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Fairbanks

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Everything posted by Fairbanks

  1. Warcry reveal brought me back. Models look great, setting swap looks good. Just praying we don't have the massive rules changes that Kill Team got (Because it was 100% for the worse)
  2. My reaction is that I am Whelmed, and I’m disappointed because this was the third reveal show in a row that has made me feel this way. I’m predicting more Skaven models on Monday, which is just gonna make me angry at this stupid marketing team for making me waste my lunch hour.
  3. Howdy Y'all! I haven't gotten many games in since Warcry launched (Not Covid, but because the Mrs. had our twins just before all that started in 2020), and as our 5th Anniversary gift from her to me, I asked her to play a wargame with me. My choice is Warcry, because I really like the game and love how simple the rules are. I'd like to know what warbands are simple to learn and are forgiving with making mistakes with. Likewise, what scenarios might be good to teach new people with. Thanks!
  4. GW gets the Balance wrong In other news, water still wet. News, Weather, and Sports at 11!
  5. Sometime around July of last year I started fleshing out my own setting that I wanted my solo battles to take place in in the AoS universe. I've been detaching it ever since so I can make it truly my own setting, and found focus on what my first major campaign event is going to be. Around late December I finalized the lists that I want, mostly out of stuff I already had, and have been building 6 massive armies to fill them out, the whole selection somewhere around 20,000 points. Hoping to be done building by end of April. If you're wondering how I'm going to paint it all; piecemeal. Models get more paint based on how well they do in the battles.
  6. As much as I collect of everything, my play experience of 3.0 is relatively limited. This is because... I don't think I like the 3.0 ruleset. 3.0 feels like it's trying to fix the perceived problems of 2.0. But for each fix, there's new issues or an added layer of complexity that doesn't make the game feel faster. - Unit Coherency 'fixes' the snaking back of a line of models, but so does reducing unit size, including more 'Wholly Within' spells/abilities. But it just makes combat feel bad (why can't all six of my cavalry or ten of my infantry get into combat?) - The entire bulleted section of 6.1 needs to be written into the warscrolls, not be a piece of text I'm going to ignore in a casual setting and frustrate me in a competitive setting. - Generic command points slowed the game down when I started, and then I realized I kept using the same few on the exact same units every turn. So why aren't these abilities just scattered into the warscrolls? - Heroic actions, and monstrous rampages are the exact same as generic command points, but are also an attempt to make 5 wound heroes and monsters not bad. Why don't we fix the warscrolls? - The rest of the rules seem like there's five times more words there than there needs to be. - Army building has one minor problem: The Core Rules themselves refer to using Battlepacks to build your army, but do not refer to where Battlepacks might be found (Open/Narrative/Matched Play of the Big Book each have one, and the General's Handbook Pitched Battles 2021, which does a poor job of pointing out that the core section of the book is a Battlepack). - Loss of Warscroll Batallions (which are fluffy) for Core Battalions (which are generic) The problem is that if I rely on my usual go-to for removing complexity for a casual game (Ignore rules), I never practice the rules/habits/things I need to do if I want to play in a more competitive setting (Going to a tournament is still a bucket list item for a casual gamer). I miss a little bit of the 1.0 ruleset, where the abilities for the models were mostly on the warscrolls. I've only seen the Warclans book, but as far as battletomes go, I feel like we're missing out on a lot of rules we had. I'm glad to see Warscroll Battalions there as my Lizard-Brain appreciates the list of 'Here's what a full army looks like', but sad the individual battalions offer no unique rules.
  7. For AoS, yes. Unless this means Wardens and Sentinels are going to be 5 models/unit in the new book.
  8. The problem with 1000 points is there sometimes isn’t enough present to deal with 600+ point threats. Balancing would be easy, you just have to make a banlist.
  9. I said it elsewhere, I’ll say it here: A price raise at this time is perfectly fine, considering inflation and raising shipping prices. Five of the last seven raises over the past few years? No, not really. Especially for everyone with the decrease of the BPS compared to the local currency (US mainly). It also stings because with everyone able to get 10-15% off MSRP through online retailers, there’s no indication there needs to be a price rise. This also strikes me as a “Raising payment means more money” moment, which is a bass-ackwards train of thought, especially for a product system that has a lot of people citing “too expensive” as why they don’t buy.
  10. I blame the poor peons who run the inner workings. maybe this one?
  11. I try to collect every army, thus I tend to build my armies very formulaic: Box Sets when available to build the bulk, then 2-3 individual kits to round out a variety, keeping unit sizes to a minimum to keep the overall price down. Helps that I caught a lot of the armies as 8th left for AoS. Something like what you are doing is one of two kinds of lists I’d never do. Metal/Resin models and collecting piecemeal are no-go’s. The other kind of list? A Competitive One 🤣
  12. Die on a Hill Take: The best part of LVO was the Battletome Roadmap they released Monday.
  13. On behalf of those of us Dawi who like would like to get better treatment than those numerous soulless pointy-ears: No real Dwarf fan should ever be asking for Soup like a cowardly rat. You should be asking for MORE STUFF, not less. You're a child of Grungni or Grimnir, act like it.
  14. I subscribe to a similar idea for a reason, and so I ask this question: What is the point of Bloodreavers? (Or Blood Warriors, Kairic Acolytes, Blightkings, or Slaangor Fiendbloods?) Bloodreavers and Khorne-Marked Marauders are the same thing, Thus the stronger of Khorne-marked Marauders or Bloodreavers will always be taken. My solutions: Single God Books have access to some models from StD and BoC, but not the unlimited access they do now (example, Archaon would not be allowed in Single God Books). Slaves would be Chaos United: Consisting only of units from the current Slaves Book, but can take whatever marks they want to buff. Beasts are also only Beasts units, and would not take buffs in the way of marks (you’d just rewrite their scrolls to be better). Their rules are: 1 in 4 units could be Khorne or Slaanesh, and 1 in 4 units could be Tzeentch or Nurgle. This would better reflect Beasts’ distaste for the chaos gods. To the obvious beasts you add: Khorgoraths, Khorngor (Unit with power between Minotaur and Bestigor), Slaangor (Ungor/Gor-Skirmishers), Pestigor (Bestigor, but defensive), Pestigor Mutant (Think Cockatrice/Razorgor sized monster), and Beastlord/Bray-Shaman/Doombull heroes for each God (all of which would be in the Single God Books).
  15. Oh good, that way Fyreslayers can suck KO down into “Ugliest Army” category.
  16. I’m building a massive solo campaign, but most are lead by a generic foot hero (who each have their own plot armor). Without getting too into the lore: Melusai Ironscale leading Daughters Arkanaut Admiral and Warden King leading two Dwarf teams A Grand Council of Greenskin Shamans, which support three armies led by Hero Orcs: Ironjawz, Grots, and a Kruelboy/Troggoth Mix led by a Kruleboss on Troggoth Four Tzeentch heroes with their own agendas A Massive Undead faction with multiple leaders: Wight Kings, Vampires, and all led by a Katakros figure. Kritza leading Skaven (They’re a Vampire Faction, and aligned with the undead, for now…)
  17. I'm going to start by saying that I'm somewhere between a savvy buyer and a whale, so my answers may not apply to everyone else. 1. Prices increasing with each new release. For both Americans and Brits, a 2-3% inflation rate is normal, so not a fan exactly of GW's 5% inflation. I'd say I don't care as long as we don't get more price rises, but it's just inevitable. 2. Rules bloated. It sometimes takes more than 4 books / releases to have all of the rules together. This only applies for tournament players. If you don't want all of that, my suggestion would just be to use warscrolls on the app and utilize (Websites that violate this site's rules to mention, 1 being opinions on the rules and probably legit, and the other being straight up copy/paste from the books and probably not legit) as much as possible. 3. Power level increasing with new releases, leaving older armies behind. *Laughs in new Slaanesh models* Look, if you want to chase the meta and play hardcore at tournaments, do it. But I honestly think you should consider playing Magic or any other video game instead. But in reality, everyone is gonna get an update, and may even get their time in the sun. 4. GW basically neglecting certain factions, which just don't get anything new and up to date. *Laughs in Bretonnian, Nehekharan, and Goat Noises* This has gotten better, since nearly everything was updated in the last three-four years if not twice or more since AoS started. Yes, it sucks to wait, but I'd rather wait five for something new than rebuy books every 1-2 years (This is the real issue of price increases that derives from your first topic, not the literal occasional price increases) 5. Models being locked behind paywalls, or big box sets, for a long period of time. I usually buy the big box sets, but I'm the weird guy who collects every army, and the quickest/cheapest way to do that is via big boxes. I don't like it, but there's zero reason we have to play WYSIWYG. So either just use a stand in or kitbash your own (Gave a new FEC player one of the three Crypt Horror/Flayer sprues I had and told him he could kitbash a pretty cool Archreagent from it. And he did, and then the model came out two months later) 6. FAQ debacle. Rules/points updates are good if we keep it to one-two pages at a time, make smart meta choices, and update sparsely (quarterly at most). Bad if they have to errata large sections of the books. Downright Ugly if they're FAQing rules incorrectly from how it should work or how it's written 7. Massive FOMO. Cursed City and Ork Box was BAD, but the ship has seemingly righted itself since Dominion. I actually give the benefit of the doubt here to GW They aren't implementing a sales tactic, they've just had major stocking and restocking issues since Covid started (Half the Ad Mech and Dark Eldar models, even old ones, were out of stock for the longest time). Now all that said, I think they should offer big boxes year round (Of course, I may not have bought the ones I have if they did, but whatever)
  18. I’m not reading 70 pages of Rumour Thread and their off topic discussion to search for the rules (Will the mods fix this please?). Post them here or I don’t care.
  19. Battletomes for new armies: Fluff that explains who they are, their history, and some mystery. Abilities that reflect the different factions (OBR was a book that didn’t do this well). Artifacts/Abilities: 1/2 that are competitive, 1/2 that are fluffy. Warscrolls that properly reflect the models (balance is something that comes through in the points) Battletome updates for old armies Fluff: One new sentence per paragraph, one new paragraph per page, and a new page of info, and progression of the story beyond just what we already know. Everything else: Fix everything so they play the way they’re supposed to. Skaven Clanrats too strong to take 1000s of them? Give them a nerf
  20. That’s impressive. I’ve been slowly building up myself and should just get to at least 2,000 points each and 100,000 points total soon. Do you have an end goal in mind?
  21. Nah. There have been four rumored Lumineth 'elements' aka. releases: River, Mountain, Wind, and Zenith. My theory has been that the 'River Elves' was Teclis' first attempt to make elves from the souls taken from Slaanesh. But he hated what he came up with, then they got wise and disappeared into the ocean. You know, like how rivers do in real life. Yea, my headcanon is the Idoneth are the River element, and we just have the Zenith to go.
  22. Dude, knock it off with your conspiracy theories. There is no such thing as giant rat-men living in the sewers. You’re scaring the children.
  23. Deep down inside, every IDK player has obsessions that would make Mr Limpet look normal.
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