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Fulkes

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Posts posted by Fulkes

  1. 39 minutes ago, Skreech Verminking said:

    Yeah, I was almost at that point where I really wanted to by myself one of these guys, but for some reason FW just choose to discontinue the mode instead, such a waste of a great looking models.

    it is even better looking than the badly made khorne dragon.

    just a shame, that he had to go

    FW seems to be shifting to focusing on HH, TOW, and specialist games. Seems like the long term goal will be to move 40k and AoS entirely to the main studio.

  2. 15 hours ago, Clan's Cynic said:

    What we now know as the Mortal Realms would be 'bubble dimensions' and armies would fight when they bumped into one another.

    If I remember the person who said this was right about most of the other "WHFB is being replaced with AoS" information.

    Lorewise it still works. The realms are all seperate from each other and thanks to the end times we know that the warp contains countless seperate universes in little bubbles of reality.

    So they were probably leading off that and made some assumptions.

  3. 6 minutes ago, sandlemad said:

    Oh definitely. Primaris offered something like a clean slate in that regard, it's just when GW keeps putting out new variations on Malibu Stacey with a new hat "primaris infantryman with bolter" it makes me wish they'd put some of that energy into something fresher, you know? In fairness most 2019/20 AoS stuff was a lot fresher than what was coming out for 40k so it's not the worst.

    I think GW is trying to take a lot of things out of the boxes they're in so they have more creative room to expand model lines without being stuck just remaking kits. Marines are just getting the bulk of it since they're replacing the old Marines with completely new ones to break the most conventions all at once.

    • Like 1
  4. 16 minutes ago, sandlemad said:

    There's some cases where I agree with the sentiment. When we have primaris intercessors for 40k, the addition of heavy intercessors, reivers with carbines, incursors, infiltrators... all power armoured space marines with bolters filling the same function and with almost interchangeable names (as well as butting up against the role of veteran intercessors, tactical marines, sternguard veterans), it feels like it's just padding. The illusion of options, minimal creativity, lots of units doing almost the same thing.

    It'd be a stretch to say it hurts but when you think of all the design effort and resources that went into that that could have gone into, I dunno, fyreslayers (😉), it's rather irritating. That's a 40k issue in general though and it's pretty wild to turn that into "actually it's good that fyreslayers have only one kind of unit instead of being fleshed out to even the level of ironjawz or FEC".

    I'd argue the things bumping into the Firstborn is because they're eventually going to replace the Firstborn. They at least give some playstyle differences, but that's not really completely relevant to the AoS.

    I do feel like Fyreslayers were rushed out and made on a much too limited resource pool, but that's just my assumption.

  5. Exactly. I like the "quarrel of gods" aspect of the setting, but inside of that it just feels like the setting doesn't really let some factions (namely the death ones) really explore the servants of the gods and their own schemes in a meaningful manner.

    Then again I also feel like Death just needs more in general than Shyish to work with. It's a good foundation, but I want to know how the realms change and shape the death armies since they so often rely on the inhabitants of the realms to create their forces.

    Like what does a Death army from the Realm of Life look like? How about the Realm of Metal?

    I admit some biases of my own as I say this since I've started work on a Nighthaunt army (who is a faction that strangely lacks any sort of sub-faction rules) so it's a bit more front and center in my brain on how this can spin out further.

    • Like 1
  6. Colorwise I'd argue for Fyreslayer Flesh which is a ruddier color for skin, and bronze for the helms, but then you're pushing the entire model into the orange spectrum which is a problem in and of itself. Monochromatic schemes can work but it's a real pain to make an army of them easilly readable.

    As for unity on the table top, I can respect that, but it really depends on the army. If the army is a traditional military force (like the Lumineth, or Chaos Warriors) then similar arms and armour just make sense. But the Fyreslayers are continuing the traditions of the Old World Slayers, at least visually, which moves them from being a purely identical force in my book.

    Some more variety in axe designs, some different manners in how they braid beards, proper running, leaping and attacking poses, as well as different styled helms with various plumes would have done a lot for the army. As it stands though they're very same-same and not very high energy, which feels counter to the Slayer name. It just feels like they made only a small handful of resources for the army and were then forced to use them for the entire army without making anything new, which is honestly where I think most of us hit a wall with the faction: it doesn't feel like a lodge of hundreds of unique dwarves who get hopped up on magic runes and booze before blitzing into battle, it's a slow methodical brick army that is one guy and his hundred near identical cousins, plus maybe a big lizard.

    Of course that's not touch on the goofier poses like the two axe guy balanced on the balls feet like he just nearly tripped but caught himself.

    • Like 2
  7. 12 minutes ago, The Brotherhood of Necros said:

    I thought it was very clever now he was portrayed in Undying King. To use a real-world analogy, he almost came across as senile. His consciousness seemed to have become so fractured as a) a result of his defeat at Archaon’s hands and b) actually having become fractured across all the untold billions of dead things in his Realm that he seemed to be losing himself. (In being ‘All’, I got the impression that he is sliding dangerously close to being ‘Nothing’, if that makes sense, edging towards becoming Death itself at the risk of himself.)

    He frequently seemed scattered or stretched thin across his undead minions, like an impossibly powerful thing dispersed to the wind, and when he does recall who he is, it read to me almost like he was remembering parts of himself, or moments in time, but not the sum whole. As a result, he often came across as confused and distracted. Imagine someone who has forgotten they have just introduced themselves and goes through the motions again, and again, except they’re a megalomaniac, near omnipotent Lord of Death... 

    I liked it because as has been called out in this thread a few times, it worked to ‘rein him in’, in this instance enough that the events of the book could unfold with him just turning around on page two and eliminating everything. I also thought it made an interested parallel between him and his Mortarchs. Nagash is All but like his servants (or all Undead things I suppose) he is also a shadow of himself, an echo. Not in power level but in terms of the person inside. It also really shone a light on why the Mortarchs were needed. Centuries might pass in which Nagash is non-corporeal, a fell spirit, disembodied, passing like a whisper or a tickle through the innumerable dead as he scours the realm. His Mortarchs are essential for maintaining order in that time, and in some cases (as is seen in the book) for ‘focusing’ Nagash when he is needed most and helping to remind him who he is. (To go back to my senility analogy, at times, I felt Arkhan could almost have been his ‘carer’.) 

    I felt this representation of him was really nuanced and opened up lots of doors for Death, particularly as (to my mind, at least) it did give an element of fragility to the hierarchy of Death. Nagash is All and that’s undisputed but it’s also sort of his undoing because he came across as losing himself along the way, leaving open some tantalising opportunities (and large gaps in time) for other fragments of Death with self-awareness (however artificial or imagined!) like the vampires to play their cards and make their moves and do their thing. 

    This turned into a bit of an essay — apologies!

    That was beautifully explained for someone like me who hasn't dug into the AoS books and now we just need to see that more on the table as a whole. At the very least it'd let the armies and Mortarchs feel more important than they currently do.

  8. I really struggled on this thread topic for a few days, and I'm really lukewarm on them and it bothers me. I love the lore, and the art is fantastic, but the rules and the models leave me a bit lukewarm.

    The big rules issue for me is that it's an army of barely clothed berserkers hopped up on magic runes but they move the same as a normal Duardin wearing plate armour. Like at least give them a 5" movement. I get they have short legs, but they should at least be able to jog faster than a normal Duardin for crying out loud.

    The models bother me for a different reason. The units feel so identical that it's hard to tell them apart. If there was at least a little extra on the models (like different helm designs) that made them stand out from each other beyond what weapon they're carrying it'd help, but the silhouettes are so identical it just all blurs together. They don't really have the amount of dynamic movement you'd expect for something with the "slayer" name.

    So basically there is a rules thing that bothers me, and a model design thing that bothers me (beyond some of the perfectly symmetrical models) that just makes the army come up a bit short.

  9. 14 minutes ago, Thamalys said:

    It depends on what sort of lists/play styles you have in mind (and whether you are the competitive type as well),  but I’d say that - overall - another Soul Wars box is probably not one of the best ways forward for you (or indeed for most people who are seeking to expand their initial NH collection). This is because:

    • You’re going to be getting more Glaivewraith Stalkers - one of the worst units in the entire game. Seriously.
    • You now have 4 Grimghast Reapers. With an additional box you’ll get up to 8 - still not enough to field the minimum sized unit if 10. Years after, I’m still annoyed by this frankly silly choice (i.e. packaging four Reapers)  by GW.
    • Two Lord Executioners are very rarely seen. There’s one battalion that sort of works, but it’s a weird niche and, in my opinion, it was never good. Having two of the other characters, though, us not a bad thing!

    If you have quite a few characters already, you’re probably better off by getting some units separately. Chainrasps are good, but you need a LOT of them to make them work in Nighthaunts. Spirit Hosts and Grimghast Reapers are two favourites of mine as battle line choices. Hexwraiths never worked for me but people are now using them quite a lot, particularly because of the Dolorous Guard Battalion. You probably want some Bladegheist Revenants or Dreadscythe Harridans as well. Lady Olynder is a piece every NH player should have IMHO.

    Hope that helps - happy to be more precise if you have some other indications as to what you have in mind in terms if future lists.

    Thanks for the heads up! I've got no specific plans so far. I chose Nighthaunt over IDK for my new year, new hobby resolution as something I can reasonably get back into painting with and other than wanting grumpy ol' Kurdoss and the Black Coach I've got no real plans on how I want to run the army yet. I think I might just go for the wide collection approach so even if the rules change I have options.

    • Like 1
  10. So I picked up Soul Wars today, should my next purchase (other than some characters as I've got one of most of them as well) after this box be another Soul Wars, one of the smaller boxes, or should I be looking at something else?

  11. Easiest easy to fix death is to break Nagash. Put him in a state where his control isn't complete. 

    Maybe he's lost more of his mind than he thought when the End Times happened and those holes in his memory are a symptom of his control being less than 100%.

    We just need more going on in death because Nagash is either a bit underwhelming as a god on the table or he's not as strong as he could be (may be his many setbacks could be blamed).

    • Like 7
    • Confused 1
  12. 57 minutes ago, Beastmaster said:

    The old skeletons are not very piratey either (though still the best skeletons on the market IMO). And grave guard & co. do have a distinctive transsylvanian look.

    Seems they’ll have to stay in classic gothic territory then.

    I think Sinbad would disagree about skeletons not being fit.

    • Haha 1
  13. Plastics and digital sculpt have surpassed what hand sculpted resin can do. Don't get me wrong, I love some of their sculpts, but so many of them are more than a decade old and have aged poorly, but even the new stuff isn't beyond what plastic can do.

  14. 37 minutes ago, Overread said:

    40K is more stable and they just released a new book for the rules for the 40K models. AoS hasn't even had one printed book just the free online one. AoS is clearly being either phased out or totally redesigned and sadly I think its more the former though I'd love the latter to be true. 

    I do think both are setting a shortfall of new models as FW is shifting more toward the specialist games which are marketed and sold through main GW so most people don't "see" them as Forgeworld products (even though FW sells a lot of parts for them through FW)

    FW isn't handling 40k's rules, the 40k rules team is. And they haven't had a new model for 40k from FW since the Astratues around the launch of 8th. Since then anything they got to use were things from the HH.

  15. The more I look back at what FW has done over the last several years, the more I think it looks like they're phasing out AoS and 40k models and eventually will be focused on the side game stuff instead.

    That said, with modern plastics, GW could do a dang good re-imaging of Chaos Dwarves as proper faction, and I have my fingers crossed they do something with them in plastic.

  16. 1 hour ago, Kronos said:

    Saw this on facebook, bummed me out real bad. Literally all they need to do keep the line alive is release a new weapon set or head set, or even a new model. 
     

    And As I’ve heard before, Tamurkhan, the plague ogres, fimir, trolls and even the merwyrm could have all been repurposed as a new Swamp type force for Chaos with various allegiances. But instead of characterful models  and detailed monster for fantasy we get - BC375DFF-B9E6-412F-B434-38E7E3BB84F5.jpeg.0dc6e2ea710d8f48fb9e2f504c9b92a6.jpeg

     

     

     

    Uri V here doesn’t hold a candle to Drazhoath.

    He's a Black Library model tied to a character whose one of the more popular 40k characters (and has beena round for decades), so it affects nothing for regular releases.

    The hair sculpt is a bit of a miss but I'm not sure how you're supposed to sculpt a fade.

    • Like 1
  17. Just now, zilberfrid said:

    You know, I just realised a sad thing for the beastmen:

    We had a new minotaur, but it's Lumineth.

    Now we have yet another... Head, as trophy with the anniversary model.

    Though the Slaangors do make up for it.

    Shows they're at least making assets that can be brought into an update for the army in the future.

    • Haha 2
  18. 5 minutes ago, Eldarain said:

    Perhaps it's because I'm burnt out on horde armies but I'd love a zombie faction that was all 60mm+ bases. Different "swarms" of zombies, giant amalgamations of the dead, Monsters stitched together like the Skaven beast. A Deadapult that inflicts damage and deep strikes zombies around the table.

    And 100% behind @Kramer idea of having all the other races present in the sculpts. That's bothered me since 5th.

    So more Blood Bowl Flesh Golems and less generic zombies?

    I'd be down for that.

    01.webp

    • Like 1
  19. I've been thinking about what's wrong with Teclis and I think it's because something is missing from the model: namely the magic.

    He looks like he's channelling so much magical energy that it's lifting him into the air, but the paint job doesn't sell that and there is nothing around him to help sell the sensation (like Nagash's swirling books, or the Prime's magic-nado).

    It's a techically well executed model, but that lack of visual to show he's channelling magic (say by making his eyes, open hand and end of staff look like they're glowing with power) lets the concept down.

    • Like 2
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