Are you sure the Damage is 3,5 for the wlc unbuffed? Since It is not "just" 1d6 you have the chance og getting 0 mw (you roll a 6 with the first dice and then 0 6 with your next)
Therefore there are 7 outcomes and not 6 as normal. Without having done the math i Think the Damage is lower
I really wanna knowhow the math on WLC vs Jezzails.
I got a 1000 list to make in a Coop match. I Play with dok so the idea is that i supply the ranged and mw from spells.
So far i got a Skyre list with 2 bombardier, 1 doomwheel, 2x20 clanrats and 1 wlc. I could go another doomwheel of some Jezzails. However the points dont match Up as i would like 6 Jezzails and the list then comes to 1060.
Hey guys. Just started aos and og ofcause i went for the right army - the good natured og loving rats.
So i just had a 2 k fight with a Friend. The idea was to bring the hardest list we could.
I did 2 battalions with 2 furnace 2x40 monk 1x 30 monks and 2x10 to protect and push the furnace. Furthermore 1 corrupter and 3 priests. The idea was to turtle and survive the Alpha strike (My Friend plays sylvanith, lots of kurnith and that big durthu guy).
He started and killed the 30 rats, loosing 2 kurnith hunters in doing so.
My 2x40 ran in with thier d***s flooping around (the rat way) and killed around 800-1000 point. He called It after that.
My question is why the dear rats is not placed Better in tournements? With 3 attacks in charge plus 1 from warlord we get 4 with reoll hit and with Prayer or one time priest we get reroll wounds aswell. When a rat dies There is both mw and the get to hit. This is damn ugly to fight. Few enjoy having to make 50+ saves some with -1
I ser the problem is that It is a bit og a slow army in that they need to be within 13 inch og the furnace but still.
What weekness am i Missing?