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Myrdin

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Everything posted by Myrdin

  1. So Mierce Miniatures also realeased these adorable fluffers. Perfectly fitting after the Bullgor talk about dynamic miniatures full of character. Yet another nice proxi if you dont like the weird bull-rat thing GW offers.
  2. Thats why I opted for Mierce Miniature minotaurs instead. They look so much better than the weird muscle blob from GW.
  3. My expectations are non existent. Also a Bullgor themed box with no Doombull to lead the pack...
  4. I do play a wargame including a lot of D20 Rolls (Infinity, pretty amazing tactical skirmish game with gorgeous miniatures) I dont think I would want that dice system in AoS to be completely honest. The RnG with those can be absurd sometimes and the curve between meh, and explosively amazing rolls is pretty drastic. I think the D6 system is pretty good for a game that uses such big number of miniatures in a single as AoS does, and wouldnt really want to change that. Alternative take on Damage for Bullgors and DO, could be multipliers of D3 rather tahn D6. Kinda like the CoS Hellstorm Rockets have: Dmg 3D3. So there is always a minimum roll of multiple wounds guaranteed, with potential high ceiling. Though I dont really think the Damage is the issue with Bullgors. I think all they really need is more attacks. One on the profile and one from some sort of "In the turn they successfully charged into combat you get +1A to all your weapon profiles" (horns included). Would have similar weight of the Ogor charge who deal MW instead, just in a different way. It would make the the good old Glasshammers of old, when watching Bullgors charge was a scary moment. Meanwhile Dragon Ogors could be even more tanky (3+ save with 5++ for MW) meat grinders that can get stuck in there and just wither bunch of attack while dishing out respectable damage. Oh and Bullgors with Great Axes should absolutely have 2" range. We are talking about a big monster with arms as long as a man swinging around long poles. You cant tell me having reach of 1" makes sense. (And it would open a lot more options for the two handed minotaur builds).
  5. So I`ve been wondering if anyone made their own cards for CoS like someone2040 did, but with the full official CoS rosters and be willing to share them ? I find the carrying the book around annoying, especially for this faction that has so many profiles, and cards would make it much easier to navigate throughs since you can take just those you need with you. And making a photo copy from the book and cutting them out is kinda meh looks wise. So sad they didnt release card packs like they did originally. I have Beastmen as well and they too have many profiles to choose from so having cards makes the whole ordeal much easier to navigate through.
  6. I pretty much agree. Our elite stuff doesnt feel elite, but is not priced as a non elite either. Not sure what you meant with Gors being the "blenders". That one kinda got lost in the translation for me 😛
  7. Well... Ogres though. They too used to be 4+3+ and then got a flat +1to Hit across the board. And Ogress are essentially bullgors to begin with. Hell the Ogres have even their "bitting attack" with better values than Bullgor horns... Personally I think if we keep the 4+ to Hit, they absolutely need an extra attack or two. Especially when you factor in it would also benefit the Bloodgreed rule. Problem is there are SO MANY abilities that reduce your Hit chance its not even funny so while sure 4+ might be ok with extra attacks, if you are hitting on 6 its no fun. The problem is Bullgors lost the old Frenzy rule which gave them that extra attack they are now missing. I think if all Bullgor models >Including Doombull and the monster twins, got flat +1A to their main weapon they`d be actually a decent unit. Its the same as Dragon Ogors going in DMG up to +1 for all weapon profiles. Granted in their case I`d love them to get more expensive but more elite in total, add bunch of special rules to their profile and make them a powerful pressence on the battlefield, so they are their own thing and dont compete with Bullgors for the same "slot" so to say. This book really needed just small number tweaks on the unit profiles to be pretty good, even with the abyssal lack of any inbetween unit synergies and rules/artifacts that do not bring negatives.
  8. I wouldnt really say that. Put them back to 80pts a pop. 2A each. And the wounding can improve with numbers. There is still a reason to take Bestigors. But this way they could at least pose some type of threat. Alternatively: the Gors could get a new distinct features. I am a huge fan of giving Gors and Centigors ranged weapons. Throwing weapon with 9" range, 1A 5+ 3+ - 1. Gors could have a rule that allows them to throw their weapons when charging and if charged, thus softening the target. Still give them 2 melee attacks should be a thing though. Centigors could get 2 shots instead with possiby -1 Rend added to the throwing weapon profile, and include Run&Shoot since they have Run&Charge by default. Its an alternate take on the whole "chaos shooting" thing while its all still just a prelude for Combat. Which seems to be rethought by GW writers with how Slaanesh got decent ranged as well now. It would certainly add up more options and allow for extra pressure from these two units, since for our army, every single Wound dealt counts.
  9. I would prefer this approach as well. You go Bestial, or 4God. If 4God then you select which one. I`d certainly be happier to see more focus on the Bestial part rather then being herded off into the Chaos Gods as additional firepower (no one can argue that BoC were doing great under specific God factions, hell even better than in their native armybook in same cases). @Ganigumo I personally am not worried about squatting. What I am worried is another half baked, poorly tested, mediocre army with bunch of contradicting rules, ideas and flaws that really dont work on the table. Bad to none synergies, subpar warscrolls and low powered Artifacts, Traits and Abilities... or the combination of all 3 ending in basically the same as what we have right now. What I meant with TK and Ogres was, that those who remember about them, those armies were bottom of the barrel as well. Then they got overhauled and became a lot better. Especially Ogres who were one of the top armies in WFB and after their latest AoS book are pretty damn strong in AoS as well. I just want to see similar super beefing for Beastmen at least once in a decade of collecting and playing this army.
  10. This is pretty much my sentiment about BoC. Functional examples that I remember are two: Tomb Kings (sadly someone in GW thought this absolutely awesome army is no longer "interesting".) And Ogres. Both armies had massive boom when the new line of epic, cool monsters was released for each. Especially Ogres with their mammoths, big cannon thing and mournfang cav. That army is going strong still and had they not squatted TK they would be the same. So new line of amazing miniatures with decent enough rules (TK, in case of Ogres theirs were bonkers when released back then in WFB, and even now the latest one for AoS) can absolutely revitalize an army and kick it up from mediocrity into the higher tiers. To me the ignoring of Beastmen seem intentional. Just to many factors are playing into this. Maybe there is a long term plan in motion to do something big with them eventually. Or maybe its just malice and hatred/disinterest for the army within the GW ranks in general. We dont know.
  11. That conversion would make up for a fine SoulGrinder or possibly even a regular sized Traitor Knight as well considering its looks. Though its too much 40K for my taste to fit into AoS, but then again thats just my personal preference.
  12. I thought about this as well. But I dont see GW ripping Beastment out of Chaos after some 20-30 years of them being rooted so deep within that faction. But yeah I mean it could happen. Though then they would literally by just brown orks (back to the "old days jokes" about beasty boys...)
  13. Just saw Cragnos . I cant define by words how much I hate that entire thing. This should have been a Beastmen thing. This dude, even his backstory is what Dragon Ogors are... who in their right mind gave the OK sign for this guy to be in Destruction ? And with a body of a centaur at that! So now we are completely scrapping any centigor lore. No more Ghorros. Coz its a destruction thing now apparently. Hell watch them release "Sons of Cragnos" a Destruction only Centigor sculpts.
  14. Hey, I feel you. I am determined to sell mine if they mess up another BoC release. I am done waiting and hoping for this army to be anything but trash fodder tier (not in lore, though that would be also nice, but mostly on the table). After 11 years of collecting, converting and painting them I am done. One more uff from GW, and I`ll be getting rid of the entire collection. Will just keep few for a Warcry Warband, and use my CoS as my main army instead.
  15. We all hope for Centigors. Ideally horndog daddy Ghorros! Now that would be a return of an ancient one. But we all know its gonna be some stupid Kurnoth BS... Sigh Wish I was wrong. Wish we got the love Beastmen deserve and have been waiting for over a decade to receive now. But just looking at the hooves and the shield with trinkets you can clearly see the Gealic aesthetics. Yeah this is gonna be Orion or something like that, returning as a Centaur. Its pretty clear, since its so different from Beastmen aesthetics. No way its anything for us. I just dont believe that.
  16. Well with Belakor out, lets hope big daddy Shaggoth gets a new model. And if someone in GW REALLY decides thats the "once per blue moon" time of the year has come, we might actually get papa Kolek Sun Eater make a glorious return with a model that would put Belakor to shame haha! Possible ? Not much. Absolutely awesome ? You bet!
  17. To bad we cant take diss mounted SkyFires as well, for appropriate discount. I would like to field those, while keeping Enlightened on the Discs for that crazy high movement speed.
  18. I did something similar. Had few Tzaangors from Silver Tower or wtf was it called, that I picked from someone who was selling bunch of his Tzaangors. Had to refitt them with ne hands coz they were missign left arm on each model. Just slapped extra gor hand on them, cut it a little, fill out the gaps with GS and there, done.
  19. So the Slaangors suck ? Well color me dissapointed but not surprised tbh >___>
  20. If you get it to charge or pile into a combat where it can go first before beaing reduced on the wound table, it will shred a lot of things. Its worth bringing a shaman with the +1A to all weapon profiles on monsters spell (Savage Dominion was it ? Cant remember) to turn it up by 120%. But thats a one huge IF, and most often then not you are safer bringing the usual stuff instead of the chimera. But again, IF you can get the right time and place for it to get in it will lay out a lot of pain. Just be careful off the typical BoC bane > Anything that reduces hit chance. Just like the rest of our army, it will hurt a lot if it gets affected with this.
  21. This but also the fact that it seems they are finally introducing more ranged units into Chaos. I personally hope for Centigor dual kit where one unit is either with throwing weaopns (axes/ javelins) or with bows, while the other is the spear and shield / possibly great weapon melee oriented one. Although all thing considered I could see Centigors have the old Black Orcs rule where they could have all types of weapons, since they have a body able to carry all of that, and you could select what gear you want each turn. That would be ballsy as all hell and cool at the same time.
  22. Soo, Lumineth new release incoming. They got.... Cangoroo ? Giant jumping rabbit-zebra thingy? Some sort of "definitely not horse" mounted units And vampires are confirmed for release, plus the ugly vamp hero model reveal.... yaiii.... bleh >__> With that, my hope to see new Centigors eventually is still alive and kicking.
  23. Some fair points raised regarding the Ambush. In that regard I still think it needs to be updated, though maybe not in the way I thought (can of worms and all of that). The minimum its should do I think is: Ambush up till Turn4, ALL BoC units in the army can ambush, Units get +1 to hit for their attacks when coming out of Ambush by default (no artifact needed and no limited aura radius around hero carrying it either). DarkWalker units get re-roll to charges when ambushing. Still very tame version of the Ambush rule, just tweaked to be on par with other armies that can do this, and giving us that little something something for the artifact being part of the rule. Dark Walkers would still have their specific benefit for ambush, while no longer being the limiting factor for Warherd and DO ambushers, other Frays would still be able to get much better mileage out of the rule than they currently can. Its nowhere near some of the nonsense other armies can do since we are still limited by border edges rather than dropping out of anywhere and everywhere. But in this way it would at least be somewhat presentable as the main army rule that is actually worth something. It would certainly go a long way, being able to ambush other stuff like Cockatrice, Chimeras, DO and such without crippling yourself with pretty bad Fray that forces on you a horrible garbage artifact, and really bad traits. This, with general uplifting of the warscrol profiles, writing in some logical well flowing synergies, fixing some units that could really use it and possible adding few more new ones with a new Models being dual kit boxes (seeing as Slaanesh is getting archers, my dream of split Centigor units, one combat and one ranged might not be just an impossible dream anymore), updated battalions and yeah I think we could be pretty solid so that people can actually play the darn army, not the game for once (since at that point you are playing BoC because you want to play BoC, not playing the game and just "accidentaly" using BoC which can be replaced with any other army in that case).
  24. Personally I really dont. They are too constrictive, and often times less worthwhile than deploying on the board. The problem with our Ambush is that rather than makes us faster it makes us slower. The ambush should be much more umpf. Either closer to the enemy, further than 6", allow for some move, or give reroll to charges. Basically it should play into our strengths. Just like you would think when hearing the word ambush, when the enemy is on top of you before you can react. Instead how it works more often than not. You ambush something, that thing most likely fails the charge, then proceeds to glare at enemy units, that reposition, and either shoot you to pieces, or charge you, or otherwise completely take over the initiative of what was supposed to be YOUR moment of sowing discords and catching your opponent where they are weak. Worse even, there are faction or units that ambush better than we do. Thats just shows how pathetic our "main army rule" in all actuality is. The concept is not bad, but it needs to be upscaled by 120% to be worth consideration. My favorite "fix" to Ambush is: With each additional turn the unit that is ambushing can go 1" further up the board and 1" closer to the enemy. And thats merely a fix, that wouldnt make Ambush a worthwhile thing still, but at least it would add a little bit of speed to the otherwise severly slowed donw unit. Better chance of pulling of a turn 3 charge since now you are not forcing a 9" roll but a 7" roll. Another thing entirely would be if we had the army wider reroll to charges as our army rule. Ambush could do that, keep it as is, but guarantee a charge reroll for the ambushing units. I mean there are several other things you can do with this rule for it to actually feel like it does something instead of the absolute gimmick it is right now. I`d much rather take the nonsense the Ogors got, the "Hungry/Sated thing" that completely throws away some of their biggest weakness out of the window just like that on top of everything else they`ve got going o for them.
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