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gronnelg

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Posts posted by gronnelg

  1. 19.3 ENDLESS SPELLS Q: Do things that increase the range of a caster’s spells also apply to the distance at which an endless spell can be set up from the caster? A: Yes.

    Hello balewind vortex + waprlightning vortex ♥

    Edit: Wait a minute - is balewind vortex no longer usable?

  2. I seem to remember rat ogors having some ability that made them better on the charge - insanely rabid or something? Does anyone know? 

    Edit: oh, and how do acolytes fare in 3.0?

    Edit 2: and plague monks while I'm at it 😛

  3. Guys - the Gnawhole FAQ - it says as long a you have hero WITHIN 6" of the gnawhole and a unit WITHIN 6" of the gnawhole, you can teleport. Not wholly within. An oversight? Pretty big otherwise, right? You could congaline a horde unit over to the hole, and still tunnel through reality. 

  4. 3 hours ago, Skreech Verminking said:

    Warplightning cannons went from okish, to pretty great in the new edition.

    A mortal wound spewing cannon that has the potential to shoot twice a turn, basically means a ton of mortal wounds for the enemy, and as long as you role averagely, it may be still alive  in the same turn.

    Has there been stats changes, or are you refering to the points cost?

  5. On 2/13/2021 at 11:49 AM, Garrac said:

    Hey, long time-hearthbeats skaven fan here! I really like AoS, but I wonder: GW doesn't have any plans-schemes for our furry friends? I would like a lot to buy new miniatures from them :(

    To my knowledge there are no known plans unfortunately. Skaven are pretty awesome as it is though. Although anything new or updated would certainly be welcome.

  6.  

    Hey guys! 
    I'm playing against Slaanesh tomorrow. 

    Here's my list:

    Spoiler

    Allegiance: Skaventide

    Leaders
    Clawlord (100)
    - Mighty Warlord Command Trait: Verminous Valour
    Grey Seer on Screaming Bell (240)
    - General
    - Command Trait: Master of Magic
    - Lore of Ruin: Death Frenzy
    Warlock Bombardier (120)
    - Artefact: Vigordust Injector
    Warlock Engineer (110)

    Battleline
    40 x Clanrats (200)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear
    40 x Stormvermin (400)
    - Halberd

    Units
    6 x Stormfiends (520)
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 2x Shock Gauntlets

    Artillery
    Warp Lightning Cannon (180)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 172
     


    Here's hist list: (Sorry about the botches copy paste. )

    Spoiler

    Allegiance: Slaanesh - Host: Pretenders Host Leaders Keeper of Secrets (380) - General - Shining Aegis - Command Trait: Strength of Goodhood - Artefact: Sliverslash - Host Option: Strongest Alone - Spell: Song of Secrets Great Bray Shaman of Slaanesh (100) Keeper of Secrets (380) - Shining Aegis - Artefact: Pendant of Slaanesh - Spell: Progeny of Damnation The Contorted Epitome (210) - Lore of Slaanesh: Hysterical Frenzy Bladebringer, Herald on Exalted Chariot (220) - Lore of Slaanesh: Hysterical Frenzy Battleline 10 x Ungors of Slaanesh (60) 10 x Ungors of Slaanesh (60) 10 x Ungors of Slaanesh (60) Units 30 x Bestigors of Slaanesh (300) Battalions Depraved Drove (150) Endless Spells / Terrain / CPs Umbral Spellportal (70) Total: 1990 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 110

    Any help? Aside from screening and putting more than 3 inches between the screens and juicy units, what should I be doing?

     

  7. 13 hours ago, Gwendar said:

    100% not necessary at all. I sometimes run 12 with a Bridge but outside of that instance it's never included. I do like to use a Warp-Grinder Team though.. but again, not necessary.

    I've only tried 6 stormfiends twice I believe. And both times I had a hard time getting them into ratling range. Do you typically just rush them forward to get them into range?

  8. 13 minutes ago, Gwendar said:

    Hmm.. tough. I assume you want to keep Thanquol, so the only thing I can think to do is to drop down to 6 Jezzails in order to fit it in. I wouldn't drop the Clawlord since that +1 attack is a huge damage increase for them. You could drop down to 2x20 Clanrats and lose the Bell, but now you have BS immunity problems and less bodies.

    So, other than those choices.. all you can do is drop Thanquol and you would have enough for an AW (or Engineer of your choice) and a Screaming Bell if you so desire. Thanquol is a threat in his own right though, so that's obviously something to consider.

    Yeah, I want to keep Thanquol to be able to cast death frenzy with +2, and horde clearing. It's a tough choice though. Going down to 6 jezzails feels like it would make them much less of a threat. Do you think it would be worth it, for that extra engineer? 
    And yeah, I would rather keep the bell. 

  9. Hey guys! I previously posted this list, which I really like on paper (haven't gotten to try it yet though). However, I am very scared of having only one engineer, as 5 wounds at 5+ is super easy to snipe, and would really hurt my list. So I'm wondering if I could somehow squeeze in a 2nd engineer. 
    Alternativly, how would you change this list? 
    The goal is an all-round tournament list.

    Spoiler

    Allegiance: Skaventide

    Leaders
    Clawlord (100)
    - Mighty Warlord Command Trait: Verminous Valour
    Thanquol on Boneripper (390)
    - 4 Warpfire Projectors
    - Lore of Ruin: Death Frenzy
    Warlock Bombardier (120)
    - General
    - Command Trait: Deranged Inventor
    - Artefact: Vigordust Injector
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!

    Battleline
    40 x Clanrats (200)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear
    40 x Stormvermin (400)
    - Halberd

    Units
    20 x Skryre Acolytes (200)

    Artillery
    Warplock Jezzails (420)

    Endless Spells / Terrain / CPs
    Bell of Doom (40)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 161

     

  10. I made a list I really like. I need help with artefacts and traits for the  bombardier and clawlord though.
    I'm not sure what to give to whom. Deranged inventor would make the jezzails more versatile, as they could move without losing the RR to hit (MMMWP is for the acolytes). It's utility is arguably circumstancial though. Vigourdust injector could work on the acolytes I guess?
    Vigourdust + verminous valor ( it's a really important hero after all). Also what do you think about bomabrdier vs engineer in this case? MMMWP is reserved for the acolytes after all...

    The clawlord is primarly there to buff the SV, but what about brutal fury + things bane combo?
     

     

    Spoiler

    Allegiance: Skaventide

    Leaders
    Clawlord (100)
    - Mighty Warlord Command Trait: Verminous Valour
    Thanquol on Boneripper (390)
    - 4 Warpfire Projectors
    - Lore of Ruin: Death Frenzy
    Warlock Engineer (110)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!

    Battleline
    40 x Clanrats (200)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear
    40 x Stormvermin (400)
    - Halberd

    Units
    20 x Skryre Acolytes (200)

    Artillery
    Warplock Jezzails (420)

    Endless Spells / Terrain / CPs
    Bell of Doom (40)

    Total: 1980 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 161

     

  11. 18 hours ago, Verminlord said:

    Unfortunately he cannot be used in tournament/matched play.

    I have one too, and though I didn't use him often, it's a great model that filled a mounted tanky verminus support role that now no longer exists.

    You can of course use him in your casual games though, or run him as a hellpit abomination.

    Is that new since GHB 2020?

  12. 20 hours ago, Verminlord said:

    Can we talk night runners?

    2d6 pregame movement. 80 for 10, 280 for 40. Negligible attacks.

    Anyone use these and if so, whats your strat?

    Theoretically they could let us deploy more aggressively bc we have a screen we can push out past our territory, possibly even deny objectives and slow down alphas if opponant wants 1st turn.

    I was waiting for the horrendous old sculpts to be updated but I recently saw an easy headswap conversion using plague monk heads and shieldless clanrats that doesn't look too shabby.

    Ooooh! I like that conversion idea!

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