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warhammernerd

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Everything posted by warhammernerd

  1. We have languished in the dark for way too long. Being a faction whose only real winning hand for a long while was spamming Grimghasts with Nagash, literally every other build was pants apart from a couple of outliers such as deathmarch with VLoZD and suicide charging black knights. The list had feel bad written all over it with returning complete units just feeling plain abusive. Now it seems they have toned down the feel bads and FINALLY amped up at least one of two Mortarchs, who is after all supposed to be one of THE arch villains in the game and lore and who played a big part in blowing up the old world. I beseech thee, please bring forth a small degree of Troll play with Manfred who is the ultimate knobhead skeletor type bad guy. It’s win.
  2. I can see that. But, in all fairness it’s not the first or worst case of this. And for my money, I’d rather play against a hard to pin Manfred than a wind up Archaeon any day of the week. I think he will still die, it’s just this time you will have a say when this is. Previously you had no option but to keep him way at the back, picking on puny units only when it was totally safe. This way he will actually be in the action.
  3. Hear hear. It’s super fun and allows so much more strategic play. Your opponent is gonna have a really hard time working out how to deal with him, as they should. He isn’t (until we see otherwise) especially killy, but that’s fine and it isn’t really his style anyways.
  4. He is almost certainly still squishy as hell. He falls over to one decent round of shooting and if charged previously he was toast. He is supposed to be the epitome of sneakiness, cunning and underhand tactics. This is wicked and goes a long way to making his actually useable. I only played with previously for lols.
  5. It’s rad. LoN were easily the worst and least used of the sub factions previously. Pure win and absolutely plays in the lore, Manfred being a sneaky mo-fo and impossible to pin, ambushing units and Vargheists for battle line. Finally. That’s two and two so far Kastellai are really solid and now this. I’m loving all this ambushing action. Best week for Warhammer ever.
  6. WOOP! BOOM https://www.warhammer-community.com/2021/05/12/5-reasons-to-pledge-your-allegiance-to-mannfred-von-carstein/
  7. Just to chime in, in all the time I’ve been playing LoN and Soulblight, I can hand on heart say a pip of rend on my blood knights ISNT why I lost the games I did. It’s cos the faction was, in its entirety quite pants. Thankfully now it isn’t. So to everyone constantly moaning about us not getting -2 rend, it really ain’t what’s gonna win or lose you games. Sure their are some high armoured things in the game, but most factions struggle with a few units, as they should.
  8. This. The comparison is night and day. They are WAY better. The criticism amounts too, they aren’t rend -2, the musician 6” charge has gone and they increased the base size. In all other regards they improved their warscrolls right across the board. And just to once again echo what’s been said repeatedly, we have zero idea of changes to generic battalion interactions, core rules, board size, (rumoured) terrain increase or battleplans. On top of which and more importantly we still know very little other than the positive indicators yesterday about interactions with sun-factions, hero’s, spells, command abilities, artefacts. Sorry if it comes across as beating down on criticism, it’s not my intent. But I’m struggling to see what exactly people consider a let down about this unit? I mean look at the old warscroll? They were garbage. The only thing they had going for them was Swift Death and the occasion where did get a charge off and the wound rolls spiked. The reality was, the unit was target number 1 and was frequently neutered by being tagged. They sucked in protracted combat, we’re very hard to heal and against anything with rend they went down like a sack of hot brown Now, they are tanky. Very hard to pin. Heal well. Better in protracted combat. Able to permanently buff themselves in certain sub factions (they can get 4 wounds each and an extra point of damage!). All of which is aside from the fact that the models are a stupendous improvement.
  9. And there is no us v them. All same side. All positive.
  10. Apols if it’s taken as bashing. No harm intended. X
  11. I for one feel bad that for the people that think this is anything less than pure win. Shame you can’t enjoy it like the rest of us. X
  12. Lol. As ever, things immediately descend into: Hooray this is great and Boo this is ****** why can’t it be better At which point someone, in this case me, foolishly tries to: (a) add some brevity to what is for most of us a joyous moment (b) point out that perhaps we did actually get quite a good deal here Followed by immediate accusations along the lines of: Toxic apologist or strawman. Guys, were on the same page. And if we happened to be sat around a table enjoying a pint we might jovially agree that all is well, but no... threads and Twitter and fb convos always lead to some ill words being shared. Hey, right / wrong, whatever. Bottom line is this, the feeling I get is akin to it being someone’s birthday party and we’re all excited. Then someone comes in and says, meh the one down the road is better, and why haven’t you got chocolate cake strawberry cake is lame. But yes, all opinions are valid. Was just tying to lift the mood and point out it’s actually pretty sweet. But some people just wanna focus on the negative, and that’s cool.
  13. Can I consider this calm cool headed response a proposal of marriage?
  14. Some units in AoS with rend -2. Mostly limited to gods and cannons.
  15. Nah. Your wrong. It’s exceedingly uncommon, in fact I’ve yet to find a single cav unit with -2 rend.
  16. I fail to see why anyone would think this unit of knights should have a rend -2? People, that is EXCEEDINGLY rare. There are a handful of extremely killy things in the game with that, Gotrek, Terrorghiest maw etc. These are knights, with lances and swords.
  17. I am aghast how anyone wouldn’t think these rules and this unit is the absolute bomb now. To the naysayers, there is more to AoS than high rend and swingy damage. We also have NO IDEA about how this unit can and will be buffed by sun factions, spells or command abilities. As it stands, even without any extras I would take this unit over the previous iteration every day of the week. The simple fact this unit can’t be pinned in place by chaff is immensely powerful. Ridic good rules. As for this is bin guy, sorry, just don’t buy either that rhetoric or that simplistic a reading of the rules writing. This is nice, new, balanced and NOT op. The power of this unit is in its combination of strength, durability and manoeuvrability. Which is good for me.
  18. Absolutely stoked to high heaven about these. The rules are legit good. Not OP, really thematic, flavourful and sound like a lot of fun to use. Time to celebrate!
  19. Would seem to make sense, BUT perhaps as Lords of the Grave we might be entitled to do this more than once - though it would prob be case that this is locked to a sub-faction, artefact or command ability.
  20. Hard to say for sure, but I reckon it’s the larger cav base. For comparison that’s a standard cav base.
  21. True, but before we get ahead of ourselves remember that it only triggers if and when an enemy unit is destroyed that turn. And, you're looking at max one summoned unit a turn. Which means for example, if you managed to smash 3 units on a turn whilst you are very likely to bring back one of yours at half strength, you first need to have lost a unit and secondly it only happens on the turn in which you destroyed their units. So, it wont be each turn. I suspect it will work out that you get 1 to 2 half strength units back a game. Which is still rad.
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