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Televiper11

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Everything posted by Televiper11

  1. You succinctly summarized all the mistake I made in that game. Best hope I haven’t learned from them tonight versus your Fyreslayers
  2. Totally agree. Rather than a new release, SCE just need a WS, rules, & keyword revamp. Many armies have went an edition cycle now without new models and SCE is fine for 3.0 with some tweaks. My only caveat is that if GW made a plastic Sigmar model for 3.0 to lead SCE, that would be okay.
  3. New Battletomes often come with new model releases.
  4. Nope but a new edition increases the likelihood
  5. Again, I’m utterly agnostic. To my experience, no two games of AoS are ever quite the same and GW has made an effort each year to improve their battleplans, with GHB 2020 being particularly excellent in that regard. I would like more battleplans that have a variety of “objectives” and not just holding a space, for example objectives along the lines of their previous Hidden Agendas, so that we can further vary the outcome. For example, for each round that your General is alive gain escalating VP. To me, no single battle should be judged by the remaining models on the table. Yes, it’s nice to have survivors; being tabled isn’t fun but I’m glad it’s part of the game. I ate my fair share of humiliating defeats in that regard, particularly my first year but I learned from it. AoS as a game should be, and is, fun but not each individual battle can be. As a player I like to play though, once I see I have no path to VP victory, I start setting my own goals. That said, if it’s late or time is short, I will concede early.
  6. Wishlisting: More useful battalions for CoS and new cities New plastics for Seraphon, Skaven, Beasts Of Chaos Chaos Undivided for StD w/Belakor (in plastic) as General option Updated Gloomspite tome that integrates the new White Dwarf rules Duardin United Battletome that includes Dispossessed Beasts Of Chaos new tome including the god-marked models New models/units for Ironjawz & Bonesplitterz
  7. https://www.warhammer-community.com/2021/02/05/the-evolution-of-the-beastmen/
  8. I’ve always struggled with taking a MW off a to-hit roll rather than a to-wound roll. Shouldn’t the wound roll determine if the wound is mortal or not?
  9. If GW revamps Path To Glory to be more like 40K Crusade, I think that would make many people happy, in terms of how games play.
  10. I am utterly agnostic. My first year of playing a very underpowered army, I was disheartened to see the rate at which my models vacated the table. It was certainly humbling; but it also forced me to adapt. As I've improved as a player, I've learned to enjoy the diverse variety of outcomes AoS provides, from being tabled T2 to duking it out til T5. While I never played WHFB, from my observations of that game, it seemed like a total slog, highly repetitive. I've played very few games of AoS that were similar to each other. One caveat is that I'm only a casual painter and fully own-up to buying painted models/units as suits me. I'd estimate having only painted 1/3 of my stuff myself, so I am less invested on that scale, in terms of model removal. I do get why it bothers the more dedicated hobby-ers. I do think AoS could use an overhaul in terms of a) the amount of MW spam & b) a standardization of reach/rend/dmg for shooting & melee. There are also too many shrug saves and not enough Battleshock -- all intentional, I think, by GW, to speed the game up. I would rather they dial that stuff back, crank up the points, and get back to a smaller footprint game.
  11. BoC are highly underrated on the table, imo.
  12. Anyone have any good Razorgor proxy ideas? I was thinking of using Gorebeasts.
  13. On a snarky note, we know GW wants to speed the game up so maybe broken shooting is how they envision it 😉
  14. You’re right, I don’t normally face net lists. Only a sliver of those who play Warhammer do. But I have faced many magic & shooting strong armies like Tzeentch, Skaven, & CoS. Should those things be nerfed? Yes. Does it mean double turns are unviable as a mechanic? No.
  15. Magic can be scary but I also find that outside a few super-casters, magic only goes off about 50% of the time, and that’s before unbind. It’s also easy to keep squishy Heroes out of most spell ranges. I screen for shooting with expendable chaff units whenever I can. Yeah, the new Lumineth rule is a bummer abs Soulscream Bridge is annoying but generally, I find you can weather a double turn of shooting if you’ve prepared yourself for it. If I don’t have a low drop army, I always set-up and prep to be double turned.
  16. Grotbag Scuttlers, perhaps? The bottom of a ship with Duardin trophies dangling off?
  17. As someone who lost dozens of games in my first year playing, rarely was the double-turn the sole reason. Getting double turned on def sucks as a new player but then getting to do it yourself can really teach you how to maximize your army, as well as how to defend against the double turn. And the latter is the key take-away: I stopped losing when I started learning how to screen properly and use my movement to create charge threat bubbles to prevent absorbing too much dmg on a double turn. I think it’s a great mechanic and I hope they don’t get rid of it
  18. I’d love to see a battalion for hunting packs of Centigors, Razorgors & Chaos Hounds — all with new plastic kits, natch! Would make a great battlebox, GW, especially with a new, named Centigor hero.
  19. Our Ambush ability should mimic Living City. We should be a premier Ambush army. The Darkwalker redeploy should also be standard.
  20. Most of the traditional forest range of BoC is still resin or metal; the aesthetic is Old World and we see that aesthetic slowly getting squatted or replaced. New plastics are god specific and that will continue. I could see BoC as a separate army going away, maybe the generics being absorbed into StD.
  21. I fear BoC’s days as an army are numbered.
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