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Royal_Assassin

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About Royal_Assassin

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    Liberator
  1. Royal_Assassin

    Nighthaunt Army List

    I like this list. I'd probably drop the chain guard battalion and use the savings to upgrade the 10x grimghasts to 6x spirit hosts. I find my guardian tends to go down from ballista fire before the chainwrasps ever get touched. So unless you are counting on the extra CP and artifact for something, it might not be worth it. Here is my list: LEADERS Vampire Lord (140) - Flying Horror Lady Olynder, Mortarch of Grief (240) -General - Lore of the Underworlds : Spectral Tether Reikenor the Grimhailer (180) - Lore of the Underworlds : Lifestealer Guardian of Souls with Nightmare Lantern (140) - Lore of the Underworlds : Shademist - Infernal Lantern (Artefact) : Beacon of Nagashizzar UNITS: 2 x Morghast Archai (220) - Spirit Halberds 30 x Grimghast Reapers (360) 10 x Bladegheist Revenants (180) 6 x Spirit Hosts (240) 40 x Chainrasp Horde (280) ENDLESS SPELLS: Quicksilver Swords (20) Explanation: Chainrasps are the anvil and start with the morghasts, vampire lord, Guardian of souls and Olynder on the board. The Grimghasts, Bladegheists, Spirit Hosts and Reikenor start in the underworld. Olynder starts on the board to keep the guardian of souls (or herself) alive with spectral tether, and debuff the enemy anvil with grief stricken. Guardian of souls babysits the chainrasps with spectral lure boosted to 1d6+3 by the artifact. The vampire lord helps keep the chainrasps topped off and provides a little front line punch. The chainrasp blob is not a solid block. But rather has a hole in the middle of it like a smooshed donut. In the hole are Olynder, the guardian, and the archai. The archai are in the hole closest to the enemy and use their 2 inch reach to hit the front line over the heads of the chainrasps. Having olynder and the guardian in the hole protects them from deep strike cog charges (as well as giving them the lookout sir bonus). I drop Reikenor on isolated targets of opportunity (such as objectives on maps where heroes/wizards do the deed). The spirit hosts are dropped on high save enemy heroes (usually their rear line on turn one) since most of their damage is mortal wounds. The bladegheists usually join the spirit hosts in the assault on the enemy rear, attacking the more squishy heroes. Finally, the grimghasts are usually dropped on a 5+ model filler battleline unit that the enemy thought was safely camping on a rear objective (often with reikenor supporting). If the enemy has all their forces concentrated in one blob, the grimghasts usually join the assault.
  2. Royal_Assassin

    Nighthaunt Army List

    I like this list. I'd probably drop the chain guard battalion and use the savings to upgrade the 10x grimghasts to 6x spirit hosts. I find my guardian tends to go down from ballista fire before the chainwrasps ever get touched. So unless you are counting on the extra CP and artifact for something, it might not be worth it.
  3. Royal_Assassin

    Vampire Lord Chalice Additions

    Hello all, I'm new to Age of Sigmar and was hoping for some help with the Vampire Lord Chalices of blood. I just got this guy (winged vampire lord): https://www.games-workshop.com/en-US/Winged-Vampire-Lord And I noticed he does not have a chalice of blood. I've seen from other FAQs that you can add one to his model to get the benefit of the chalice, but I had some questions about how to get one/what counts for matched play. I see my VLoZD has one on his belt, but I don't want to handicap him and it seems a waste to buy that chick vampire lord just to chop the goblet out of her hand and give it to the winged guy. I was thinking of two options: 1. Use a dremel to carve a goblet out of leftover sprue. Or 2. I have some leftover stormcast heads that seem the perfect size to craft into a goblet with a dremel (not to mention that would be nice and fluffy/cool for a vampire lord to make a goblet out of a defeated foe's skull). Would either of those ideas work for matched play?
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