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Agent of Chaos

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Everything posted by Agent of Chaos

  1. It seems a bit odd given named characters can't take traits/artifacts and the mount itself is named, hence why I can see the argument either way....
  2. Sorry if any of these are repeat questions however I only got the battletome on the wknd and dont have time to read through 57 pages! If you run Hammers of Sigmar but take a named character as the General such as Vandus, can I assume that he wouldn't get the auto Command Trait? If so, and given his normal command ability doesnt require him to be the general, it would make sense to run someone else as the general, if for no other reason than to not miss out on the trait. Seems like it might suit a Lord Relictor or Castellant sitting behind the front lines anyway. What is the general consensus on named characters getting a trait for their mount? Can Vandus' Dracoth be "Keen-Clawed"? Meanwhile Its great to see Scions of the Storm turned into a usable and reliable allegiance ability. The -1 to hit on landing was probably overkill but Im not complaining! Shame about the battalions getting nerfed. Thunderhead brotherhood wasnt great to start but now for 160 points is a joke. Even Hammerstrike requires you set up to use the ability in the previous turn and hope your opponent doesnt delete the prosecutors. At least its more reasonably pointed. What battalions are people leaning towards now?
  3. Nah mate, we're talking like 15 years ago or more. It was like 5th edition into 6th or something like that.
  4. Many people have talked about / theory-crafted the bravery bomb list but I am yet to see it in action or read a battle report where its been used. My biggest concern with it is that its not that difficult to mitigate battle shock for most armies, particularly now that with a few command points anyone can spam inspiring presence and do it exactly when it is needed. If you do get the list off the ground please do a report on how it goes!
  5. @Karol Daemons aren't essential as you don't have to summon given we have alternative uses for blood tithe. Keep in mind a lot of players here hit up tournaments or generally look for every competitive edge but you dont have to play that way. I do understand your concerns. One of the reasons I stopped playing years ago was because chaos warriors went from being 2 attacks each, 3+ save elite warriors to 1 attack each 5+ save chaff. I forget what edition change it was but the whole character of my Chaos Warriors army changed for the worse (in my opinion) overnight. However years later I'm back in the hobby with a vengeance, fortunately kept all my models and now my old chaos warriors are back to being somewhat elite infantry and are relevant again. As the meta and rules change you will find different models/units come and go. I currently have 3 blood crushers collecting dust as they are absolute rubbish but in a couple of years time they might be the business and will see action again. In the meantime I have plenty of other options to build lists from. Granted not everyone can have a huge collection but you need to view the hobby as a long term project. Your collection will build over time. There are always deals going on ebay if cash is an issue. A weak list on paper can still snag a glorious victory while the strongest seeming lists can falter. Sometimes you can catch an opponent off guard because he was expecting you to run gore pilgrims and summon a blood thirster but you turn up with a completely different army and game plan. Its about having fun at the end of the day and Khorne cares not who wins or loses, as long as there is blood & skulls :-)
  6. Thats pretty funny :-) Similar in a way to Daughters of Khaine who don't realise they are worshiping a dead god. However you won't be able to buff him at all and if you intend to cast any spells with him, make sure you cast before planting the bloodsecrator banner.
  7. @Marucho So far my Khorne army has performed well locally however both of my opponents needed more practice with their armies. Obviously we lack magic as we have no wizards (outside of Archaon if you count him) and have no way of controlling or dispelling endless spells once they are cast. We don't lack summoning, its just that it is done at the expense of our allegiance abilities, takes several turns to earn enough blood tithe to summon anything meaningful, and the restriction on where and when you summon (i.e. at the end of movement so no hero phase buffs, wholly within 12" of a hero and more than 9" from the enemy) makes it difficult for our summoning to be effective. However if you can successfully shut down your opponent's magic phase, which Khorne is more than capable of doing most of the time, you should win most fights.
  8. You outnumber them 5 to 1 so swarm them with bodies. Use your speed to get to the objectives before them and make life difficult by forcing them to plow through unit after unit of chaff before they can get to you. A few Bray Shamans with some mortal wound causing endless spells wouldn't go astray.
  9. For anyone interested, here is the link to my latest battle report for a 2000 point game against Tzeentch, my first in AOS2. There were no endless spells but we both summoned units with mixed results. Enjoy!
  10. Well I guess the idea is for you to see how the chaos knights were used in that game to help you gauge if you want to try them out. There is way more to them then a 5+ mortal wound save. They respond very well to the many buffs available in khorne armies and I certainly prefer them over our juggernaut riding options.
  11. @Oldshrimpeyes @Ravinsild @tamthethird That was me :-) Here is the link to the battle report; In AOS2 the flesh hounds are battle line so I wouldnt have to split the blood warriors into 2 units of 5 however with point adjustments the list would need further tweaking. I played another game against Tzeentch on the wknd and am about to put together another battle report however didn't use Knights this time.
  12. It certainly would look great on the table, however the Aspiring deathbringer is probably a waste here because he wont keep up with the cavalry for his ability to do anything. Also an all cavalry list without a Bloodstoker just feels wrong so I would swap him in. I never use him however the mighty lord of khorne's command trait would be pretty valuable here considering how crucial it is for all of those units to charge.
  13. Yes why Invaders? None of those heroes need to be the general in order to use their command ability. All they need is a command point. Seems like a pointless host as the rules currently stand.
  14. @Ravinsild Something like this would be fun (add command traits, artifacts and prayers to suit); Allegiance: KhorneChaos Lord On Daemonic Mount (140)- General- Mark of Chaos: KhorneBloodsecrator (140)Bloodstoker (80)Slaughterpriest (100)Slaughterpriest (100)Slaughterpriest (100)10 x Blood Warriors (200)- Goreaxes- 1x Goreglaives20 x Bloodreavers (140)- Reaver Blades10 x Chaos Knights (320)- Chaos Glaives- Mark of Chaos: Khorne10 x Chaos Knights (320)- Chaos Glaives- Mark of Chaos: Khorne1 x Chaos Warshrine (160)- Mark of Chaos: Khorne- Blood Blessing: NoneGore Pilgrims (200)Total: 2000 / 2000Extra Command Points: 1
  15. @Ravinsild Chaos Knights are great in a Khorne list and I run them often. They love the buffs from bloodsecrator, Bloodstoker and Killing Frenzy prayers. Take the glaives, buff em up, charge in and watch them destroy things. The 5+ mortal wound save is very welcome in the new magic meta as well. If you can fit him in, a chaos lord on daemonic mount with mark of khorne is another great buffer for the knights. I like to run two units with glaives, buff one up and charge it in, next turn retreat and send in the other buffed up unit. Reason being their damage output drops dramatically after the charge. Chaos warriors are not bad choice for objective camping and make good bodyguards for the bloodsecrator however in gore pilgrims you have to take a unit of blood warriors anyway and its hard to justify a unit of each when there are so many other good choices.
  16. Very interesting concept for 1000 points. In theory you should have quite a few blood tithe by turn 2. Do you have the full range of daemons available to summon? Remember that summoned units must be wholly within 12" of a khorne hero so think carefully about your placement of the deathbringer and slaughter priests as they move up field. I would spread them out as they move up to give yourself options for placing summoned units. Also I believe you cant take Garrek's Reavers without also taking Riptooth as well, making it 120 points in total, although they are still separate units. Havent done the math on your list so dont know if you have allowed for theextra 40 points.
  17. Yeah not a fan. Not enough heroes, very one dimensional list design, strange host selection and painful to paint too.
  18. Sad panda Seems ridiculous that he can't buff the flesh hounds for their reroll to unbind but still takes up a hero slot. Somewhat symbolic of GW's treatment of Khorne recently perhaps? What about scenarios where only heroes can take objectives? I suppose he doesn't count for that either...
  19. @Mikeboll Thanks for the battle reports and sharing your list. I was doing some list crafting around Gorepilgrims and came up with something very similar although I only own the one Korgorath which leaves me with 100 points that I am still unsure what to do with. I always feel dirty not taking a Bloodstoker so totally agree with your comments on him. Its a shame because it would be nice to fit an Aspiring Deathbringer in but I think you need all 3 priests so theres just no room. Im taking the same prayers although heavily considering swapping one killing frenzy for a blood sacrifice to boost the blood tithe. Did you feel you had enough tithe in your games? I note you didnt take any additional command points. Given you get 1 from the battalion, did you find that was enough? Would it be overkill for me to spend my last 100 points on 2 x command points, giving 3 with the battalion? Alternatives would be 5 x blood warriors/chaos warriors, bump the reavers up to 20 or 5 x flesh hounds (which is probably my preference). I suppose I could take Karanak (from what I can tell he doesnt take up a hero slot) and just summon 5 x hounds for free but I dont have his model as yet.
  20. Infernal Slayer is right... as a slaves to darkness artifact you are limited by your allies pool as far as buffs from other heroes go. You couldnt even buff him with your other Slaves Heroes as the allegiance ability doesn't work for other heroes, only units. Maybe someone with knowledge of all four god factions might be able to theory craft a list with cheap allied heroes to buff a Daemon Prince with the Mark of the All Favoured but I dont know if it would be a viable tactic.
  21. Its not pointless. With all four marks the Hero can benefit from multiple god buffs at the same time. E.g. you could buff a daemon prince with bloodsecrator for +1 Attack, another +1 Attack from the Glottkin, allow him to pile in and attack twice via a Keeper of Secrets, etc Granted that would be a wacky chaos grand alliance list but the possibility is there.
  22. Great point! The "within" vs "wholly within" is a subtle change but if you're aware of it you can take advantage and remove some key buffs.
  23. I wouldn't say Khorne is having issues in AOS2 as few of us have played many/any games yet, however based on what we know so far... Gorepilgrims has got to be the main battalion. 4+ to cast prayers is just too unreliable so that reroll is gold and obviously extending the banner range is invaluable. The Battalion and the Bloodsecrator increased 20 points each however since the battalion also grants a command point, worth 50 points, I think we can live with this. As I see it our allegiance ability is thematic and has loads of potential however is being poorly executed by GW. We already know from AOS1 that generating substantial blood tithe points isnt easy, often requiring a list specifically written for generating it which comes at the expense of melee power such as priests with Blood Sacrifice instead of Killing Frenzy or small units of Blood Reavers taken for no other purpose than to die. Straight away this takes us away from the essence of Khorne, a blood thirsty melee army. I acknowledge that Blood Letters being called to the battlefield via the sheer amounts of carnage is thematic but it shouldnt come at the expense of that carnage. We shouldnt have to choose between being a melee army or a summoning army. Although in principal summoning is great, at low tithe levels it is weak (5 Blood Letters aint gonna do much) and units arrive in the movement phase so no buffs to hit, charge, etc which most Khorne units need to be truly effective. Certainly you could save up tithe so you can summon 20 Blood Letters or a Blood Thirster but that will take you 3-4 turns, meaning the allegiance ability has provided zero benefit to the army for 2-3 turns of the game. Plus if the summoned units dont make the charge on the turn they arrive and aren't marking an objective thats another turn with essentially no benefit from the allegiance ability. As another kick in the guts, our summoning is at the expense of the regular blood tithe abilities which is not the case for other summoning armies who can summon while still benefiting from their allegiance abilities (Tzeentch's fate dice being unaffected by their summoning as one example, Slaanesh Host rules unaffected by Depravity Points being another). Again we are forced to choose between the tithe abilities which can be incredibly effective and game clinching, or the summoning, which has the potential to be critical to success however also pretty useless if charges are failed and units are too small to survive getting charged next turn. But why is this so? Why do we have to choose when other summoning armies get the best of both? Finally, once an endless spell is successfully cast, only a Wizard can use it or dispel it, forcing us to take an un-thematic wizard in our list taking up a valuable hero slot (and no doubt incurring Khorne's wraith) or basically hoping our unbinding is enough to stop endless spells in the first place. No doubt we have a ton of unbinding options however only a few of those options get a bonus to the roll, many casting armies will use the spell portal to stay out of the 30" range anyway and anyone who has attempted to unbind against Tzeentch (fate dice + casting bonuses) or Nagash (+5 to cast) will know this isn't the best of strategies to rely on...
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