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Paniere

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Everything posted by Paniere

  1. http://www.iii-i-iii.com/SchedaMiniatura.aspx?ID=2067
  2. http://www.iii-i-iii.com/schedaMiniatura.aspx?ID=1842
  3. I prefer saving blues for summoning purposes, fielding screamers instead. I also prefer 1 more horror hero over some of those endless, but honestly I'd need way more games to state which solution would be better
  4. You are 1 horror unit short. try squeezing 1 more hero in and basically we play the same
  5. In one ideal world, GW designers and rules writers would be 'simple', 'elegant' AND exhaustive, covering all aspects of each rule without the need of faqs and designers' commentaries. But we all know in which world we do live don't we?
  6. Despite your encomiable effort to make it clear using a diagram and despite my nuclear engineering degree (no joke here) , I miss your point. My feeling is that you are trying to prove your point (i.e. in some cases , due to its base size, LoC shouldn't be allowed to use the batallion ability for which he's mandatory element btw) with some math . I gave a simple add on to the original rule to cover all possible cases and at the same time being pretty reasonable against exploits, since most players right now are just picking a point below each pair of miniatures and make sure that part of their bases cover it after the switch, making the effective position after the switch 9"+2.5" for 2 units of pinks for example . This is just being greedy to me. My solution is more conservative. There's no gain in switching the same base sisez and 3" at most for LoC/blues or brims. However my opinion and yours are of little importance, let's wait for a faq. PS: Calling our big chicken a "Keeper of Secrets" might upset acolytes around the worlds, we are into magic, not sodomism
  7. easy fix: "when swapping models with different base sizes, make sure that the space occupied by the smaller base is fully overlapped by the bigger one after the swap occurred , and the smaller base must be placed wholly inside the space occupied by the bigger base after the swap occured. ".
  8. I don't think this rule applies for 2 reasons: 1) wording: changehost rule doesn't use "on the same spot" wording, but "take one model from each unit and have them spaw places on the battlefield" 2) Good sense: makes no sense to me that LoC can swap place with 1 pink but can't with 2 or more , when 40 pinks could swap with other 40 with no problem. Get the hell out my way I'd say!
  9. Yesterday I had my first changehost game ever and it was a blast! I was able to enjoy it only 2 rounds because my LoC was oneshotted in turn 2 by an alpha strike Braggoth's big hammer hero with themalrider cloak+cogs . However due to the great amount of mw , shooting and luck on rolls off , I was able to win the game anyway. A couple of question arose, apologies if they are trivial but as said I'm fairly new to the game: 1) assuming I want to changehost 2 units which are both out of combat but close to enemy lines, let's say 5" for example. Am I allowed to end with one or both within 3" from the enemy, exploiting the 9" radius to engage the enemy? 2)Assuming I cast all my endless in turn 1, Can I unbind one of them at the start of turn 2 and recast it later in the same turn? 3) Paradoxical shield question. My GS saves at 6+. With PS (assuming no rend) he has to reroll 6s, he will save successfully with 5s and 4s, fail the rest. If he's on a balewind vortex and in cover (+2 save) how does this work? Do I reroll on my first save roll only 6s or also 4s and 5s? Basically my question is: the save modifiers due to BW and cover are added up to the PS or to my basic save? How do we take rend into account? Thanks to anybody providing insight on this matter!
  10. On page 3 of the pitched battle profile booklet it states: "only units the are included in this book , or that have a later publication date, can be used in a pitched battle game without your opponent's consent". Sounds pretty clear to me, some profiles have been discontinued
  11. wrong, switchings happen at the start of the hero phase, once you cast the sun you are on yor own and in trouble if you don't get the double turn. However it's funny to see all these players who used to run enlightened lists jumping in the demon bandwagon. I started playing Aos in February aiming to build a changehost from the start, so I'm feeling lucky with these changes
  12. are we sure that the Gaunt summoner WITH FAMILIARS is now 160? I'm afraid he stays at 180
  13. And did he survive your opponent's turn 1? Did he kill at least 200 enemy points ? I'm not convinced this would be it's most optimal use., but I'm here to be proven wrong
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