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TheBluMnM

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  1. The list is stuck for this round (I brought my army with me to the office), but I could always consider changes for next round! Also I could switch up artifacts or Spell Lores. Also I typically summon 10 ghouls, 3 horrors and 3 flayers (for some mobile speedbump response)
  2. Hey my fellow kings! I have a game against a nighthaunt player tonight in our AoS league (never played against them) and I'm a little nervous about the game. We're in Shyish with Life Leeching as the feature (good for both of us). The battleplan is Gifts from the Heavens. This is the list I'm taking, but what are your recommendations on how to use it? Normally I don't mind going into a game a little unsteady, but this player is notoriously good and we're getting close to playoffs: Allegiance: Flesh Eater Courts- Grand Court: Court of Delusion - The Feast DayMortal Realm: GhurLeadersAbhorrant Ghoul King on Royal Terrorgheist (400)- Artefact: Gryph-feather Charm - Lore of Madness: Blood Feast- Mount Trait: Gruesome BiteAbhorrant Ghoul King on Royal Terrorgheist (400)- Lore of Madness: Spectral Host- Mount Trait: Gruesome BiteAbhorrant Ghoul King (140)- Artefact: The Dermal Robe - Lore of Madness: Deranged TransformationCrypt Ghast Courtier (60)Crypt Haunter Courtier (120)- General- Trait: Cruel Taskmaster Battleline20 x Crypt Ghouls (200)3 x Crypt Horrors (160)6 x Crypt Horrors (320)BattalionsAbattoir (120)Total: 1920 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 100 I know that the horrors not having rend plays to my benefit for NH, and the high damage characteristic is also going to help. Any bravery hijinks I usually rely on won't do much ( I usually run Grim Garland on one GKoTG). My list is pretty much set based on my collection, so it all comes down to how I play it. Help!
  3. Ok awesome! Yea a unit that does nothing is as good as dead, so it's win-win. Cheers Skreech! You truly are the wisest-sneakiest of all the great horned rat's children.
  4. Hey all, my question got abandoned at the bottom of the last page so I'm just going to repost it: Does remaining stationery within 1" on a gnawhole trigger the damage effect? I saw in a battle report where the opponent placed a unit directly ON a gnawhole to stop anything from coming through and left it there. Does staying still constitute ending a move?
  5. Hey, just have a quick question that I had about gnawholes that also came up in a battle report I watched. Does a unit count as having ended a move if it remained stationary within 1" of a gnawhole? In the battle report, the opponent had planted a unit of spawn ON the gnawhole to prevent stuff from coming through and didn't move them. I didn't see it in the Skaventide FAQ, but maybe its a core rules question about what constitutes ending a move? Has anyone else run into this?
  6. @Cullen rothery yea I agree with Skreech - putting two of the rats you get with the plague monks on a 25mm makes for a good looking blob of giant rats. It cuts how many you get in half, but I think it looks better than single rats on such a comparatively big base.
  7. Uh... that's some weird formatting. And I can't edit my post for some reason. My apologies.
  8. Well that will really hamper the army though. Unless you convert clanrats into weapon teams, jezzails, and acolytes. Which is of course feasible, just that you'll need a bunch of clanrats and spare parts. Yea lots of that in this army, unfortunately. I've found you can convert the IoB Warpfire team into Rattling Gunners (any sort of rotor cannon) or the grinders (using the weird Hell Pit mouth) pretty easily, but those IoB teams go for a premium.
  9. Do you find the 6's dealing 1 MW means you lose some of the value from taking the SoJ for extra damage? Not really an issue?
  10. I haven't done a deep dive on the rules yet, but is there any reason you're using a corruptor for character sniping rather than a deceiver? the bonus chance at great plagues is a pretty good bonus I get, but just wanted insight on your mileage.
  11. Hey-hi fellow schemers, Just a question about Rat Ogres and Warpfire guns - does anyone suggest outfitting 1/2 of the models with the gun, or is it a waste of time/bits since usually you want to advance with them in the movement phase?
  12. Hey All! Quick question - I have 5 of the warpfire thrower teams from the IoB kit, and I want to convert some to Ratling Gunners for a little bit of list diversity. I know it will vary from list to list, but IN GENERAL would you guys recommend I have 2 Warpfire and 3 Gunners, or 3 Warpfire and 2 Gunners? I don't have plans to convert Jezzails at the moment, so RG would make up most of my long range fire support (Not including a WLC) Thanks!
  13. Wow. I thought it was powerful once per battle round, but now it's crazy! Thanks - I'm still pretty new to the rules, so when I see something powerful, I assume I'm doing it wrong 😂
  14. Hey guys - this may be a dumb question, but does the Feast Day delusion let me Feeding Frenzy for free once in my turn and the opponents turn? I've been doing it once per game turn, but in AoS that's usually referred to as the battle round. Using Feeding Frenzy twice as often as I have been seems insane, but the delusion states "Once per turn".
  15. Thanks guys! Yea GKoTG seems like a real hard hitter, but looking at him in isolation removes the surrounding factors of lackluster magic, shooting, price, and the squishier parts of the army. I'll keep all that in mind and try to remind my opponents that he's a linchpin unit to an army that will falter without him.
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