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Agent of Chaos

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Everything posted by Agent of Chaos

  1. So skull seekers, how is everyone enjoying playing khorne with the shackles taken off blood tithe? Sure is nice to play with the same rules that every one else has always enjoyed! I'm finding that hero phase moving is great for denying battle tactics, we dont care about enemy bounty hunters because our battleline was already dieing to a wet ****** and our anti-magic capabilities are pretty strong in the current meta of cheap/effective endless spells. By no means are we top tier but things do feel better then they were!
  2. @Grimrock it does suck having to take juggerlord at all, let alone as general, but totally understand the reasoning to avoid too many gally vets. However I beleive you need 2 priests in order to take 2 judgements.
  3. "It is nice to see they're finally adding something on that should have been there from the start back in first edition." @Grimrock farking amen brother!!! Something I noticed about Spelleater Curse. It says the spell is not successfully cast, as opposed to the spell being auto unbound. That would mean abilities that trigger on a spell being cast (such as fate points or the +1 save on phoenixs) would not proc. I think this is a change on the previous wording but could be wrong.
  4. how is everyone feeling about the lack of points changes? drops are always welcome but did we need any? Warriors are prob good value now they fight in 2 ranks. Knights too when in Bounty Hunters. Still think we struggle for damage outside Archaon and 6th circle Varanguard but we are probably one of the best armies at leaning into the save stack meta. I tooled around with an Idolators list that can throw out +1 save up to 8 times!
  5. Allies are allies, but chaos armies have their own coalition rules where you can take 2 out of 4 units from slaves with the corresponding god mark and 1 out of 4 units from beasts who then gain the god mark of the faction. Coalition units are not subject to the point restriction that allies are.
  6. Thats Allies but what about coalition units? They play by different rules...
  7. Every little bit helps. At 150pts now it seems worthwhile throwing a priest and skulls into every list, especially since the bloodsecrator can summon the skulls from the altar while the priest does a buff prayer. 120 for Riptooth & Magores Fiends seems good if you want some cheap bloodtithe. Skullcrushers, Skullreapers and Wrathmongers are all good options for Bounty Hunters, maybe some allied chaos knights too. Not sure if this redeems Bloodcrushers but at 130 they are one of the cheapests non veteran options for the extra dmg and not copping it in return. Anyone else seeing anything of note in the point drops?
  8. Whats everyone's thoughts on the new GHB? Marauders could already fight in 2 ranks so Chaos Warriors with sword and board appear the biggest beneficiaries of this (although they still wont do crazy melee damage) and together with counting as 3 on objectives are going to be really hard to deal with. Marauders are great condidates for the battlaion that does extra damage to enemy battleline. So are chaos knights if non-galletian veterans can be taken in that battalion. Otherwise I guess knights are taking a back step to warriors. I would love to see how this combos with our new book however thats not out for 6 months at which point we may have a new GHB "season".
  9. Whats everyone's thoughts on the latest GHB changes? On one hand it will be nice for units like Blood Warriors and Blood Letters to fight in 2 ranks with the option of counting as 3 models on objectives (or to instead have them doing extra damage to enemy battleline). On the other hand there is no point fighting in 2 ranks, counting as 3 models on objectives or doing extra damage if you're dead so I dont think the new rules really fix their inherent issues. 10 Blood Warriors fighting and doing no damage is the same as 5 blood warriors fighing for no damage. The game is also incentivising players to run larger units which does not combo well with blood tithe. Overall I think it will be another tough season for Khorne.
  10. 8 attacks with no rend, 1 dmg is a joke. No longer fights first or +1 to hit on the charge. Went up to 10 wounds yet no monster keyword and now can't benefit from cover or look out sir (6+ ward is OK but doesnt make up for this). No command abilities, just a heroic action (which is used at the expense of any other heroic action you might need) for a minor buff. Only the Nurgle one has a meaningful role against some hard to shift opponents (Gottrek, Fire Slayers and, ironically, Maggotkin of Nurgle being the main ones). We dont yet know what the God Marks or sub factions will do however as it stands the new daemon prince can't fight and doesnt buff the units around them so there is no role for them in a god marked army and seems doubtful they will even have a role in their own faction.
  11. can't see chariots losing impact hits. thats kind of the whole point of them. battleline status might change but its not like we have trouble meeting our min battleline requirements so shouldnt matter either way.
  12. @Lord Krungharr Daemon Prince is confirmed to have lost strike first. It is now a heroic action for the undivided Daemon Prince only. In addition the DP now only has one weapon option; axe or sword or claws. He was far from a melee powerhouse before so no idea why GW saw fit to nerf his melee profile. Very hard to see anyone running DP of Khorne, Slaanesh or Undivided given their abilities are all melee based and the melee profile is weak. In fact once the new tome drops the only DP I foresee getting any use is a Nurgle marked one for turning off ward saves and maybe the Tzeentch one as a double cast wizard (with arcane tome). Of course much will depend on the sub factions, spell lore, marks of chaos and any other new allegiance abilities they give us. Ironically the nurgle DP is now great at fighting Maggotkin of Nurgle which makes about as much sense as the Khorne DP healing when he kills things... because Khorne is about healing right???... sigh...
  13. @Ravinsild not much point going Ravagers with only 2 mortal heroes. If you want to stick with that list I would drop at least one of the crushers for another hero, purely to summon another unit of marauders. Otherwise go Despoilers so Belakor has a 5+ ward, chance to heal and pitch black terrain. I agree with everything Chaos Undivided said. The warshrine is OK in a casual game but not great competitively. Its aura reduces massively after only a few wounds. The buff prayer is nice but doesnt come close to pushing our mediocre warscrolls up to Iron Jaws levels of damage output. A khorne daemon prince is pretty much essential for controlling the table and pairs well with Belakor's dark master. May as well enjoy the khorne DP while we can as come the new tome that ability is gone.
  14. They can take mark of khorne so an allied bloodsecrator and/or wrathmongers can add up to +2 attacks.
  15. Only slaves units get the cabalist keyword and only cabalist wizards get the bonus to cast from the allegiance ability. Allied units cannot have enhancements so no artifacts either. Dont think there is much synergy there.
  16. The Summer chaos tome one is almost certainly Skaven based on the "sneaky" comment in the community article and the fact they havnt had a tome in a long time, no white dwarf tome celestial and their list building is a bit of a mess. Plus there was a new skaven underworlds warband released so thats a safe bet. We know the Autumn chaos tome wont be slaves and slaanesh is incredibly unlikely as they have the most recent tome (even though they are very much in need of fixing). This puts khorne in a 3 way race with Beasts and Tzeentch. Beasts of Chaos had a very significant tome celestial update so it would appear they are set for a while. Tzeentch is the only one of those not to have a tome celestial article which strongly indicates they are the next to get a tome. However Tzeentch is still going strong in the competitive meta and given how uselss the khorne WD update was, on top of how poorly it is performing in the meta, we must be in with a shot. So is there a chance? yes, but we arent favourites by a long shot.
  17. Hammers of Hashut are cultists, probably another warcry Warband. They don't have mark of chaos keyword so I wonder if we are back to cultists not taking marks or being battleline... received_1007381953483549.webp
  18. Eternus Blade of the First Prince is a lord on Mount keyword locked to Legion. Looks pretty handy... received_983045799013815.webp
  19. What ChaosUndivided said but its 12" range and the effect occuring in the hero phase (i.e. before movement) means you have to be careful with your positioning and plan a turn ahead to utilise it. It should sit behind the front line and if the enemy comes to you it can proc the 'fight last' in your turn. If you are rushing across the table it will be harder for it to keep up and use its ability. Its a really good candidate for Mask of Darkness as you can teleport it in range in the hero phase and then pop the fight last effect. Dont forget its -2 bravery aura which when stacked with chaos knights and marauders can create a -4 bravery bomb. Its also a cheap monster for doing a battle tactic like Monstrous Takeover however is not hard to kill so is an easy 1VP for your opponent. In a pinch it could charge in and stomp or roar at the fight last target.
  20. If we are going to stay with little to no rend, low damage and poor saves/no wards, then I maintain that fighting first on the charge would not be unreasonable. That and unspent bloodtithe staying in the bank would just about do it. Agree that the 8th level needs reworking as its a bit of a slap that we need to spend 8 tithe to do what Slaanesh already does naturally. If it was +1 damage across the board then that would make up for the fact that half the army is dead by the time it activates. Also if unspent tithe was banked it would potentially become more viable to activate it sooner.
  21. Typically the hero aura is wholly within 12" for the basic buff with an extra buff if the hero is the General (there are a couple of ways to increase the general's aura to 18"): Khorne = reroll 1's to hit / +1 to wound Tzeentch = reroll 1's to save / 5+ spell ignore Nurgle = wound roll os 6 give +1 dmg / -1 to hit with shooting (less valuable now that negative buffs are capped at 1) Slaanesh = 6's to hit give 2 hits / reroll run & charge rolls Undivided = immune to battleshock / 6+ ward save Because of these effects, mixed mark armies are common and there is no real detriment to playing this way. Aspiring Deathbringer, Bloodsecrator and Bloodstoker are all solid allied hero choices for a khorne melee based force while a Fatemaster looks like a good way to give some punch to a defensively focused Tzeentch army. After their new tomes Im pretty sure all Nurgle and Slaanesh heroes are keyword locked to maggotkin and hedonite respectively. Keep in mind that while a warshrine takes it own mark, its 6+ ward applies to everyone and it can pray any of its prayers on any slaves unit; i.e. a shrine of nurgle can put the tzeentch prayer onto a lord of khorne.
  22. I think you will find that the Nighthaunt WD update was from December 2019 and gave them battalions for AOS2. Therefore probably not relevant to AOS3 tome releases. The next chaos tome to come out in the Northern Summer is most likely Skaven and after that its anyone's guess but Khorne seems a very low priority for GW who seemingly forgot about us after our AOS2 tome. That being said the 9-12 month timeframe for a new Khorne tome is possibly not that far wrong, and the suspected new Valkia sculpt would be a great excuse for a new warscroll and narrative about her that comes with some buffs, if not a new tome. Maybe a new mortal subfaction led by Valkia? I still think the most thematic army trait they could give to khorne that hasnt been done is army wide fight first on the charge.
  23. Its one of the best command abilities in the game and completely shuts down some armies while helping to ensure units like lance knights and chariots get the charges they need. Of course thematically it makes zero sense that a khorne deamon prince would try to keep enemies out of combat, but that speaks to GW having no clue how to write Khorne rules (as seen in the latest white dwarf).
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