I expected anymore if this is true
  13. Skavelynn

    AoS 2 - Clan Verminus / Skaven Discussion

    I did! Both packmasters and master moulders look very good. I'm super excited for moulder, everything they got in the tome looks fantastic and fun to play. I also really like the changes to the doomwheel.
  14. Skavelynn

    AoS 2 - Clan Verminus / Skaven Discussion

    I missed that one, that's going to be really fun to play with, 3 for 60 pts is super good. I think packmasters and wizards are going to be the core of the new skaven, spamming out the new spells every where and buffing your stormfiends and moulder beasties. Ratling cannon/doomflayer stormfiend + skryre damage buff + packmaster buff should be pretty strong. Overall I think everything looks pretty good besides the few changes I mentioned previously
  15. Skavelynn

    AoS 2 - Clan Verminus / Skaven Discussion

    Well this is interesting. A lot of changes and new things to take in. I don't think skaven will be any weaker they'll just be playing a lot differently than we're used to with different units and strategies. I was right in my assumption that clanrats and stormvermin lost their unit size bonuses in exchange for the new allegiance ability, nothing was really lost though since they're basically the same thing. Clanshields are better now! Doomwheel looks like it'll actually be really good as a shooting unit now that ratling guns have had their range significantly decreased, and doomwheel has the new overcharge on shooting. Ratlings got nerfed which is unfortunate. Screaming Bell and Grey Seer are even more fantastic support models now Everything moulder looks great. Verminlords are great I really dislike the stormfiend changes, they nerfed pretty much every single combo and good weapons on them without buffing the rest. Warpfire weapons (thanquol and weapon team too) are now only going to be decent against hordes, they're basically the old grey seer spell. Shock gauntlets can no longer have their hit chance buffed up. Seems like ratling cannons and doomflayers/shocks with the skryre damage buff allegiance ability is going to be the best loadout now. Still don't like the warp lightning spell nerfs, shame the warlock engineer got hit with it too. I just don't see the engineer units being that strong at all anymore, they're just gonna be tools used to interact with some of the skryre warscrolls and abilities that require them. I honestly think skaven might struggle a bit more against more elite armies now that they aren't shooting out so many MW.
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