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Paniere

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Everything posted by Paniere

  1. I'm going to necro this post because I cannot find a definitive position by GW on this matter. It appears that RAW you can still give named characters' mounts despite this clearly appears not intended. Did I miss a faq out? What the faq
  2. Here's a scenario where the tome shines: cast it with Kairos in host arcanum, getting a total of +9 extra inches (3" for the tome and 6" for the extra move given by that coven). Now you can snipe with 6 flat MW a key support hero within 27" in sight. When you roll for casting, you can reroll results which doesn't show any 6s or double 1s, giving the spell a 55% chance of being unstoppable.
  3. I played it just once last year when the new tome came out , the game took 5 hours so not doable in tornaments but great fun. My opponent skipped the movement phase from turn 2 onwards.
  4. 🔺 Try Multitoudinous host deploying 40 pinks like this, then casting pendulum where the arrow stands, regrowing units with 1s on BS, lifeswarm and batallion ability. GG
  5. The splitting mechanic is indeed both strong and fun. The only counterside , besides $$$ cost, is that in a tournament setting with a set time limit of 2 hours and a half usually, it will slow you down making it hard to finish all the 5 turns
  6. GW says that you are not forced into buying blues/brims, just use the "petty vengeance" rule (5+ MW when removing a pink). GW also knows you won't
  7. [EDIT ] Found my answer: Mastery of magic mechanic makes the dice changing count as unmodified
  8. so, if i m getting it straight, if my GS on disk gets one rend 1 wound in melee, he will not be able to save it using DD (since his 6+save gets modified by rend but not by the +2 from disk)?
  9. any reason why the gaunt's disk's profile in SdT is different from all the other disks in the DoT book?
  10. in my similar 2k list I snucked in a pendulum for a turn 1 shananigans, generating averagely 28 blues to be' brought back via lifeswarm, DD 1 on BS and the batallion ability. seen the great amount of wizards and endlesses, darkfire demonrift is a must too imo
  11. it worked in the previous tone and it still worked with the new one. then they oversaw the BS immunity shenanigans and put a patch in the wrong way ( instead of modifying the wording in the core rules about BS and modifiers), this way overnerfing horrors survivability. now we need to roll a natural 1 to bring back horrors IF we have the chance to , before they get down ro blues only, so from 0 to 1 time a game
  12. no...it just consumes 1 cast attempt, but the summoned unit can cast its own signature buff
  13. my 2c on how balancing things out. 1) rewrite aura of mutability , too strong 2) if you take the changehost batallion, no arcanites allowed ( no fatemaster, no gaunt summoner). 3) modify changehost: either 1 teleport or 2 but within 18/27". Thoughts?
  14. don't overrate the Changeling, since turn 1 he will do nothing else giving locus in enemy territory. if he survives turn 1 then yea, he s great
  15. guys you can't do that, the Changeling arrives at the end of movement phase in turn one so no spells
  16. i m fought between a 4 heroes configuration, leaving 50 pts for endless spells (so no geminids), and a 3 heroes one leaving 110
  17. my first game with new book was testing changehost+host duplicitous. I tool turn one , teleported 20+10 pinks in Front of 1 unit of gore gruntas and 1 unit of 30 arboyz, then I shot and charged using dd. the plan was to pin them there . at the start of my second turn both my units were wiped out
  18. it s virtually impossibile to keep 20 pinks and 9 flamers in the 9" bubble for +1to wound once they start splitting .
  19. tried this list and found quite a few issues that math can't include. Main problem is that you need to keep at least 31 model whilly within the 9 " bubble for +1 to w . then when pinks double up i n size this become even harder. if tou decide to split up your army in 2 separate forces, they will sub perform for lack of buffs, so you are forced to keep the big 1300pts bubble in one spot. now, in battleplans with many objectives like scorched earth where you have to spread out, this is a big issue, expecially against armies with great movement or teleports. So, in conclusion, the dmg threat is real, but not unbeatable if the opponent or the plan force a split
  20. two players should always exchange lists before deploying , nothing hidden except your thoughts😀
  21. the wording is clear: Horrors are battleline if they contain no blues/brims. Also they cost 100 only if they contain no pinks
  22. 2070 points according to my rusty math. I think a unit of 20 horrors costs 400 points if there are 19 brimstones + 1 pink
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