I certainly agree that the choice of taking the double turn should be more meaningful. That said, they can't simply remove it at this point. Unless they wanna do a full enormous FAQ blast to make tons of stuff change to work in that system. And they couldn't even be arsed to do a proper winter FAQ so i'm doubtful. That said, some things to make it feel better could be something like, units cant fire shooting in two consecutive player turns because they're reloading. Or even just giving them hit penalties, for doing so, would help a lot I think. I also agree that a smidge less lethality would be a good thing overall.