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Posts posted by warhammernerd
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25 spots reigsteted and paid for!
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A five round, 2000 point, two day Age of Sigmar tournament for the glorious Golden Potato Cup held in Alingsås Sweden in honour of Jonas Alströmer the first man to cultivate aether-potato’s in the Mortal Realm.
https://www.bestcoastpairings.com/event/aldyd9qg
Tournament includes home cooked lunch on both days, free tea and coffee, sponsored prize support a painted miniature of Jonas Alströmer as a prize for someone, premium trophies, army photography and discounted sleeping arrangements in Alingsås. We will also have a kiosk on site for those wanting to buy candy, snacks and refreshments.
To register a place please email: mjornmarauders@gmail.com
Tickets are 650 SEK and can be purchased through Best Coast Pairings if players are self registering or by swishing the Mjörn Marauders club secretary at 0736387013.
Tickets will go on sale December 10th, 2022.
Event pack will be released over the Christmas break.
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Hey all,
our club The Mjörn Marauders is holding a one day event on October 29th. Our event pack including ticket purchasing details linked below. Should be a really good day, we have a lush venue and absolutely stunning terrain! Hope to see you there!
https://drive.google.com/drive/folders/1WAu9iczSrJPmLuYJKuLyJfJWJLUch-Ov
ATTENDEES:
- Peter Friberg
- Emanuel Ström
- Jimmy Levinsson
- Böbben
- Niklas Sjöberg
- Patrik Torp
- Tyr Arne Eskil Johansson
- Erik Sala
- Björn Francke
- Johannes Elvin
- Victor Orstadius Fonsati
- Marcus Åkerberg
- Thomas Dolff
- Jens-Oskar Rosenqvist
- Ludwig Brohammer
- Tony Nielsen
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Event Title: 'Marauders Massacre' Alingsås, Sweden.
Event Author: warhammernerd
Calendar: Events Sweden
Event Date: 10/29/2022 12:00 AM
Hi all, very proud to release the event pack for our upcoming one day 2k Age of Sigmar Tournament in Alingsås, Sweden on October 29th, 2022. Tickets go on sale August 1st.
Any questions, please ask.
Hope to see you there!
ATTENDEES:
- Peter Friberg
- Emanuel Ström
- Jimmy Levinsson
- Böbben
- Niklas Sjöberg
- Patrik Torp
- Tyr Arne Eskil Johansson
- Erik Sala
- Björn Francke
- Johannes Elvin
- Victor Orstadius Fonsati
- Marcus Åkerberg
- Thomas Dolff
- Jens-Oskar Rosenqvist
- Ludwig Brohammer
- Tony Nielsen
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Lists!
marauders massacre event pack 2022 v1.pdf
'Marauders Massacre' Alingsås, Sweden. -
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On 8/1/2018 at 11:38 PM, Goddin said:
Hi all, this model's wings seem to stick out an inordinate amount and it looks like it will make him a nightmare to transport. I know he is an ETB kit, but have any veteran hobbyists tried to slim him down and model the wings more up or down? Any other thoughts on how to make him transported easily? Would it make sense to convert a Dreadblade Harrow instead?
I like to play games with my minis (often) and I'm very worried about him in my bag. Any ideas would be great, thanks!
Do you happen to have these wings going spare?
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Short post really, am I right in thinking this has been dropped from the core and ghb rules? If so, has anyone had a go at running a multiplayer game with old coalition rules from 2020 Ghb? Any advice? Cheers.
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If the game is ever going to work as a tournamnet game (putting to one side balance issues), it needs to be playable within 3hrs (and thats pushing it for many). As such, the rules need to take into account many of the armies which want to (a) look like armies, (b) stand a chance of winning based on the fact they consist of hordes of models (skaven). It might be that the game needs to make bold strides to speed up determining outcomes of combat (for example) with large units. Perhaps.. dare I say it utilsing an approach similar to Epic with blast markers, Kings of War (though I'm totaly not into large units being fixed on bases). Dunno, it just seems that this comes up often, the time issue... either people moaning about the necessity to paint lots of models and therefore preferring to play small elite armies (which presents itself as an issue for GW, they dont want to deter people from starting on account of overwhelming model syndrome, so they push elite small amries / large models / battleline monsters etc) or the time constraints of playing with so many models. Both of which are a shame really when you consider the arc of wargames in general, what they are supposed to represent (fantasy / historical) and how we all might imagine they play.
Rant over. Soz
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On 2/25/2022 at 10:29 AM, Liquidsteel said:
Yeah it's always tough because those types of games can easily go 5 hours. Having to "talk it out" with 3 full turns remaining is so hard and someone will end up feeling hard done by. It's just not that easy to fit a game in to 3 hours these days with all the decisions.
We tried playing a practice game with a Chess Clock a few weeks ago at our club night, as it will be in play at the Worlds tournament (not me, I'm not on the team) and its actually crazy; if both your armies are quite complex, with decisions and actions to be taken in almost every phase, the time just evaporates. It also means you can't socialise, you have to just play and be thinking ahead at all times.
It's for this reason that I know I prefer more elite style armies when it comes to getting 5 turns done, as you can get the game done AND enjoy the social aspect of playing new people. I'm running about as horde style as I will ever play this weekend and I hope to do well with it, though I'm pretty sure I will default to a Kastelai Blood Knights and Triple Monster for the next one.
This is, I think, the single bigest failing of the game as it currently stands. An army game which has to play like a skirmish game becuase the rules dont support the sort of game it says it is. Its also, though less so... a failing of the tourny scene. Perhaps, just maybe... events need to run longer so as not to shoehorn the game into a form which is less aesthetically pleasing, unfair to many armies (which rely on them being armies, not just 12 models), and subject to massive balance issues (how the hell do you balance 800 pt models effectively?).
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On 2/8/2022 at 3:33 PM, Liquidsteel said:
Yeah I'm not overly sold on LoB still.
Vyrkos offers a better package in my opinion, as does Legion of Night.
Which says a lot about how good those two subfactions are
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Sounds like their is consensus about the more favourable option being the way to play. I agree that without this, they are pretty poo and you already have to invest a sizeable amount of points to make them vaguely worth taking. These makes them at least vaguely decent.
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Thanks. You're right of course, neither would break the game - but there is quite a difference over the duration of a game which could easily lead to a unit of 30 skele's staying around for an extra turn of combat Good to see I'm not alone in the being unsure. It's one of those things where I could imagine GW going either way really.
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Can someone explain how skeleton legion rule interacts with vanhels? If I have lost 20 skeles before they are chosen to fight, I then roll 20 dice with 4+’s returning. When I select them a second time, do I roll 20 dice again (as indicated) or 20 - amount returned prev roll? And pretty please point me to where I can see this has either been FAQ'd or is covering by some other over arching core rule. Tah. x
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It’s so obviously not intended to stack, and I’m sorry to be the fun sponge in the room but if your arguing otherwise… well, let’s just say maybe your opponent isn’t have such a fun game.
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Kiss kissMust stop being a wind up.
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Sure, I hear you. I guess the thing is, and always has been in this forum and the hobby in general, that there are two camps (which GW and some people like to divide into narrative and competitive, though personally I don’t agree with this polemic way of talking / playing the game) -
1) Those that thing things are garbage unless they are ultra efficient and said player will always take X over Y cos they’ve done the numbers / read the forums / given birth to an excel spreadsheet.
2) And there are those of us who have either been in the hobby so long and stuck with a faction through thick and thin for the love of it (and that means trying to see the good in as much as possible, being thematic, obeying the rule of cool, trying to fix things and make interesting lists which utilise less seen choices etc etc)
So with the … shall we say, smooth brainers / net listers / pure competitive players who reject everything which isn’t tuned to heck… you go girl… really. I’m here for you and hype for your need to only play the best of the best of the best. But when your done with chasing whatever that thing is your chasing, and you just wanna I dunno, chill out a bit and maybe play things cos their fun (which might involve letting go of the need to prove anything) I and we are here to give you a hug and cheer on whatever crappy unit choices you want.
From the formerly salty, now wisened, deeply sarcastic and full of love old gamer that I am.
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On 2/9/2022 at 12:31 AM, Doko said:
Skeletons are ****** and only black nigths are worse.
Sure you can add 999999 buffs to skeletons and change a bad unit 4\10 to a 7\10 but......why dont spend these same buffs in other unit that be a 7\10 to get them to 10\10?
Skeletons are bad and wolfs even with new coherency are better and zombies also wins in every aspect.
Skeletons only have one use:be played as proxy of grave guard
Ahhh gotta love a tempered thoughtful response. Thanks bebe.
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Many pearls of wisdom shared, thanks. Yup, seems to make more sense to switch 2 x 20 skelly packs to 1 x 30 backed up with a balefire corpse cart. Hopefully this paired with an 18” battleshock immune Wight King bubble and ignore -1 rend from Vengorian should make it stubborn af. And not that anyone asked, or cares lol… but part of my belligerence about using GG with sword and board is cos I’ve taken forever to source the old metal ones and I love them, of course they aren’t as killy as great weapons.
But, I’m gonna try leaning into their survivability I hope…
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Army Faction: Soulblight Gravelords
- Army Type: Legion of Night
- Grand Strategy: Lust for Domination
- Triumphs: InspiredLEADER
Wight King (115)*
- General
- Command Traits: Unbending WillMannfred Von Carstein (380)*
- Spells: DecrepifyNecromancer (125)*
- Artefacts: Morbheg’s Claw
- Spells: Overwhelming Dread, Invigorating AuraVengorian Lord (280)*
- Artefacts: Shard of Night
- Spells: Amethystine Pinions, Invigorating AuraBATTLELINE
2 x Grave Guard (420)**
- Wight Blade and Crypt Shield2 x Deathrattle Skeletons (255)**
Vargheists (155)***
Vargheists (155)***
ENDLESS SPELL
The Burning Head (20)
OTHER
Corpse Cart with Balefire Brazier (80)**
CORE BATTALIONS:
*Command Entourage
**Hunters of the Heartlands
***Hunters of the Heartlands
TOTAL POINTS: (1985/2000)
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6 hours ago, JackStreicher said:
@Bruteforce my opinion on skellies is quite the same.
in this super elite edition even 30 die too quickly without achieving their role as a tarpit. The fact that they have to take battleshock tests for every model They‘ve lost does not help.
imo they‘d either need a better, defensive profile, more protection from battleshock or a bigger minimum size (15-20) to be good.
Zombies are much better while also being able to deal damage. The skeleton attacks are more of a gimmick that waste time instead of dealing any damage.
@warhammernerd skellies look super good imo. It’s frustrating however to remove all 30 off the board after your opponent swings at them. The same goes for Grave Guard.
Been thinking much the same. This build means they get no battleshock, and with then vengorian lord baby sitting they also deduct rend. Think it can be super tarpitty and quite hitty.
Running it twice this week, will report back.
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Army Faction: Soulblight Gravelords
- Army Type: Legion of NightLEADER
Wight King (115)**
- General
- Command Traits: Unbending WillMannfred Von Carstein (380)**
- Spells: DecrepifyNecromancer (125)**
- Artefacts: Morbheg’s Claw
- Spells: Invigorating Aura, Overwhelming DreadVengorian Lord (280)**
- Artefacts: Shard of Night
- Spells: Invigorating Aura, Amethystine PinionsBATTLELINE
2 x Grave Guard (420)*
- Wight Blade and Crypt Shield1 x Deathrattle Skeletons (170)*
1 x Deathrattle Skeletons (170)*
Vargheists (155)***
Vargheists (155)***
CORE BATTALIONS:
*Hunters of the Heartlands
**Command Entourage
***Hunters of the Heartlands
TOTAL POINTS: (1970/2000)
Created with Warhammer Age of Sigmar: The App
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On 1/29/2022 at 4:13 AM, Bruteforce said:
Thanks for this, i've been looking for a good justification of zombies vs skellies in vyrkos
All of which is fair crit, BUT, the skeles arw seriously beautiful models. Something which doesn’t seem to be getting a lot of attention is going deathrattle heavy in LoN. I’ve been playing with a big brick of 30GG sword and board backed up by two 20pack of skellibobs. +1 save first turn is great against alphas, and whilst it doesn’t slap super hard it presents a pretty stubborn block to chew through. Back it up with a Necro & the Wight King you’ve made general and it’s pretty decent. Leave Manny and some Vargs to pick on the juicy targets, who of course start off the table.
Is it UBER efficient the most killy thing since killy things killed stuff? No. But I think it has legs, and whilst Zombies are dope they also go down to a wet flannel.
I totally get why we lean into output of GG, Zombies and away from the more tanky side of SBGL, but it doesn’t mean it’s not worth trying.
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6 hours ago, docofallplagues said:
To be honest with exploding mortals and incredible movement, flayers have always been better at horrors at nearly everything they can do in my opinion. I take horrors for flavour these days but nearly always replace them with flayers if I'm being serious
Dunno, horror blocks are a proper ****** to shift and a lot cheaper than Flayers. Not as outputty, but they serve a very diff role IMHO.
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21 hours ago, Mcthew said:
Not a Fyreslayer player, but still hoping that you get a new AoS 3.0 battletome quickly to remedy this. No one wants another's army to be obsolete with a new edition. It's bad news for all the players.
Highly doubt GW want to make any of their armies obsolete on release of a new addition? Quite apart from the fact there are bucket loads of people at GW equally passionate about all of the factions, it makes literally no sense whatsover from a business perspective to squat armies with established player bases, lore and model ranges. Wouldnt worry. But yes, there might be a hickup or two in the transition. I suspect they will do a decent job tho.
And just to say, whilst it might sound like I'm some sort of GW apologist, boot licker or fanboi that is very far from the truth. I am just about as salty as it gets with them and call them out all the time. This time however, I think they are making big bold steps and our game seems to have matured considerably.
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AoS3 - Soulblight Gravelord Discussion
in Death
Posted
Beyond hype for the new book. SO much depth to our roster now, pretty much not a single garbage unit in the whole book apart from a couple of odd Cursed City ones. All the blood lines feel distinct and very playable, and I'd go further and say that all of them could build at least a couple of solid competative lists. Wont be the first to say the LoB is so solid now, some excellent artefacts such as the amulet of screams are rad. Big blocks of 15 black knights gonna be wicked to run. LoB is great now they have lifted what used to be Mannfred only rules and given those to previously under used units such as the VLoZD. I mean, really, I've tried to pick it apart but it is just flat out better than it was previously and feels like a book which is going to stand up well for a good few years to come. VERY happy.