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Laststand

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Everything posted by Laststand

  1. A good aim. But no-one ever tried to string out 30 models on 40mm bases across the board. In fact you can still put 30 models on 25mm bases into a long 15" line without any problem. The rule hasn't fixed this. What it has done is make some elite units far less appealing to use. I cant take 3 gluttons anymore because the base unit size is now 6. Taking 12 is a huge waste of points v combat ability because 7 or 8 wont be able to fight and are just a wound and points soak. To compensate for this oddity the points went UP. This is not elegant design. Coincidently I will still use one unit of 6 gluttons because I like the models and I have them painted but I known using them is playing on hard mode because they cant use their trampling charge allegiance ability effectively below 8 models and piling in will be odd. If trampling charge switched to mw on a 4+ at 6 models (from 8 models ) in an FAQ that WOULD be a compensation.
  2. But when you look at the Ogors allegiance ability you see that their MW charge ability is on 6s unless the unit is a monster or the unit is 8 models or larger. Then its boosted to a 4+ and is actually useful and game impacting. Rewarding a larger unit with a faction bonus but then making it very very hard to field that unit is a bit odd.
  3. Almost no chance of that at all. The files would be with model casters in seconds and they would flood the market with models that GW can make and sell for a very healthy profit.
  4. Laststand

    Skaventide 3.0

    Emerald life swarm next to a warp lightning cannon will be fun. Also considering 4x 10 monks to ping MW with the book of woe and provide aggressive screens. With less enemies on the board due to points increases they may last a bit longer. Considering a hell pit with the 4+ save 14 wound mutation as at 240pts it looks relatively cheap.
  5. @Skreech Verminking I wonder if monks may have some use in 10s as aggressive road blocks? 4 bringers of the word with books of woe are going to be a real nuisance if they are all in one area of the board.
  6. Observations Points increases are across the board so every army has to make some hard choices about what to field. I have fewer models, so do you. I wish i could still fit everything in but I cant so I will move on or play at 2,500. Some of my units got wrecked. (Looking at you stormfiends). If I choose to take them they now have to be the main focus of my army rather than one of two or three. I do not like this but it is not game breaking. Some armies were obviously changed with new books in mind. I dont use them but have heard multiple BOC rumours for example so perhaps there is a sunny upland for them to graze coming. The game is a different game. I have watched a few batreps and what is completely obvious when dice start rolling is that to value a unit now you have to look at it differently. The avalanche of CP, heroic actons and new generic abilities coupled with new ways of scoring mean it is a much bigger change than just points. The battleplans are worth a proper review. List building got harder, more complex and more tactical. (I like this). I can choose opportunities in game to score that suit both my army and position in the game. That is drastically different so I need to assess my units with this in mind. Watching batreps, more than 50% of points are from strategies and round tactics. There are still a number of issues for certain units that points dont fix. They have badly designed warscrolls and need a change to lift or lower them. GW need to get that right or people will have entirely justifiable gripes.
  7. Nowhere on this list of spells is a balewind vortex!
  8. How about a Rinox pulled butchers cart, new maneaters and gorgers, a two headed winter drake, and a couple of firebelly units.
  9. Units pts costs are not just decided on damage in melee combat. The stormcast for example can do mw to EVERY unit within 10 when they land (7" with the stormcast leader). They have great saves and some synergies too. Yes the wizard cant cancel a cast but we have been told already several times endless spells will be MUCH more powerful and relevant so an aura of denial may actually be better. I have freely joined in criticising the silly bits of this new edition but you have to look at units beyind just the direct damage. Read some stuff from tournament winning players and they highly value great movement for example.
  10. It does clear up one point that has caused a lot of argument re blood knights. They can definitely charge after using riders of ruin and the move is a "normal move". Riders of Ruin lets them make a normal move even when enemies are within 3”, trample straight over them (inflicting mortal wounds in the process), then charge straight back into the unit with deadly lances for masses of damage.
  11. Fair points. There have to be answers to some of these issues (and other games have probably found some) but GW frequently seem to go with something that hasnt been properly reviewed for each faction. Alternatively they may be winding our clocks tight so we are relieved when its shown to not be that bad. Having a hero near by might change coherancy restrictions or unleash hell might cost 3CP or something. This makes a joke of the "best rule set ever" but will probably be workable.
  12. Historically speaking formations were loose and only the most elite units with the most training (royal guards, nobles, elite mercenaries) could hold them in combat. Many other troops on the battlefield were part timers. Its also only natural that formations would fragment over terrain or in combat when troops try to lap round an open flank. Two squares, bashing head on in strict formation wouldnt have lasted (see scrums in Rugby or NFL scrimmage lines)
  13. The Skaven splinter spell also does this and it just got a whole lot more useful.
  14. It is going to be a very slow playing experience if everyone has 2k pts of minimum sized units. If the counter to that is across the board points increases GW will sell fewer models. There has to be some other rules element to this that hasnt been explained yet.
  15. Normal paladins have a 4+ save rather than 2+. I think they will be 220-240pts. The MW on a charge ability is very powerful from experience doing it with mawtribes.
  16. If points jump and horde discounts disappear you do potentially get smaller faster games but isnt the flip side lower model sales? If i cant field 120 clan rats, an army of 5 stonehorn/thundertusks or 12 eels I won't buy them. The increased focus on points efficiency will also rule out many units from making the board at all. I wonder if there is an apocalypse type format in the works to compensate.
  17. A Triple turn with enough command points? GW have make some silly rules in the past but this one would actively stop people playing the game and buying models. I'd love to see the source of as frankly i dont believe it. Any army that can generate enough CP to do it effectively wins the game. There is no coming back from a triple turn by an opponent and if it happens you may as well go have a cup of tea and watch TV or just start putting your models back in their case.
  18. What's been said here and widely by many, many people is the complete lack of communication. If they had just said, it's Tax changes, Brexit, shipping delays, Covid hitting production, basically anything, they would have taken customers with them. Instead they never let up for a second on the hype, building an expectation and demand they knew by then they couldnt meet. That is just bad business. Give people a reason, even if its vague and whatever solution is practical (the models will come out seperately) and then move on. Thats that would happen with any other company. Bond film late - production problems, garden rake out of stock - Covid shipping. Wiping all social media content and pretending the product never existed - fail.
  19. Excellent suggestions, would love expanded firebellies for a fire and ice army. My minimalist ask would be to give the leadbelchers cannons more than 1 damage! D3 is swingy but appropriate.
  20. @KingBrodd could this be a teaser for a King Gargant?
  21. Maybe an Ogor version of a falconer. 5 vultures perched or flying round an ogor bird trainer. The model would be a ranged hero that send the vultures to attack.
  22. If they were going to reflect the lore stormcast should be immune to battleshock and probably rend -1 as well. Might be an idea if those hammers the size a car axle and swung by a hero of the old world singled out by a god were more effective than a pillow on a stick.
  23. There are siege rules in wrath of the everchosen arnt there? They include rules for every faction i think.
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