Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

CaptainSoup

Members
  • Content Count

    249
  • Joined

  • Last visited

Community Reputation

133 Celestant-Prime

About CaptainSoup

  • Rank
    Protector

Recent Profile Visitors

131 profile views
  1. CaptainSoup

    How do you play open/casual?

    I wish I could put some real input on this thread. Unfortunately my area plays purely competitive or in a competitive mindset (not to mention it leans pretty heavy into 40k more than AoS which pushes competitive even more). In what "casual" gameplay that I've ever experienced would be using the open war cards. While some games could lead to some really one sided games due to lack of the draw, other games become real nail biter which can be really fun. I've never really played any narrative or open play games before but I would love to hear people's stories and experiences. Maybe that way I can start believing that people actually play those games modes lol. I would also be curious if people are in the same slump as I am and yearn for the casual gameplay experience.
  2. CaptainSoup

    AoS 2 - Grand Host of Nagash Discussion

    That would break one of the Rules of One. A roll that was generated from an ability cannot generate another roll.
  3. CaptainSoup

    AoS 2 - Grand Host of Nagash Discussion

    It seems like the effects can stack with one another. You roll your first set of dice, get a 6 so you deal a MW and roll an additional dice. This is mainly because they are one, different abilites entirely and two, the first 6 roll you make first is still a hit you just deal MW instead of wounding. If that second roll is also a six then you get to deal another MW then that's it. This is my thought process on it anyway.
  4. CaptainSoup

    Disheartened about the current stance on Elves

    I'm not sure but I would guess its just a matter of re-boxing those said unit boxes. It is somewhat strange that they haven't re-boxed/made more of these models yet to provide them with round bases, but on the other hand they only until last year re-boxed the Gutbusters and there is no updates in sight for them yet so who knows.
  5. CaptainSoup

    Need help building 1000p fyreslayer and other newb questions :)

    Greetings and welcome to Age of Sigmar! We have a dedicated thread for Fyreslayers and you are more than welcome to post your questions and input there as well as get more detailed answers to your questions: https://www.tga.community/forums/topic/18315-aos-2-fyreslayers-discussion/ To help answer your questions though, it can be boiled down into these points: The way modern Fyreslayers are built for 1000 points is the same as if you were building a 2000 point army and that is to build around your Vulkite Beserkers. They are the bread, butter, meat, and potatoes of your army and you want to buff them as much as possible. This is where your heroes and Magmadroths come in. Each hero and the few that ride Magmadroths are meant to buff your army. Each hero/Magmadroth has their own set of abilities which provide different buffs for your other units in your army. With this people can create different combos of buffs depending on which hero they put into their army. To be clear and to answer your question directly, the difference betweens a runesmiter and one of a Magmadroth aside from points are the buffs they give out. Lastly, and to really drive the point home, Magmadroths are not an army destroying masses of scales. You do not want to rush one in to kill things, you want them to stay alive and stick closely behind your Vulkite Beserkers so they can stay buffed. I hope this helps. Fyreslayers aren't the strongest army around, but they are very thematic and hard to take off the table. So stick to objectives and enjoy your time in the Mortal Realms!
  6. CaptainSoup

    Disheartened about the current stance on Elves

    This story sounds like another case of betting on the wrong horse army, a story that's been told since the day AoS started pushing out battletomes. It really sucks to invest so much on an old fantasy army only to never get proper support for them in the new system. If it's any consolation, you are definitely not the only one who has been put in this scenario and your only hope is to either count-as as @Azamar said and stitch together something or hope GW creates a new battletome that sweeps your models up like LoN or the new Grots book. I wish you luck, friend.
  7. CaptainSoup

    Squig Lore Question (Blingteefs)

    Squigs have always been one of those things in both AoS and 40k where they are so versatile and come in so many shapes and sizes that its borderline silly, that's just part of their charm. To say that there are some Bling-Bling Squigs with their pimped out grot handlers just fits right into the lore to me!
  8. CaptainSoup

    AoS 2 - Grand Host of Nagash Discussion

    I would suggest reading through this thread and the subsequent Legion of Sacrament thread for more info on how you could start your army. As you're reading, remember to take what people suggest for a 2000 point army and simply boil it down to a 1000 point army and you're good to go!
  9. CaptainSoup

    AoS 2 - Grand Host of Nagash Discussion

    It's true they technically live longer, but skeletons do a lot more damage with their sheer number of attacks. Under the right conditions, a 40 man horde of bones can take down a bloodthirster in a single turn. Truely a sight to behold.
  10. CaptainSoup

    AoS 2 - Grand Host of Nagash Discussion

    If you can get one of each go ahead, but if you had to choose one then I would pick the skeleton horde. It has a lot more meta defining units in it than the latter, and you definitely need more skeletons. The other isn't bad as it gives you options as well, they simply just aren't as popular.
  11. CaptainSoup

    AoS 2 - Grand Host of Nagash Discussion

    Short answer is no it cannot bring back slain models. It's all in how the ability is worded. It states specifically that it removes wounds allocated from Death units, and does not mention models within the unit that are slain. Compare that to the GHoN alligance abilities and the heroes that can bring back models and their descriptions and it states that they can bring models back assuming you rolled high enough for their wounds.
  12. CaptainSoup

    AoS 2 - Grand Host of Nagash Discussion

    You got yourself a nice collection of death! To answer your second question yes you can use skeletons and chainwrasp at the same time for battleline just as you would direwolves. As for list building, I would refer to my previous post I just posted above yours. With that information you should be able to come up with your own list.
  13. CaptainSoup

    AoS 2 - Grand Host of Nagash Discussion

    This question has been asked a lot in this thread and others. If you do a bit of digging here you can get an idea of what most people run in their armies. To boil it down really quick though: Nagash is very strong but costly Arkhan is good if you don't wanna run Nagash VLoZD is a large glass cannon wrapped in bubble wrap Vampire Lord's and necromancers will never fail you The more skeletons you have in your army the better Grimghasts are all around good. So good people can't stop complaining about them Dire wolves are cheap yet effective battleline units The Honest Wargamer also has lists for most armies you can look into to give you inspiration for your own army list. https://thehonestwargamer.com/aos-list-rundowns/faction/legions-of-nagash/
  14. CaptainSoup

    Problem with some Units

    GW has a list of PDFs for old models that do not have a proper warscroll in any tomes. There is one for Vampire Counts: https://www.games-workshop.com/resources/PDF/AoS_Compendiums/warhammer-aos-vampire-counts-en.pdf In that document you'll see a Warscroll for the Necromancer on Nightmare and it will also tell you that Master Necromancer on Abyssal Terror can be used as Arkhan the Black, but that's it.
  15. CaptainSoup

    Fly keyword, V2 and is there a search function ?

    For the sake of clarity I would suggest people set this post to organize posts per date instead of per vote to get a proper understanding of how the conversation followed if people weren't doing that already. It seems there is a bit of a hang up on the phrase "Passing across = Within." The phrase itself isn't accurate true, but the claim of the two being exactly the same wasn't really my intent. I think a better phrase would have been "Passing across leads into being Within." Here is an example: Let's say you have a unit of Hexwraiths and they happen to be "Passing across" an enemy unit of say, Grots. Hexwraiths have an ability that can be activated if the Hexwraith "Pass across" an enemy unit: This would put them in line with your reasoning that it is okay to fly over those models since you will be making base-to-base contact with them while moving. But the question I would ask is, "but didn't you have to go within their 'within 3in' range into to make base-to-base contact?" You could say that this is fine since the ability gives the model the right to go into the other unit's "within 3in" range, thus overriding the enemy unit ruling of movement, but my rebuttal to that would be how is that any different from having the "flying" ability override the enemy unit ruling of movement? To put it simply, I think the "Within Xin" abilities imply the ability also affects the model(s)/unit(s) from which the ability came from. If this were the case then it lends credence to my argument that "Passing across leads into being Within" or "While you are passing across (touching base to base) you are also Within." Here is a quick diagram I drew up of what I mean: The argument that you seem to be making to me is the "Within 3in" and similar rules/abilities does not include the model/unit itself and that "Passing across" just means you can move over the model: The argument I am trying to state is that the "Within 3in" also overlaps into the model/unit itself, meaning that "Passing across" is simply an extension of what "Within 3in" has already applied: In 40k we call these "auras" and the rules state as such there. Doing research on this for AoS I have found that there are very little abilities that have a "Within" statement that needs the model having the "Within" to also be affected about the ability. This may be intentional on GW's part. Regardless that is where my head is at for this. As you've mentioned we all can agree that flying over models is allowed, its just the logic of getting to that conclusion is where we differ. It's a fun mental exercise for me at least lol! What you are saying is all true, but that isn't quite where are disagreement is.
×