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Liquidsteel

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Everything posted by Liquidsteel

  1. You haven't seen the abilities yet. Might get a boost on the actual scroll.
  2. Will be interesting if it's "not visible" or "not able to be targetted". The second means Sentinels can't get around it.
  3. By Vampire Lord I meant the 140 point foot hero. I would probably drop the Vargheists as they're not all that great, you can flank with one unit of Blood Knights anyway. Getting Rousing Commander up puts your Blood Knights up to 3 damage on the charge and 4 wounds a piece, and puts Vhordrai's lance up to 5 damage.
  4. With Vhordrai as your general you have nobody to put the Command trait and Artefact on, and Kastelai have access to some good ones (in particular Rousing Commander). You should invest in a second, generic hero for this. A Wight King on Steed is a good option; he's cheap whilst being fairly tanky himself (7 wounds on a 3+ save) and has the movement to keep up with the Blood Knights. If you want to keep the Vampire theme, the generic Vampire Lord is slightly less tanky but provides a second spell caster.
  5. I didn't read it that way, rather it seems like it was just pointing out one thing that the Tidecaster does. But again its Warcom so who knows. I wonder if Ironrach will allow you to do something similar to The Silent King in Necrons, making one of the tides last twice. Definitely think 1 Isharran will be common, I presume we'll get an article dedicated to High Tide later this week. I think it's too iconic to remove the strikes first, so I think/hope that will stay. Makes you wonder how powerful the Isharran ability will be on top of that.
  6. Don't forget that you have to actually kill what you're fighting in order to be eligible to rally, or engineer yourself to be outside of 3" (they attack second and you pull bodies).
  7. I came 4th out of 94! Soft scores were a thing and I got 3 best sports votes, which bumped me up at least 10 places in the final standings. I went 4-1, quick rundown below. By losing my first game I had a pretty easy run, avoiding all of the filthy Dragons, Longstrikes and Dinosaurs. This is called submarining and it's what got me my last 4-1 back in October also. Game 1 vs Toby Meadows and his Knights of the Empty Throne with 2 x 6 Varanguard as the stars, plus a Sorc Lord on Manticore, Warshrine and then a bunch of Iron Golems. We played Power Struggle. It was a back and forth game, I needed the double in to 3 or definitely in to 4 to put myself in a position to challenge for it, but the dice were against me. I think I rolled 1 on every priority as well as various other critical rolls. Great game though. Game 2 vs Brandon Watkins and his Ironjawz on Veins of Ghur. Brandon is a club mate of mine though we had never played as he was a bit out of it the last couple of years and this was his first tournament back. I effectively tabled him by turn 4, highlight was my VLoZD surviving his Waaagh'd up Mawkrusha. Game 3 vs Michael Wilding and his Stormcast on Survival of the Fittest. Michael brought a weird list with 2 x 10 Protectors, Yndrasta, Gardus etc. Protectors are mighty tanky and can chop hordes to shreds so I was wary, but I managed to get off a double-Fading Vigour in to one unit and nullify him. He failed his battle tactics turn 1 and 2 and we called it after I won the double in to turn 3. Game 4 vs Andy Brown and his Nighthaunt with Nagash on Tooth and Nail. Bit of a tricky one as had to deploy everything on the board and he could keep teleporting around, keeping away from my Grave Guard. He made an error turn 1 and wiped my zombies whilst failing to zone out his home objective from my gravesite. On a 5+ I would have denied his Battle Tactic as well as hold 2 and hold more, but I rolled a 1. In my turn 1 I had the opportunity to again sneak that objective, but again rolled 1, and then rolled a 1 for the priority! The game ran out of time in turn 4 and he had to make a big attempt to win the game, having to charge and kill my VLoZD with Nagash after I managed to unbind spell portal and two Arcane bolts. He made a long charge and honestly I should have been toast, until he missed 2 attacks with the rend 3 D6 damage staff and I proceeded to roll double 6's to save them (needed 5's). I then saved enough Sword attacks and he rolled low on his bolts and I survived with 3 wounds remaining. Game 5 vs Steve Brown and his Knights of the Empty Throne, with Be'Lakor and a Khorne Daemon Prince on Feral Foray. I learned enough from my game 1 vs Toby to understand how the Varanguard work with their 6" pile ins and fight twice etc and managed to play fairly cagey, getting a 1 VP lead early thanks to Belladamma and forcing him to come to me. I managed to win the game in turn 4 where I won the double and killed his Varanguard "General" after having whittled them down to 3 models over 2 turns, but it was so close as they were on +2 save. Some things that worked well - Belladamma making herself a Monster to score 3 with Ferocious Advance each turn was great as it allows me to play a bit more defensively. The list also controls space very well between the Zombies and Wolves, several redeploys caught people out. I redeployed my Zombies forwarded when Steve moved his Untamed Beasts up in turn 2, allowing me to pile in and kill all but 3. In my turn I then rolled a 6 on the damage of Lycancurse and spawned 3 wolves, which allowed me to run on to one of his objectives and burn it, as he only had the Warshrine there. Just Belladamma in general to be honest. I did also score very little on Kill Points, which was the tie breaker after tournament points and the reason I would have been so low down on the order of 4-1s if it hadn't been for the soft scores.
  8. I've always played it as an aura, both sides obviously have pros and cons but never considered it anything but an aura. Usually it means being on one side of the board, then using charge and teleport to get in range of the unit/s you want to buff. Actually, this exact scenario is addressed in the core rules FAQ - It's an Aura that only applies "while they are wholly within 12" of him".
  9. Yeah, I mean you can still take some chaff even with the "elite style", 2 x 20 zombies make good screens for your monster heroes and blood knights to hide behind early. But it comes down to preference on playstyle and I find messing around with 25mm models frustrating at times, you knock a banner over, or you remove a model and 2 others get hooked on. I try to be precise with pile ins and stuff and it can be backbreaking over 5 games. My current list is 84 models plus lifeswarm and thats about the most I can handle; 2 x 10 Wolves, 1 x 20 Grave Guard, 1 x 40 zombies.
  10. Yeah it's always tough because those types of games can easily go 5 hours. Having to "talk it out" with 3 full turns remaining is so hard and someone will end up feeling hard done by. It's just not that easy to fit a game in to 3 hours these days with all the decisions. We tried playing a practice game with a Chess Clock a few weeks ago at our club night, as it will be in play at the Worlds tournament (not me, I'm not on the team) and its actually crazy; if both your armies are quite complex, with decisions and actions to be taken in almost every phase, the time just evaporates. It also means you can't socialise, you have to just play and be thinking ahead at all times. It's for this reason that I know I prefer more elite style armies when it comes to getting 5 turns done, as you can get the game done AND enjoy the social aspect of playing new people. I'm running about as horde style as I will ever play this weekend and I hope to do well with it, though I'm pretty sure I will default to a Kastelai Blood Knights and Triple Monster for the next one.
  11. You're correct, Fell Bats can't be brought back once destroyed.
  12. Yeah, I do wonder where the points will end up though. Sharks did get a small buff with the coherency and the D3 damage on the harpoons, though I don't think it warrants the points increase we saw. The extra wounds are interesting, decent vs Mortals but then putting them at that 10+ bracket for certain rules. 330 for 2 now, compared to 340 for 2 x Stormdrake Guard. 10 more points for a pretty sizeable difference in power, though obviously points also need to reflect the traits of the army, of which IDK has strong ones with the tides and forgotten nightmares. We did see some points changes between Dominion and the Battletomes being released, so who knows.
  13. Yeah with Vyrkos it's mostly the Spellcasting, coupled with the Command Trait and Artefact. The +1 to Wound is decent but with Mannfred often wasted, or difficult to guarantee being only 9". Sangsyron gives average of 2 additional lance attacks, which combined with Mannfreds Aura and Bellas Spell, puts the VLoZD at some serious damage potential over the standard loadout, to the point that he one shot a Gargant for me without breaking a sweat (though on average it should survive if at full HP). Counting as 14 also means he can reliably take an objective just by standing on it. Being able to hide more of the army is definitely a major perk of Night, though it does mean not getting things like Mystic shield and the Command Trait up, if you come on and fail charges, could be difficult if you don't win the roll off. I would maybe consider Swift and Deadly to get it to a 7" rerollable perhaps.
  14. Nicely done! Were the GG with Great Weapons or did you actually run Sword and Board? I'm taking a similar list to Slaughter this weekend, though running Vyrkos with Bella in place of the Necro and 2 units of Wolves. No Skellies, though glad to hear they served you well. I think these types of lists are very interchangeable between Night and Vyrkos, for the most part.
  15. Agreed, it's a small chance for not that much extra damage. I suppose best case is 5 bites if you have a King/Volty nearby, assuming there aren't some additional methods on top of that for generating attacks yet to be seen. More than likely getting +1 attack or +1 to hit on a bigger unit of 2-3 (that you have placed either in Hunters and/or Battle Regiment for a 1 drop) will be a better investment, but we'll see.
  16. Can you point me to where it implies that it's mandatory? The rule uses the word "can" not "must", so does the text in the body of the article. It does say "these Allopexes are individual units", but that sentence follows the one about being able to, not having to, take the Allopexes in a Merciless Shiver. Edit: Think we might have misunderstood each other, I'm talking about the Shiver itself not being mandatory.
  17. I can't see it being mandatory, just an option available. Either way, if Fuethan retain the ebb tide = flood tide trait and the tidecaster gets her ability without needing to be the general, having msu will be alleviated by striking first turn 2.
  18. It actually says "over 20" so that's close enough to 22.
  19. That actually sounds very good, I'd recommend the 20 Grave Guard. Make the VLoZD Martial and the Foot Vamp Arcane.
  20. Yeah I expect it to be around 400 +/-, and I believe that the Harpoon will go to D3 damage, same as the sharks.
  21. You have to select the unit you intend to destroy for Bring it Down and Broken Ranks, so if your opponent selects the Namarti and fails, he has no other options.
  22. Unless it's an image of a rule, don't take anything in the body of the WarCom articles as being 100% fact. For all we know, the writer is not aware that becoming Battleline removes the Behemoth battlefield role. Furthermore, Eddie Eccles commented on Twitter about his 4 battleline turtles, which contradicts the article.
  23. Obviously we have no idea what the intent was. My assumption is the rules writer either a) did not factor in Vanhel's and thus did not think it would be an issue or b) did factor in Vanhel's and wanted to stop the double dip. I think it just makes the most sense to me, that you would only roll again for a model if it did not stand up the first time, or had been slain again. So just rolling for however many are eligible to stand up.
  24. The second interpretation is the one that I came to when I read it also, and have played it that way the few times I've used Skeletons (many, many months ago now).
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