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Joseph Mackay

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Everything posted by Joseph Mackay

  1. i think its an error based on how the webstore processes stock levels. stock is probably low and there wont be any more made for quite some time
  2. what do you all expect to happen in the GHB19?
  3. played my first game using Sylvaneth vs a shooting Stormcast list,mission was Blood and Glory, i lost turn 4. here was my list Allegiance: Sylvaneth Mortal Realm: Ghyran Leaders Spirit of Durthu (380) - General - Artefact: Glamourweave Branchwych (80) - Deepwood Spell: Verdant Blessing Arch-Revenant (100) Akhelian King (240) - Allies Battleline 10 x Tree-Revenants (160) 5 x Tree-Revenants (80) 10 x Dryads (100) Units 3 x Kurnoth Hunters (200) - Greatswords 3 x Kurnoth Hunters (200) - Greatswords 3 x Kurnoth Hunters (200) - Greatswords 3 x Akhelian Ishlaen Guard (140) - Allies Battalions Free Spirits (120) Total: 2000 / 2000 Extra Command Points: 1 Allies: 380 / 400 Wounds: 111 a few notes -i didnt really bother with Command Traits and Artifacts due to the new book coming out, i havent fully looked at the current stuff -Verdant Blessing was a pointless spell as i only had access to 2 Woods anyway a few opinions/observations -Tree Revenants are overcosted. their ability to teleport has been given way too high of a premium. it is my opinion that pretty much ALL units that come as 5 per 80+ points should have 2 wounds each -Kurnoth Hunters rule about command abilities is great with the Arch Revenant -Durthu didnt get to do much unfortunately as hes too slow and i didnt have the trees to move him quickly -Sylvaneth it seems rely on the Wyldwoods way more than i had expected i was building my sylvaneth with a theme in mind, basically trees with swords (pretty much those are the models i like. i dont like Dryads and would rather not use them). Treelord Anicent and Kurnoths with bows are the exceptions. Spite Revenants ill be running a completely different theme. anyway, Durthu leading a horde of sword-weilding trees is something i would like to make work, Kurnoths not being battleline hurts (dont worry, i understand theyd be op if they were) and Tree Revenants seem too fragile and expensive
  4. i expect no battletome announcements until Sylvaneth is sorted out. id also hazard a guess that gw dont announce anything until they actually have the product finished and in their warehouse ready to ship, so that delays dont really affect anything (keep in mind that Sylvaneth had not actually been announced, they only made that statement about it being delayed because of the leak)
  5. yes i feel as if the gravesites are effectively the terrain piece for LON i disagree on this point however. Legions of Nagash can only take certain Nighthaunt units, with that in mind if Soulblight/Deadrattle etc got a separate book i think it would be perfectly fine to restrict LON to the units currently available so as to encourage the use of the new Allegiance and so as not to repeat the mistakes of Nighthaunt where the units are better outside their own allegiance
  6. there are other factions have have a all wizards/priests in X army know x spell/prayer in addition to one chosen from the spell lore etc Verdant is not a Deepwood spell
  7. ill concede i dont much like the Squigalanche but i do like the Squig Rider Stampede. Skarggrot i like but the fact he must be the general for his abilities conflicts with my theme
  8. so ive got 2 halves of Looncurse, trying to plan what to buy next. what do you think of this list? Allegiance: Gloomspite Gitz Leaders Loonboss on Mangler Squigs (300) - General - Trait: Fight Another Day - Artefact: The Clammy cowl Loonboss on Giant Cave Squig (110) - Moon-cutta Loonboss on Giant Cave Squig (110) - Moonclan Stabba Battleline 5 x Squig Hoppers (90) 5 x Squig Hoppers (90) 5 x Squig Hoppers (90) Units 10 x Boingrot Bounderz (200) 10 x Boingrot Bounderz (200) 10 x Boingrot Bounderz (200) Behemoths Mangler Squigs (240) Battalions Squig Rider Stampede (140) Squig Rider Stampede (140) Squigalanche (90) Total: 2000 / 2000 Extra Command Points: 3 Allies: 0 / 400 Wounds: 126
  9. Free Spirits battalion, can anyone help me understand it Durthu + 3 sword Kurnoths. they want to be in combat but if they run they cant charge?
  10. no. its a AOS2.0 book, so far none of those have been redone, and shouldnt be until the last of the AOS1 battletomes have been updated (to the person who said Khorne got a new book for no reason, the faqs and erratas made that book pointless. they were also an AOS1 book)
  11. there are much worse things in the game that can run and charge (Fyreslayers Magmadroth plus any units wholly within 12 comes to mind. they can also auto run 6)
  12. i think Ethereal may have been asigned a points cost thats too high, hopefully thats fixed in GHB19. as for the Malign Sorcery artefacts, it has always been my opinion that those should be restricted to Grand Allaince armies only or armies that dont yet have their own Allegience abilities. they keep getting nerfed because of the top tier armies abusing them. no one complains about a Dreadlord on Black Dragon taking Doppleganger Cloak or Ethereal Amulet
  13. Allegiance: Nighthaunt Leaders Vampire Lord (140) - Mount: Flying Horror - Allies Kurdoss Valentian, the Craven King (220) - General Reikenor the Grimhailer (180) Spirit Torment (120) Battleline 20 x Chainrasp Horde (160) 3 x Spirit Hosts (120) 3 x Spirit Hosts (120) Units 20 x Bladegheist Revenants (320) 20 x Bladegheist Revenants (320) 5 x Bladegheist Revenants (90) 2 x Chainghasts (80) Battalions Shroudguard (110) Total: 1980 / 2000 Extra Command Points: 1 Allies: 140 / 400 Wounds: 111
  14. Allegiance: Sylvaneth Leaders Spirit of Durthu (380) - General Branchwraith (80) Arch-Revenant (100) Battleline 10 x Tree-Revenants (160) 5 x Tree-Revenants (80) 5 x Tree-Revenants (80) Units 3 x Kurnoth Hunters (200) - Greatswords 3 x Kurnoth Hunters (200) - Greatswords 3 x Kurnoth Hunters (200) - Greatswords 3 x Kurnoth Hunters (200) - Greatbows 3 x Kurnoth Hunters (200) - Greatbows Battalions Free Spirits (120) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 117
  15. thoughts on this list? only issue i have with it is i cant fit in a Treelord Anicent, i dont like the Dryads either theyre only here because ill probably end up with the models anyway Allegiance: Sylvaneth Leaders Spirit of Durthu (380) - General Arch-Revenant (100) Battleline 10 x Dryads (100) 10 x Tree-Revenants (160) 10 x Tree-Revenants (160) Units 3 x Kurnoth Hunters (200) - Greatswords 3 x Kurnoth Hunters (200) - Greatswords 3 x Kurnoth Hunters (200) - Greatswords 3 x Kurnoth Hunters (200) - Greatbows 3 x Kurnoth Hunters (200) - Greatbows Total: 1900 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 122
  16. thoughts on this list? Allegiance: Nighthaunt Leaders Kurdoss Valentian, the Craven King (220) - General Reikenor the Grimhailer (180) Battleline 3 x Spirit Hosts (120) 3 x Spirit Hosts (120) 3 x Spirit Hosts (120) Units 10 x Bladegheist Revenants (180) 10 x Bladegheist Revenants (180) 10 x Bladegheist Revenants (180) 10 x Bladegheist Revenants (180) 10 x Bladegheist Revenants (180) 4 x Chainghasts (160) 4 x Chainghasts (160) Total: 1980 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 107
  17. Grand Alliance Death would still allow this however going forward, you cant expect Legion of Nagash to get all the new stuuf. if the next Death battletome is Soulblight or Deathrattle for example, id be very surprised if LON get access to any of the new units released for them aside from what they can already take. Nighthaunt being allowed in LON created a problem where those units are better outside of their own allegience, any future death book will solve that problem by simply not allowing it to happen in the first place
  18. my thoughts with Legion of Grief now a thing, from the looks of it, combining the best parts of the Legion of Nagash and Nighthaunt allegience abillities, i hope they remove Nighthaunt units from Legion of Nagash unless you run the Legion of Grief allegience. i have a major fear that GHB19 is going to increase the points of certain Nighthaunt units (Grimghast Reapers) simply becease they werent costed with the Legion of Nagash abilities in mind. nobody runs Nighthaunt allegience (around here at least) because the units simply preform better under the Legion of Nagash allegience, and i think this is a massive problem that needs to be fixed id like to see Nagash faq'd out of Legion of Grief but that seems unlikely to be honest, he is the god of death afterall and the Nighthaunt work for him Olyander being forced as general if you take her is on par with the other legions and their mortarch, however its unfortunate that you lose the -2 bravery command trait because of this
  19. looking at starting Nighthaunt (either Nighthaunt allegince or Legion of Grief allegince but not interested in running them as Legion of Nagash) im interested in the following units: Reikenor the Grimhailor, The Craven King, Lady Olyander, Bladeghast Revenants, Spirit Hosts, Black Couch, Mymroan Banshees, Chainghasts, Chainrasp Horde im not really sure where to start. Soul Wars and the other starter sets seem of low value to me as id only really want the Chainrasps, maybe the heroes and Banshees. Reikenor and Craven King are very high on my priority list for starting the army and at least one of them will be used in every list. i think im wanting to lean towards a horde of Bladeghasts. any thoughts?
  20. so with Looncurse, it seems ive started a Sylvaneth army (i wanted the box for the Squigs) with that being said, im not entirely sure where to go from here (im aware of the new battletome, but lets go off the current rules for the sake of keeping it simple) the units i prefer the models: Durthu, Treelord, Treelord Anicent, Alarelle, Kurnoth Hunters, Tree Revenants, Spite Revenants, Arch Revenant im more interested in themes and just having fun, not really concerned with being competitve, however it is worth mentioning that i occuasionally play against competitve lists. i like to win but its not a major point. with that being said, can Sylvaneth be good without Dryads or the small heroes?
  21. i agree that not enough information is being collected or considered with regards to these sorts of stats. the one that really drives me up the wall is Grand Host Of Nagash, Legion Of Sacrament, Legion Of Night and Legion Of Blood all being recorded just as Legion Of Nagash which is skewing the stats for that book i also think the sub factions are very important to consider in this regard too
  22. im not sure why you would think that is great. everyone needs to put their bias aside in regards to armies having a 2nd tome whiles others dont even have 1. a lot of these updated tomes really needed new models/units added to them. Fyreslayers, Flesh-Eater Courts, Sylvaneth, Kharadron Overlords, Ironjawz all suffer from not having enough variety. these spells+terrain releases arent a good thing if they prevent the tomes who really need new stuff from getting it
  23. unfortunately, and as sad as it is for those armies, i think at this point its safe to assume that any army with an existing battletome that gets updated (Seraphon, Kharadron, Tzeentch, Ironjawz etc) will only get the Endless Spells + Terrain (maybe a Hero model) release. i expect there are 2 exceptions to this however. -Slaves to Darkness/Everchosen will get new models (Darkoath), how they are released however is anyones guess. for all we know theyll release darkoath via warcry and then end up as a spells + terrain only release -Soulblight/Deathrattle. if either of these are the upcoming Death battletome, then itll be a Gloomspite/Slaanesh type release, as neither one can function properly as a standalone faction with what they currently have
  24. in their turn only. its important to note that as otherwise people get the wrong idea about what it does. Deepkin. Eels + Volturnos stacking command ability is a big problem and is the reason we even have these first first abilities now
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