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Myrdin

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Posts posted by Myrdin

  1. If the mounted casters at least had the benefits of their foot slogging counterparts, then they might be considered viable.

    Dragon Sorc with 4+ ward when close to her bodyguards, and Birb Mage being able to take one of the free battlemage upgrades would certainly improve them somewhat. Considering they are 250 and 270 single cast, single dispel preset chosen spell, pseudo fighty but not really models thats the least they could have done for them.

    Now if they dropped to 180-200 points I guess an argument for including them in a list could be made despite all these limitations.

    Its baffling that whoever wrote this book didnt consider that these two units had zero play in competitive and probably very little in casual games. Because if clearly nobody is picking them for their games then either the warscroll is lacking, or the price is too high. And to ignore both these issues when moving onto a new book which is the best time to amend any unit as necessary just reeks of lazyness and lack of care.

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  2. 25 minutes ago, Lightbox said:

    Am I going crazy or in the Command Corps does the Great Herald not get -any- attacks? He doesn't seem to have a weapon profile.

    Also what base sizes do people reckon the corps are on? I'm guessing 32 for arch knight and 40 for soul shepard (trying to kitbash my own so working out what sizes needed would be useful)

    If we consider that many of the new human infantry type characters are on 32mm, I think its safe to assume the 32mm for most of them and 40mm for the shepard. But yeah I would wait with that. Just as I am already waiting for the Fussiliers... srsly GW should start adding base sizes to the pitched profile page at the end of the book or somewhere on the Warscroll itself.

    For the Herald I think its one of the many oversights, and probably should be reported to the FAQ team.

    • Like 1
  3. 12 hours ago, The Lost Sigmarite said:

    Yeah, a 120 pts unit that's both bad and expensive (42,5 bucks where I live) sounds like a completely useless money sink. If there's a beginner player reading the thread : don't by any gyro variants.

    Unless you are playing at official GW store, or plan to go to official GW tournaments, then I would suggest looking into 3D printing. Just the price itself makes it worth, plus you`ll often times than not find amazing looking minis, that are great supplement to your existing army to add more spark of flavor. :)

    I saw some pretty sick looking steam tank variants. One of which was the old style Estalia...or Tilea ? No idea but it was basically a ship hull with giant wheels. Lot of details on it as well.

    3D printing has come such a long way in those last few years you can hardly believe the quality some 3D artists are able to produce.

     

    Edit: Just to show few examples of the best looking ones (including a Ctulhu themed one) :D

    Spoiler

    720X720-mmf-modele-may-22-steamengine.jp

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    720X720-shop-1500-miniatures-humans-high

    720X720-h-steam-tank-render-ads-1.jpg

     

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  4. 1 hour ago, Lord Krungharr said:

    With them shoving the Duardin to the outskirts they'll be hurting for engineers who can make steam-tech.  

    There used to be a Freeguild/Empire Engineer on mechanical steed, and he had a little crank on his rear to wind him up.  He's my Cavalier-Marshal now.  SOON I'll have horse-cycles too to counter-charge at his command!  Tempted to get Gyrocopters or Bombers to kinda go with that theme but....Gyros 🙄

    I'll try out the Corsairs and Fleetmaster, and see what else I can fit in there at 2000.  Tis true, I will lack many bodies for objective contesting.

    Yeah I remember that one. I believe in the old Warhammer Fantasy The Empire battletome they even had a mechanical pidgeon bomb as a hero artifact. "Hrrrkuuu Hrrrkuuu Hrrrkuuu BOOOM!" :D 

    I dont know what they were thinking with the Gyro nerf. Taking away 1 weapon profile so its one or the other, and then also nerfing their speed so they no longer even work as objective grabbers, very uncalled for. No idea who made these decisions and why.

    As they are now they should be 50pts a piece honeslty. Gyrobombers should be 80pts to be viable (and maybe somewhat fun).

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  5. 38 minutes ago, Neil Arthur Hotep said:

    They are cool models and I would not hesitate to recommend getting at least a Tank Commander. That guy can play a role in a lot of lists.

    I hope the kit stays popular enough for GW to consider expanding the steam technology theme in the future. I was actually kind of surprised to see a Steam Tank make an appearance in the recent Dawnbringers story with King Brodd, considering that it is a legacy Warhammer Fantasy model.

    Would be interesting. Reminds me of "Rise of Nations: Rise of Legends" PC game, where the human faction had arcano-steam tech.

    Clockwork soldiers, Steam golems, etc.

    But seeing how with the Dawnbringers CoS got a technological downgrade I wouldnt bet much on it tbh. But how cool would it be to have a steam golem carry the Fussil Major instead of an Ogor!

  6. Just now, Neil Arthur Hotep said:

    They are "single", meaning non-reinforceable. But they are a regular unit, otherwise.

    That makes the unit that much better in my eyes. I was worried about this aspect and planned to ask once the book is out, but I guess I got my answer before that :)

    The negative of this though is they will have to keep coherency, so no putting individual members where they are needed the most. Bummer. But it was clear they were going for that 40K IG Commander with retinue thing here so I should have expected that.

  7. 2 minutes ago, Neil Arthur Hotep said:

    Still pretty OK as far as survivablilty is concerned, though. 18 wounds at 4+ is not nothing. You can lose the Arch Knight, Gargoylian realistically the priest dude as well before the unit really loses any of the rules you care about. And it can self-heal with the medic, too. Seems fine in my book, especially if you get the Zenestra 5+ ward on them, as well.

    For the Fusil-Major and Cannon, I think they will slowly start dropping in points. I can see them making the cut at ~120. Currently, the fact that the Fusil-Major is more expensive than the Alchemite is absurd, though.

    Wait, but they are single entities. That means for wound distribution each of them has their own 3W pool no ?

    Because if thats the case then its not correct to look at them as a 18W unit, since you cant just remove which ever one of them once wounds start comming in to preserve the more important members. Or am I getting it confused here ?

  8. 2 minutes ago, Neil Arthur Hotep said:

    I was initially not sure about it, because in my opinion having a unit that comes with a collection of a bunch of odd rules is not usually super good because it tends to not advance any particular game plan. But the Command Corps just does so much stuff that is good in basically every list.

    • 3d3 healing at a good distance
    • +1 to run and charge and the chance to score a battle tactic and d3" move buff
    • board-wide command denial
    • can score a battle tactic

    Plus a few other things that are situationally useful. It really is a steal at 170 points. Just compare all that to what a cannon or Fusil-Major can do at 150.

     

    Yep yep!

    Only downside I see is you cant attach them to units so that they become a bit more survivable, since they are single entities with 3W only. Agent and Arch Knight both could make use of that to contribute some damage without getting insta killed right back. The rest is fine just shuffling around as needed.

    Also... lets not talk about the Fusil Major ohshit.PNG.a9f9200c7d3140767d3852a167865203.PNG

  9. Its highly probable its gonna be more than 25mm. Though I hope not 32mm.

    The footprint it takes is a lot with horde style units, which Fussiliers will no doubt be played as.

    My reasoning for 28mm was that looking at the assembly sheet I think it was the resupply model, or maybe the one with Marshal that was on 28mm. Neither of which are a unit, rather just a "extra" to show the unit is using a special rule.

    I guess we`ll see soon enough. Though its annoying that I cant base these guys already so I can start painting them. (I dont wanna glue them to something just to paint and then cut them off to base them later).

    Anyone recall when was the release for this scheduled on ? End of September or smthn ?

  10. 29 minutes ago, JCBhatesblank said:

    Got my box on release day, and I've started to order a few Frostgrave sprues to see how they are for headswaps for the Steelhelms, plus some Saint Decent prints for one of the 10 man units. The box is pretty solid value overall, to the point that if this is one of those overproduced boxes, I may try to grab a second since the Cavaliers and Steelhelms alone cover the $170ish cost you can find the box for. 

    Thanks for the kind words folks, really and truly. Was beating the ****** out of myself before just because the options for AoS here are lacking in regards to players versus, say 40k or Blood Bowl.

    Aaah, good choice! 👍

    Majority of my Beast of Chaos Ungors are composed of Frostgrave gnolls!. Double the miniatures in the box for same price. Yes the details are lacking, but good painter can do marvels even without them, and people like me who are fine with just table top level for their horde style units dont really worry about that anyway.

  11. On 9/9/2023 at 1:18 PM, Skreech Verminking said:

    I’m personally going for a landsknecht, Reichsläufer army for my cities of sigmar.

    personally I wouldn’t bother with a single paintscheme uniting your forces or not.

    the landsknecht or Reichsläufer weren’t really known to wear or be equipped with the same weapon in a line and so on.

    and having each and every unit representing a different clan, family  etc. is still something amazing to look at.

    so go with the scheme you want to paint your minis

    Regimented looks have a charm to them.

    But mixed regimented looks have their own charm making the army look "alive" on the table.

    Having a army that looks like its mixed from different clans/tribsr/families/regions makes perfect sense for certain periods. All my infantry units are also visually broken into clans by having 3 different color schemes for armor, and the varried color for the clothing.

    I encourage anyone who wants to enjoy painting their army in different styles to go for it. It also makes the batch painting far less tedious haha~

    Spoiler

    30946307_2179588255399716_33345995_o.jpg.a4c1ebea4db1bae9a4b0747cc3478702.jpg30772485_2179588415399700_2017584111_o.jpg.cb2886d47694ea3634f204232602fb6c.jpg31773127_2189264767765398_8331320862917525504_n.jpg.e682ba35ac6a184e807902353e401bcc.jpg31563985_2189264887765386_8782441644751323136_n.jpg.b2140afe885d4d62a92b907ee28b40c7.jpg

     

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  12. Seems like I finally found myself a "Hydra" proxi XD

    Till now I`ve been using the old LotR Cave Dragon (really nice sculpt), for it, instead of the regular DE Hydra (though I do have one un assembled as well). I wanted something more akin to Yamata no Orochi the Eight Headed Snake. but didnt find a nice or "lean enough" model to fit the bill (and the base).

    Then I saw this cute critter and was like "Eh, if I cant have eight headed snake, I`ll take the nine tailed fox instead!" :D

    ...I can already tell storing and transporting this thing should I get one, will be a chore in and of itself.

    image.jpeg.e6499b187a6f735925382d4c4e473715.jpegimage.jpeg.fb665b95a236f973bccf2ccc0baceec5.jpeg

    Edit: Sleeping on it, this might make for a unexpectedly good Tahlia Verda model. Just tinker up a seating and a rider. Hmm choices, choices :D

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  13. You guys being all hype and getting your units ready for some righteous crusading against enemies of Sigmar actually infected me as well. Got 30 Fussiliers primed and drying out.

    IMG20230911151106.jpg.a669adccd818ed1de539ee39cf7e5521.jpgIMG20230911151057.jpg.ba6174fd57486172fad5be32fddbc766.jpg

    Still unsure what base size they`ll be on release. One of my buddies think they`ll go up to 28mm. Hopefully we`ll find out soon for all the new units. Seeing as characters went up to 32, it very well might be the case, since those shields (og. Fussiliers) are rather bulky.

    • Like 4
  14. 26 minutes ago, JackStreicher said:

    I might add reigns later 🤔

    6052C009-395A-4F1A-9963-FAA13091AE52.jpeg

    9450AFC9-E8A1-4616-8C40-23ACD6722000.jpeg

    What about wings ? Do you have some specific in mind for this ?

    Coz... I am not gonna lie, this thing reminds me of Chocobo for some reason and thats hilarious, so maybe a nice pair of feathered wings as a friendly nod to dinosaur>birds evolution ? :D

  15. 3 hours ago, Neil Arthur Hotep said:

    Even with all that, I am still rating the Dreadlord fairly highly in this book.

    • Best user of the wound reflection command trait.
    • Flying, so can counter charge over screens.
    • Fast enough to support all the good Dark elf cavalry units with strikes first/retreat out of combat.I

    Even if he's not great by the standards of other monster heroes, I think he has uses in this army.

    And importantly: Has an inbuilt 18" aura giving charge reroll to all Ordo Serpentis units. Be it knights, Hydras or himself. Not having to spend a CP on that makes it very very nice.

    The reduction of the dmg to D3 is silly though.

    And yes its an ugly model in my oppinion too. But there are people who like these classic looking old miniatures so I am not gonna take it away from them. When I was still trying to build up my DoK army, I wanted a Dreadlord ally, and instead opted for that Forge World one, since I got it fairly cheap (considering regular FW prices) second hand. Warpfire Dragon or something like that. My DoK never got finished since then they re introduced BoC and CoS with proper AoS battletomes and thats where my desert themed snek girls (and the dragon) project ended.

  16. 11 minutes ago, Satyrical Sophist said:

    They come in a bit ahead of Cannon without All out Attack and a bit behind cannon with all out attack when you account for points.

    I was considering Sevireth in Settler's Gain. He isn't super efficient, but he can do targeted mortal wounds in addition, and move ridiculously fast to threaten objectives.

    Yeah I was looking at him as well. Love that "definitely not anime" model greatly, and it supplements my already Nippon-Cathay themed army. Just a great model to have if you are into that aesthetic. Not sure about the performance since I heard it got nerfed to a degree though.

    One thing I migh or might not do, depending if I can get a good piece, is replacing the goat-fox helmet head with a actual kitsune head, but at the same time I dont really mind this one either. Maybe just shaving off the horns would be enough. After all I have 3 other Kitsune models that have been patiently waiting their time. Two of which would make for a hilarious Ogre + Fussil Major count as and thus finally see some table (hence one of the reasons why I am so dissapointed just how utterly meh that things warscroll is).

    • Like 1
  17. 6 hours ago, Neil Arthur Hotep said:

    Personally, I think every option for a second shooting unit in Cities is currently kinda bad. Which is also why I don't think Greywater is actually as good as it appears at first glance.

    The second block of Fusiliers is not so good becuase it either makes you really immobile by having to keep both blocks near the same Alchemite or it misses out on a lot of the buffs that make the first Fusilier block good (+1 to wound from command trait, mortals from the spell). You can't have two Fusilier blocks operating independently to good effect.

    Irondrakes, I already talked about above. Overall, I think they are too expensive right now for what they can theoretically do. The same applies to the Fusil-Major and Cannons.

    Having a Steam Tank or two is genuinely a defensible option, but not for their ranged damage output alone. They shoot OK, though. Same for the Scourgerunner and possibly the Gyrocopters.

    Everything else seems like incidental shooting, not real damage dealers. You can slap a unit of Darkshards in a list as a ranged screen that does, like, 3 damage per round. Or you can run a unit of Wildercorps Hunters just to push them onto terrain near an objective so that the opponent has to come down there to remove them. But none of the units not mentioned above have the potential to deal serious ranged damage.

    In my opinion: Be happy with the good shooting you can get out of that first Fusilier unit, build the rest of the army as melee.

    My solution to second shooting block is via allies. 3 Starshard Balistas (Lumineth) are individually very strong, and taking multiple you are getting the 36" range buff. Combined with the reliable profile and low cost at 120 you can easily bring 3 and let them have a go at lonesome priority targets turn 1 without even needing to move. Since they dont require any buffs and even offer a single turn debuff, I believe you should be able to get your points worth back.

    For those planning to run Greywater this might be a serious pick to consider since our own cannon is overpriced, short ranged and really not that impressive.

    • Like 1
  18. 18 minutes ago, Neil Arthur Hotep said:

    I like a unit of Ironbreakers with a supporting hero. 3+, 4+ save is a proper anvil.

    Hammerers are good, too, especially since the Warden King can pull them out of strikes last from shield wall into regular combat by activation chaining.

    Yeah hammerers. That -2 Rend 2 dmg is pretty nice in fact. But they lack command group (not even a unit champion) and dont have any usefull ability on their lonesome, besides the one that requires the Warden King.

    But I think they could work as a unexpected small hammer (...ah the unintentional pun :D ) unit. Heck you might use the Soulscream Bridge to get them in there if need to be. At least until we get a Human replacement for Greatswords.

    I was in fact considering a full squadrom of copters and a Rune Priest with that +1 to hit for missile units. But copters loosing that 4" move did hurt their usability quite a lot. And not being able to take 2 (same with Scourge runners) but either 1-3 is also kinda weird.

  19. Reason why Irondrakes and some other stuff got fundamentally worse is very simple: Its to "gently force" the players away from these old models and subfactions. Eventually phase them out completely, but before that ensure people start using them less and less. I mean the push for HUMAN only keyworded Cities is clear to anyone is willing to look.

    I`ll just repost this from my last post since now with the discussion about Irondrakes on this makes even more sense and points towards what I just said.

    Look at the orders where its very obvious: The Castelite one is universal oder and the Counterfire a Human only.

    That make NO SENSE!

    In fact it would make perfect sense for the Castelite one to be Human specific and the Counterfire one to be universal, since both the Dark Elves and the Dwarves have plenty of shooting of their own. THAT would make all the sense in fact.

    But since its not that way you can tell it was either a huge oversight (it would change the dynamic of the 2 subfacitons a lot if they could use this order) or intention to clamp down on them, and make sure people slowly phase them out. Sure it could be an oversight but I believe this is intentional. Just think about the utility of Counter Fire if it was a universal order instead of purely human one. And vice versa, the fact the Castelite one is unusable by anything other than specific human units.

    I just hope we get ample model replacements. I have good chunk of Dark Elf counts as for my army and would hate to simply shelf them and never use those miniatures again. Keeping my hopes for return of Greatswords, Demis and Pistollers with new models, and some prep for those Dwarf/Delf replacements.

    • Like 1
  20. 59 minutes ago, Skreech Verminking said:

    If we are having a discussion about fussilators and blossbarbs.

    shouldn’t we first discuss the fact that dwarfen irondrakes cost 10points more then the fusilators?

    I fail to see why you are quoting me, since I have almost zero contribution to the Blissbarbs-Fussiliers discussion. Hell my very first line in the comment you quoted says that.

    And no we do not discuss Irondrakes here, because clearly this new books is going back to being a single race focus, in this case HUMAN centric, unlike the preivous one that I enjoyed greatly for being a mixed race "typical Fantasy city".

    Trust me, I hate it greatly, that all the new stuff is that way here. I was hoping CoS will be the one unique faction in this entire game that has mixed raced mortals fighting against the evils of the world. But as that is clearly not the case you can see how the non human stuff has been treated compared to the humans one. Less orders, less traits, less spells, no new units, and those units got changed, some for better some for worse. Irondrakes before were basically the dwarven version of the Sisters of the Watch. Now they are worse in every aspect than Fussiliers once we factor in all the variable buffs, stat line and what not.

    If the buffs the new book can do were not all keyworded under "HUMAN" I would be much less salty about the affair of loosing bunch of the units I enjoyed using, since I would still have some fun combos left to do, instead of the very railroaded ones that all revolve around race specific keyword.

    Hence I dont wish to discuss them. It makes me sad the way the book is going. :(

    Edit: Still miffed I cant take bunch of Copters and turn them into Dakkajets with Alchemite and Hurricanum xd

     

    A tiny bit of a rant, but with very logical reasoning below

    Edit 2, this is just a general thing I wanted to talk about before in general: I HATE the inept fool who wrote the orders and made the Castelite one a universal oder and the Counterfire a Human only.

    That make NO SENSE!

    In fact it would make perfect sense for the Castelite one to be Human specific and the Counterfire one to be universal, since both the Dark Elves and the Dwarves have plenty of shooting of their own. THAT would make all the sense in fact.

    But since its not that way you can tell it was either a huge oversight (it would change the dynamic of the 2 subfacitons a lot if they could use this order) or intention to clamp down on them, and make sure people slowly phase them out of their armies, before after loosing Wood and High elves we can sure as hell expect the Dwarves and DElves to go the way of the buffalo in the next book as well. Dwarves might rolled into one huge Duardin coalition while DElves can hope that Malarions faction will be a thing by that point.

    • Like 1
  21. 5 hours ago, Doko said:

    but to me this table even if we take in account the +1 rend of blosbarbs dont make sense as i said because we must waste one warlord trait that is only one for entire list and 1cp and worse even a spell that isnt reliably and we compare to a unit(blisbarbs) that dont need nothing,only bring the hero that give +1 wound .

    if we compare base stats then the comparation is fair and a huge win for blisbarbs

    blisbarbs 160 points for 8'8 rend 1 damage

    fussilers 150 for 5(6 if we add the captain) rend 1 damage

    Now besides this whole "Blissbarbs are good" discussion. Yes they are too good, but I dont want to get into that now. What I want to point at is the highlighted text.

    Thats the exact issue I have with Fussiliers personally. They require way to much investment in terms of resources you do not have multiple off or are unreliable, for a meidocre 4+ 4+ platform to become good. Dispelling a spell is easy in the current season. Even with all the casting buffs you might not get the spell through, and at that point your expensive investment is under performing and not pulling their weight. Sacrifice of a generals trait and possibly an artifact, both of which are HUMAN only, meaning you cant even multipurpose with them is what makes them even less appealing.

    No matter the math I think GW dropped the ball on them, the cannon and the Fussil Major. In their case its the 4+ to Wound, which should have been a 3+ since we do have access to +1 To Hit buffing without spending a Generals battle trait on it. Then drop them to 130 and its a fair, solid unit. The cannons issue is the range which should have been at minimum 30" possibly even 36" and cost, and the Ogor is just badly designed single "support" piece but thats besides the point rn.

    And the problem is that the books are already printed so we can forget about a fix, since GW is absolutely incompetent in this regard. That leaves us with the "once a year" price adjustment, where they usually "fix" a non performing unit by dropping the points.

    In case of Cannon and Fussils, enough of a points reduction might help. The Ogor requires a full scroll redesign coz whatever that thing was supposed to be and do simply doesnt work. Not even on the paper, and that should give you a huge warning sign already.

    Its funny how they want to sells us these new kits, yet they completely ommited the usual power creept/decent warscroll that goes with it.

    EDIT: And for armies centered wholly about Fussiliers... Again its the Old World dwarves issue I mentioned few pages before. Nobody liked playing against them, and I believe eventually even as them, once the novelty of camping the corner and shooting your opponent to death died down. Cities was not a single unit focus army, and I would hate for them to become that.

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  22. 2 hours ago, Satyrical Sophist said:

    I can include Rattling Guns if you'd like! What buffs would you like on them that aren't on the warscroll, I don't have the Skaven book.

    I found myself going to this site quite often when looking for a specific warscroll and being to lazy to open the book (when it come sto faction books that I have).

    Here is the Ratling gun warscroll specifically :):
    https://wahapedia.ru/aos3/factions/skaven/Ratling-Gun

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