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gronnelg

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Blog Comments posted by gronnelg

  1. 5 hours ago, Gwendar said:

    Thanks, and yeah I do too so it'll probably stay just for those moments. 9 Jezzails are definitely great for their points.. they can wipe\cripple elite units and are always a threat to monsters and squishy heroes.. and the fact they don't need buffs at all makes them more convincing to use; 1 less point of failure. Speaking of points of failure, that's why I really liked the HPA despite it not getting to do anything 2nd game... I don't need Death Frenzy around and hope it goes off and it can also act solely on it's own like the Jezzails.

    I wasn't sure how I would feel about not having a Bell or VL, but I don't think either is necessary. This list puts all the power in the units themselves and you have the minimum needed to get by. I mean, I don't need the Grey Seer but I would generally rather have Skitterleap available than another Engineer\AW but that could change.

    Yeah. The engineers are only there to buff the fiends right? And occasionally jezzails in a pinch. So a Grey seer is way better than a third engineer. 

  2. Thanks for a great battle report!
    Personally I would be terrified of using your list. It feels so frail in a way. Like you don't have any hammer units (well... Except for the hero killing corruptor).  Would you say that on average you can offset this by doing enough damage with spells?
    I guess you also have quite a bit movement control with some of those endless spells, and the warpseer spell.

  3. Well I finally had to make an account... Enough lurking.

    So, first of, great series man! Appreciate the effort!
    I think this is my preferred of your posts so far.
    Especially the relationship between beatdown /control (though I would have preferred terms such as Aggressive and defensiv), and risk taking. Great stuff! Hope to see more of it!

    I would like to give you some constructive criticism though.
    I think some of your desertations can get a bit too abstract, in the sense that I feels to far removed from the actual play. Especially the 3rd post felt almost like a was reading about physics, rather than AoS.
    So I guess that's my input: make it more accessible, and less abstract.

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