Hi everyone,
new AoS player here. Started technically with the release of 2nd Ed, but only playing regularily since 3 or 4 months. I have been playing DoK and Nighthaunt, though I want to focus more on the NH side of things atm since Daughters seem to be really broken.
I'd very much appreciate some help deciding on how to expand my army. Currently I have the following:
30 Chainrasp
10 Reaper
12 Banshees
5 Hexwraith
3 Spirit Host
10 Stalker
2 Chainghast
The various heroes from the 2nd Ed start box + Olynder & the 2 Harrows.
What I'm mostly battling with is deciding what the meat of the army (battleline & elites) should be.
I will definitely get 10 more Chainrasp and most likely the Coach. I know the Coach isn't that hot atm, but it is one of the models that made me start this faction design wise so I need it in my collection. (That doesn't mean I'll have to field it every game).
I came to the conclusion already that Hexwraiths and Spirit Hosts aren't that hot at the moment and can probably be excluded from building the army core. That leaves me with the decision of a mix between Chainrasps, Reapers and Bladegeists.
Some thoughts I have on those:
Chainrasps: I like them, but outside the ones you get from the start boxes they are expensive as hell. So I think I'll leave it at 40. The battallion with 2x20 looks pretty interesting, but from my experience a unit of 20 can relatively easily wipe completely between two hero phases so I never get to cast the healing spell. Thoughts on Chainrasp unit sizes? If I were to commit to 2x40 the battallion would probably be a given for me.
Reaper: At 10 they are extremely sqishy, but 30 seem like a solid amount of bodies. With 2" range and 8" move I should also be able to get a lot of models into combat range. With the buff being easy to pull off too they seem like an obvious choice. Fielding 2x30 seems most appealing to me atm, but I'd like to hear your thoughts as well.
Bladegeists: I proxied my Reapers as Bladegeists for two games and had a really hard time with them. They also drop like flies (though this might be much better with their batallion) and it's hard to get many models in range with the large bases and only 1" attack. I also found it really hard to keep the Spirit Torment in range to get their buff. If I let the Geists charge it feels like they are practically always going to be out of range during that crucial first attack. Unless I manage to charge with the ST too. But I didn't have any luck with that. Maybe I should get the endless spell box and chromatic cogs if I'm going to run with these guys. Am I just playing them wrong? I could perhaps imagine it gets easier to keep the buff with more practice. What is attractive about them is that I'd have to buy less boxes in relation to the points. But then again, they also don't fill my battleline requirements. How are people fitting these into their army?
I'd appreciate any comments!