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Sartxac

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Everything posted by Sartxac

  1. My intention was explain in detail my battle vs skaventide. Yes, VLOZD as a sniper of strategic heroes and units as jezztails is excellent. He compensates his poor damage with this strategic abilitie for backing out and charge. Grave guard only for protect one point, skavens have magic tunneld and can deploy units 9" of my grave guard. With this i can assure his charge (4"of move and minus of 6" in charge). And in order to have 50 points for command point are better option than chainrasp or skeletons. Death1942, any thinks to convert the new black knights of slave to darkness in excellents vampires? We only need change his heads.
  2. God battle vs mixes skyre verminus skaventide: Allegiance: Soulblight - Bloodline: NecromanticMortal Realm: ShyishLeadersVampire Lord on Zombie Dragon (440)- General- Deathlance & Shield & Chalice- Trait: Mist Form- Artefact: Ethereal Amulet- Lore of the Vampires: Vile TransferenceCoven Throne (260)- Lore of the Vampires: Amethystine PinionsVampire Lord (140)- Mount: Flying Horror- Lore of the Vampires: Amaranthine OrbBattleline5 x Blood Knights (200)5 x Blood Knights (200)3 x Vargheists (150)Units5 x Dire Wolves (70)- Allies10 x Grave Guard (140)- Great Wight Blades- AlliesTotal: 1600 / 1650Extra Command Points: 1Allies: 210 / 330 For battles of little points non competitive Soulblight is funny army, the zombie dragon with mist form and ethereal amulet is a genious general vs battelines and weak strategic heroes. Mist form is excellent.
  3. Other problem with the attacks of +4 in a army that are bad dispelling spells is that one spell of -1 to hit dececreases our damage otpout 33% (ironguts decreases 25% but have one ability to repeat hit, wound and save rolls). We are comparing mournfang packs with gore gruntas. This orruks don't have this weakness (only 20 % if they charge or 25% without charge). I'm happy with BCR but afer few battles i think that we have little problems that If GW wanted could solve it easily.
  4. How do you do this pretty conversion? I love it.
  5. Are you saying that others competitive players don't knew the rules of the mawtribes? For other part, in the tournament the others players were be in the middle low positions. Specially the beastclaw players. The player in the top 5 only did spam of 36 ogors.
  6. The relic of bloodgullet tribe only works well in a frostlord. You must wound an enemy with his weapon, is easy in the case of frostlord (4 attacks of +3+3 with rend -1) but is very poor in a huskard (3 attacks of +3+4 without rend).
  7. I have never rented use two dragons. 880p in LoB for a poor damage outpout. Though I use his cp he only do 10 wounds vs unit with +3 save or 16,85 to +6 save and missile attact that do 3 with rend -3 (is a very good shoot). Isn't bad, but we are paying 440p. In my county I use this dragon, i'm not considering this as a bad minitiaure but neither good. We don't have still mount trait, we have good arteacts but don't have good battlations for take advantatge of this (only deathmarch or legion of sacrament for sacrament legion) or good methods for win more cp. For me is a standard hero for 440p. I'm wrong when compare hero monster of a army that have any type of units (monsters, cavalry, good wizards, standard fliyng units as Vargheist, good hordes, etc) vs hero monster of a army that only is good killing units in melee (as ironjawz).
  8. Yesterday i did a battle with this list: Allegiance: Ogor Mawtribes - Mortal Realm: Aqshy - Mawtribe: Bloodgullet LEADERS Frostlord on Stonehorn (400) - General - Command Trait : Nice Drop of the Red Stuff! - Artefact : Splatter-cleaver - Mount Trait : Old Granitetooth Huskard on Stonehorn (320) - Blood Vulture - Artefact : Thermalrider Cloak - Mount Trait : Metalcruncher Butcher (140) - Cleaver - Lore of Gutmagic : Blood Feast and Greaz Debyge. Butcher (140) - Cleaver - Lore of Gutmagic : Molten Entrails and Bibracker. UNITS 4 x Mournfang Pack (280) - Gargant Hackers 4 x Mournfang Pack (280) - Gargant Hackers BEHEMOTHS Stonehorn Beastriders (300) - Ogor Mawtribes Battleline (Beastclaw Raiders General) BATTALIONS Eurlbad (140) Vs Non competitive army of skavens and blades of khorne Allegiance: Khorne more Skavens- Slaughterhost: The BloodlordsLeadersBloodthirster of Insensate Rage (270)- General- Trait: Slaughterer's Thirst- Artefact: Halo of BloodSlaughterpriest (100)- Blood Blessing: Blood SacrificeArch-Warlock (160) -General. More more wrap Power. Deranged InventorGrey Seer on Screaming Bell (220) -Artefact: Suspicuous Stone.Battleline5 x Blood Warriors (100)- Goreaxe & Gorefist10 x Bloodreavers (70)- Reaver Blades10 x Bloodreavers (70)- Reaver Blades20 x Clanrats (120)- Rusty BladeUnits3 x Stormfiends (260)3 x Warplock Jezzails (140)3 x Warplock Jezzails (140)BehemothsSoul Grinder (250)Endless Spells / Terrain / CPsHexgorger Skulls (40)Wrath-Axe (60)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 135 After the battle i think that army of enterely or mostly Beastclaw Raiders is the weak version of a competitive Ironjawz list. 6 objectives in the map, the add points equally to the actual round. The battle trait Might Makes Right is excellent, with only one big monster i conquered the objectives. The problem is the magic, with only the Khorne Skulls my butchers didn't nothing in the battle (-2 to cast spells) despite having the mawpot... Two vultures were insufficient to sniper one hero of 5 wounds (the Bloodthirster killed my Beastriders in the turn two after his double turn). Use Eurlbad is very good. We need take other mount trait and artefact, the use of the mawpot to heal our units is pretty. With a big effort our Mournfag packk could kill anything in a charge (+2 charge with the Granitetooth and his natural +1, the cp of the huskard St and the spell to do one attack more with all melee weapons). I loss only for 1 point (36vs35) in this funny battle.
  9. But put in cover 5 blood knights isn't easy. If they charge this turn (the only moment when do damage) they aren't in cover. And in the next batte turns you need the 5 completely inside or above a terrain element. I also think that they are the best LoB unit. For your other message. Desaffortunately I'm agree with your opinion about the mortarch, they are very overcosted (except Arkhan) but today VLoZD with ethereal amulet and aura of dark majesty can't do nothing vs other actual monster (as Maw Krusha, bloodthirster of rage, 6 gore grunta, etc) because the damage that he does is poor.
  10. You don't pay more for the durability, my vampire lord cost the same points and is more durable (5 wounds, +4save, can take a blood chalice that heals d6 wounds, heals 1 wound if kill any model in the fight phase), similar damage outpout. And can fly 10", have good support abilities as the slaughtermastes and 1 cp that do 1 attack more with all melee weapons of any death unit. For other band, the vampire don't have unique spell but the unique spell of the Slaughtermastes is ridicolous. Is lvl 1 mage, but for my is very easy do +2 to his rolls of spells (+1 in legion of sacrament and other +1 6"near to the mortis engine or other +1 near 18" to the corpse cart that only cost 80p). I don't need my magician near 1" to the neanderthal kitchen or take a specific cooking tribu. If you want a good magician the butcher must be the general of your Bloodgullet Mawtribe and take a other artefact (that implies pay one battalion). And the firebelly of 120p... We don't have any method for add nothing to his rolls ans his specific spell is poor.
  11. Allegiance: Legion of Blood - Mortal Realm: Shyish LEADERS Neferata Mortarch of Blood (380) - General - Lore of the Dead : Fading Vigour (Deathmages) Vampire Lord on Zombie Dragon (440) - Deathlance & Shield & Chalice - Artefact : Ethereal Amulet - Lore of the Vampires : Amethystine Pinions Necromancer (130) - Lore of the Deathmages : Overwhelming Dread UNITS 5 x Blood Knights (200) 40 x Skeleton Warriors (280) - Ancient Blades 10 x Zombies (60) 5 x Dire Wolves (70) 10 x Zombies (60) 5 x Dire Wolves (70) 5 x Blood Knights (200) 10 x Zombies (60) TOTAL: 1950/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 150 VS Allegiance: DestructionLeadersMegaboss on Maw-Krusha (460)- Boss Gore-hacka and ChoppaOrruk Warchanter (110)Orruk Warchanter (110)Orruk Weirdnob Shaman (110)Orruk Megaboss (150)BattlelineUnits6 x Orruk Gore-gruntas (320)- Pig-iron Choppas15 x Orruk Ardboys (270)10 x Orruk Ardboys (180)5 x Orruk Ardboys (90)BattalionsArdfist (120)Total: 1920 / 2000Extra Command Points: 1 Orruk warclans win with a major victory for points. My review: - Blood knights are a good hammer of paper. On a charge of one of this unit to 15 Ardboys they only killed 3 ardboys and this orruks killed 3 blood knights (the Arboys had +1 damage and fading vigour...). -The outpout of dagame of the VLoZD is pretty poor. I think that today is little overcosted. At least in comparrison with the Maw-Krusha or other actual monsters of similar points. He was death by a charge of 6 gore grunta. -Neferata is strategic support character. But i think that Arkhan is much better. She has two spells but don't add nothing to his rolls, you need use his cp every turn and this affect the use of other cp, do a similar damage of VLoZD but is much less resistance. She could be killed for a unit of 10 Ardboys, In the battle i destoy 0p of orruks and him destroy my 2000p. But we had similar victory points in the last turn. Removing my wolves I was able to captured his objectives and the mechanic of revive a unit of 40 skelletons with 1 cp was determinant to kept my objectives.
  12. The problem is that he played with a ball of Syll'Esske, the Vengeful Allegiance, Shalaxi, keeper of secrets and seeker chariot. With the orb only one of his leaders don't fight, my dragon continues to fight last and need to resist a enormous quantity of attacks. And he wins 20-30 points for invocations every round...
  13. Hello, I played a game vs Slaanesh with this list: Allegiance: Legion of SacramentMortal Realm: ShyishLeadersArkhan the Black Mortarch of Sacrament (360)- General- Lore of the Dead: Fading Vigour (Deathmages)Necromancer (130)- Lore of the Deathmages: Overwhelming DreadVampire Lord on Zombie Dragon (440)- Deathlance & Shield & Chalice- Artefact: Ethereal Amulet- Lore of the Vampires: Vile TransferenceBattleline40 x Skeleton Warriors (280)- Ancient Blades40 x Skeleton Warriors (280)- Ancient Spears10 x Zombies (60)10 x Zombies (60)10 x Zombies (60) I had used zombies as a screen 2.5" in front of skelletons in order to pilling 3" with skeletons in the moment that his keepers carge the zombies. The zombies was separated 1" among them for the pass of bases smaller 1" of the skelletons and grave guard.Units10 x Grave Guard (140)- Great Wight Blades10 x Grave Guard (140)- Great Wight BladesTotal: 1950 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 160 I don't remember his spells and the battalion that he used: Allegiance: Slaanesh- Host: Syll'Esskan HostMortal Realm: AqshyLeadersSyll'Esske, the Vengeful Allegiance (200)Shalaxi Helbane (340)- Living WhipInfernal Enrapturess, Herald of Slaanesh (140)The Contorted Epitome (200)Keeper of Secrets (360)- Ritual Knife- Artefact: Thermalrider CloakBattleline5 x Chaos Warriors (90)- Hand Weapon & Shield5 x Chaos Warriors (90)- Hand Weapon & Shield5 x Chaos Warriors (90)- Hand Weapon & ShieldUnits1 x Seeker Chariots (120)1 x Chaos Warshrine (160)Endless Spells / Terrain / CPsMesmerising Mirror (60)Total: 1850 / 2000 Battle in Knife to The Heart. Realm Ghur. Summary: major victory for Slaanesh in only 3 rounds. Killed points: Slaanesh: 640points and two revived units of 10 grave guard and 40 skelletons. LN kill only 0p of Slaanesh. Any idea for winning vs slaanesh with legions of nagash?
  14. Extraordinary upgrade of Arkhan, 3 spels, 3 dispels and always heals 3 wound at 4 summonable units. But, anyone think's that legion of sacrament battalion still get playable?
  15. Anyone know if Nagash and Arkhan will get a increment of cost as occurs in osseiarch bonereappers? Nagafh and Arkhan up to 880p and 360p. *All morghast to 210p, but i'm only worrdied for Arkhan... 😅
  16. Will Arkhan and Morghasts take this augment of cost in LN? 360p for Arkhan is expensive.
  17. I'm with you. With the cp for attack as the monster didn't receive damage, i was thinking that the thunderstruk would be a extraordinary good unit (6MH range 18") always regardless the damage. The AOS ultra sniper. GW just killed this dream.
  18. The nerfeated thunderstrusk for the same cost... Ridicolous (only 30p less with the frostlord). Must be exist extraordinary habilities of alliange for become good this sobrecosted monster. For tother band, the frostloord on tonehorn for 400 is decent... But, I'm expected for the mountain traits, in comparisson with other actual monsters as ghoul king on therrorgeist, keepers or the orruk in dragon of 460p, the beastclaw need better habilities than the showed for GW. Good for the other units.
  19. I forget put photos of any of my beastclaw raiders. This is my favourite army of age of sigmar (the second is legion of blood).
  20. I don't have any yhetty because maybe in the future batteltome they woul be out fired. I thing like you, the Thunderusks ar very overcosted. For 300-420p they only have one shoot attack while they don't receive more of 3 points of Damage (6MH vs 3.5MH in average). In a charge the frolstlord on this mount do this melee damage in average: 3 3,74 4 5,07 5 6,39 6 7,72 The first column is the salvation of the enemy unit and the second the average damage. Whithout charge... He does only: 3 3,39 4 4,59 5 5,80 6 7,00 While a bloodthirster of 270p whithout charge does: 3 8,194444444 4 9,409722222 5 10,625 6 10,625 more mortal bounds in its surroundings. And can fly and have best faction abalities. But i use this mounster because can kill a important mortal khorne hero with only one shoot in 18". A frostlord on Stonehorn does: 3 9,06 13,45 4 11,81 16,49 5 14,57 19,53 6 16,33 21,48 First columns it the enemy salvation, second the average damage and the thirstly the average in a charge. Is good, but is a hero of 420p, in comparisson with other actual big monster is a bit worst (less damage, bad movility, poor command ability, only a good skill for split the enemy damage...). For other band the huskard on Stonehorn with the Euribad (1 point of damage for his melee weapons that includes the mount) does: 3 9,14 15,59 4 11,89 17,61 5 14,64 20,04 6 16,06 22,12 Similar average damage but better ability for does attack firstly one unit of 4 stonehorns. Hold a little number of attacks but cost less points and the idea is use his big power in charge for strategyc moments.
  21. Respect the double turn mechanics. This isn't unbalanced. The player who can choose the first player know that if begin first the other player has a huge probability to do a double turn in any round. This isn't a concept of lucky. Secondly, as in the real live i like the existence of rock, paper scissors mechanics. For example, slaanesh have a huge advantatges vs elite army, and elite army of idoneeth with his cavalry have good advantatges vs horde army that can't control the bravery. The problem is the existence of armies very competent vs any strategy as Slaanesh, skavens or FEC. And the armies as Beastclaw Raiders, Gutbusters, Kharadron or Slave to Darkness that are very poor vs any type of army. They need a god actualitzation as orruk warclans.
  22. But only this numbers are insufficient. The important number is the split between the (%of wins in the top 5)/ (the % of people with these army).
  23. How do you look this list for a competitive battle of 2000p vs mortal khorne? Allegiance: Beastclaw RaidersMortal Realm: ShyishHuskard on Stonehorn (320)- General- Chaintrap- Trait: Massive Bulk- Artefact: Ice Mammoth Skull PlateFrostlord on Thundertusk (420)- Artefact: Ethereal Amulet4 x Mournfang Pack (280)- Gargant Hackers4 x Mournfang Pack (280)- Gargant HackersStonehorn Beastriders (300)- Option: Chaintrap2 x Frost Sabres (40)2 x Frost Sabres (40)2 x Frost Sabres (40)2 x Frost Sabres (40)2 x Frost Sabres (40)Eurlbad (170)Total: 1970 / 2000Extra Command Points: 1
  24. Because in Soulblight army he repeat all +1 to hit in a charge with dragon warriors bloodline ability. This include the mount. And the 18.34 includes his enchantress in his self (+ 1 to hit and wount with his lance). When I says VLoZD and Vhordrai are in Soulblight army i includes this bloodline in all of my calculations.
  25. Prinche Vhordhrai vs Vampire Lord on Zombie Dragon: Average damage comparisson (the standard desviation is similar in between models): Standardad Vhordrai and Standard VloZD (lance) (bettween in Soulblight army): Vh Enemy salvation Average Damage 3 7,04 4 8,99 5 10,94 6 11,72 VLoZD Enemy salvation Average Damage 3 6,44 4 8,25 5 10,06 6 10,83 Vh Charge: Salvación enemigo Daño medio 3 9,01 4 11,47 5 13,93 6 14,77 VLoZD Charge: Salvación enemigo Daño medio 3 8,02 4 10,23 5 12,45 6 13,29 Vh with sanguinari: Salvación enemigo Daño medio 3 8,37 4 10,66 5 12,94 6 13,72 VLoZD with his cp: 3 8,01 4 10,25 5 12,50 6 13,47 Vh with sanguinari more charge: Salvación enemigo Daño medio 3 11,38 4 14,44 5 17,50 6 18,34 VLoZD with his cp more charge: Salvación enemigo Daño medio 3 9,09 4 11,61 5 14,13 6 15,10 For attacks vs rend inmunities take the average damage for +6 salvation and mutiply for 1/3 if the enemy have +3, 1/2 if the enemy have save of +4, 2/3 if he have +5 and finally 5/6 if he have +6. The missile attack of Vhordrai is more better than the shoot attack of VLoZD but this have a more versatile CP and can take artefacts and one habilitie if he is the general and cost 40p less. I only take Vhordrai in a competitive list in Soulblight with other dragon. In legion of blood the dragon is very better: VLoZD legion of blood: Salvación enemigo Daño medio 3 8,15 4 10,41 5 12,67 6 13,56 VLoZD LoB Charge: 3 9,33 4 11,89 5 14,44 6 15,33 VLoZD LoB more his cp: 3 10,12 4 12,93 5 15,73 6 16,85 VLoZD LoB Charge more cp: 3 11,57 4 14,74 5 17,91 6 19,02 from tip: for 460p Mega Boss on Maw Krusha (can take hability and artefact more mount-trait): standard: 3 12,96 4 16,89 5 20,81 6 23,56 Also, in the charge he do 2.67 mortals.
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