This is the list I'm planning on running at a con event in March.
Gloomspite have a lot of themes you can build on, so the two I've focused on are: 'Wizards' and '-1 to Hit'.
Allegiance: Gloomspite Gitz - Mortal Realm: Ghur
LEADERS
Skragrott, The Loonking (220) - General
-Lore of the Moonclans : The Hand of Gork
Loonboss on Mangler Squigs (300)
- Artefact : Gryph-feather Charm
Webspinner Shaman on Arachnarok Spider (300)
- Artefact : Headdress of Many Eyes
- Lore of the Spiderfangs : Sneaky Distraction
UNITS
60 x Stabbas (360)
- Pokin Spears & Moon Shields
- 9 x Barbed Nets
- 1 x Moonclan Flag Bearers
- 1 x Badmoon Icon Bearers
20 x Stabbas (130)
- Stabbas & Moon Shields
- 3 x Barbed Nets
- 1 x Moonclan Flag Bearers
- 1 x Badmoon Icon Bearers
6 x Squig Herd (70)
5 x Loonsmasha Fanatics (140)
1 x Boggleye (48): Itchy Nuisance
-Lore of the Moonclans :
1 x Brewgit (48)
1 x Scaremonger (48)
1 x Shroomancer (48):
-Lore of the Moonclans : Call da Moon
1 x Spiker (48)
BATTALIONS
Gobbapalooza (110)
ENDLESS SPELLS
Mork's Mighty Mushroom (80)
Scrapskuttle's Arachnacauldron (50)
TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 147
LEADERS: 3/6 BATTLELINES: 3 (3+) BEHEMOTHS: 2/4 ARTILLERY: 0/4
ARTEFACTS: 2/2 ALLIES: 0/40
So, quick rundown:
I have 4 wizards with +1 to Cast, and 2 of those with +1 to unbind. Throw in the Arachnacauldron for +1 more on top of both for one of the wizards. The Arachnarok Shaman or one of the Gobbapalooza are Mighty Mushroom delivery boys. If I'm feeling confident that the Arachnarok can handle the inevitable focus fire, I'll deep strike it with Hand of Gork, pop the Mushroom as far as I can allow, and then finish up with Sneaky Distraction so that anything coming into it is at a potential -2 to hit. Even if either spell fails, I figure the Shaman on Spider will do a great job of distracting my opponent. If I expect the Arachnarok to die almost immediately, I send in one of the Gobbapalooza wizards to kamikaze for the glory of the Bad Moon. I will attribute the MMMbomb idea to Tom from this week's episode of Warhammer Weekly!
All the Stabbas are protected by -1 to hit in melee, potentially contributing this benefit to the Loonboss if it's nearby (who has his own -1 to hit artefact). Shroomancer potentially adds another -1 to hit, as well as making the Stabbas killier.
Overall the goal is for the list to be as annoying to deal with as possible, which mostly involves the Stabbas being a gross tarpit to get rid of, while the Loonboss and wizards deal with the big threats.
Thoughts? I know Gobbapalooza are not the most efficient unit you can take, but I love them, and I think they do some really useful tricksy stuff in this list (as well as being wizards for scoring objectives). Though, I'm already weighing the benefits of just replacing them with their weight in Bounderz. Other changes I'm considering is seeing if I can fit in Geminids somewhere, as it contributes to both of the themes I've focused on.