Jump to content

Myrdin

Members
  • Posts

    616
  • Joined

  • Last visited

Everything posted by Myrdin

  1. Does anyone know if the Stormcast heavy cav base sizes fit the Demigryf base size ? I was thinking of a way to allow me to bring them to the table still once the new book comes out, and SCE allies is still a thing soo that might work. Now I dont remember them perfectly, but I recall they had at least 2 types of heavy monster cavalry. Some type of demi dragons, panthers and I am not sure on this one but some type of demigryf thing of their own. Units of 3 models. Are those units decent to be worth taking as allies (but more importantly would they fit as a way to bring my Demis) Advice on this would be greatly appreciated ^__^
  2. You might find some use in this then. And if it would prove to be to costly (since its always cheaper to print for yourself then have someone print for you), you can just get those Davy Johnes heads, and slap them on any torso you desire. Little bit of greenstuff, some bitz and the correct color scheme and your Ctulhians will be ready to "summon the Kraken!" to quote the octobeard capt`n
  3. Worst case scenario you will be well equipped for when / if the Old World drops in. Thats kinda my second hope for using what I have. After taking stock I can fill out around 85%-90% of the old High Elf roster (funny coz I started building this thematic proxi army as Empire originally ), so as long as they dont scrap that idea and as long as the game doesnt return back to square bases, we should be fine. I took another read through the new CoS tome and I just... cant see it in any way other than a massive nerf to already mid tier level army. Wont be able to utilize all I have, but at least some of the stuff is still viable. But once Dwarves (just copters and bombers) and DElves (a lot of stuff... ouch) will go bye bye in a couple of years it will suck. Hopefully by then we get proper replacement human units added, so that the HUMAN CoS can still work as a nice fun army that can do a bit of everything, be it cavalry, infantry, elite infantry, monsters, or ranged supremacy and spellcasting lists. If not ? Well... yeah, gotta keep those fingers crossed for Old World I guess.
  4. Well once they remove the DE and Dwarves the HUMAN, part of the army will be lacking a lot of options. Removal of Greatswords at least makes sense due to the old sculpts that simply didnt look good anymore (compared to outriders and pistolers who were still pretty well fitting. Demigryfs... well... their scale size was smaller than many other, especially new models in that unit type so while I hate it, I can justify why they got removed). Then again, after checking out the Lumineht book... and finding out they are horribly designed "cough cough" army with only 5 units and everything else being heroes, I wouldnt put it past GW to simply not add more units for COS down the line. Though some level of hopium in me remains that we`ll see new Demis, Greatswords and Pistolers kits making a return.
  5. Hi everone. Former CoS, now potential Lumineth player here. I came here hoping for some advice. EDIT: Ah nvm, I just noticed the entire Lumineth subthread is pretty much dead for quite some time
  6. Funny thing you mentioning the Aelfs. I found out yesterday after doing the countdown that I have lot of those as well. If I were to port my current CoS army to the Old world, they would fill out most of the High Elf or Dark Elf roster, despite me originaly starting it as a themed proxi WFB Empire 😅 After sleeping on it, you are right. I guess Lumineth would be a solid secondary home, some units would loose their place, but the waste would be minimal compared to what I am loosing now with the future CoS. Especially if the Pheonixes get added to them (just a rumor I heard, no real source). So its either those or the Old World High Elves as long as they wont revert back to the horrible square base system. I am not rebasing the entire thing a second time xd. I guess I should hop into the Lumineth thread and ask there for the model count as advise. Cheers
  7. Just me venting the sadness and disappointment after reading the soon to be current battletome, feel free to skip.
  8. Is there a summary of all the upcoming changes, including the warscrolls for new or changed units ? Are Shadow Warriors still in ? Unless its against the rules can someone pls link it ? Or if it is, just point me the right way and I`ll look it up.
  9. So THATs why Lord Krungharr is so hyped about the Steam Tanks. The removal of degredation table a changing some of ST randomnes namely its movement are huge overall buffs, before you even take a look at the improved shooting. Damn I might have to get around finishing mine, since this looks promising
  10. Nah go for it. My entire army is Cathay-Nippon themed, and there are units I simply do not have a proper proxi for (entire dwarf line), so I dont field them. It would be great to field some of those units since they are a part of the book (talking about the previous one) and not having access to them does gimp me here and there, but its doable. And mainly its fun playing the theme you`ve set out to play with. That being said, if I ever get a good proxi I will try to hamfist them in haha. Saw some nice 3D printable Oni. If downscaled they might make for good hammerers. This new book and some of the characters and units are making me hyped, since I have some good replacement for them, yet had nothing to use them for in the previous one (mostly all those support characters, and the Ogre with his sniper hummie buddy, that one I have a great thematic proxi for, though it depends on the base size the ogor is using).
  11. Has the release date been confirmed already ? If so when can we expect the book to hit the shelves ?
  12. Hmm havent been in touch with AoS and namley CoS for almost 2 years, but since we are getting a new book I started catching up a little here and there and one of the things I noticed is we are loosing the Wanderers in their entirety. That .... stings a bit, since the MW archers were some of the best units CoS could put on the table. And while not amazing wild riders were kinda meh/fun to play, mostly for the cool models. Just hope the new artillery pieces will make up for it, coz Sigmar knows for a faction that uses so much gunpowder heavy weaponry as CoS does in the lore, our artillery units were utter joke that was outdone by Stormcast balista point per point and later even the orkoblins and their arbalets. I also heard the enitre current human CoS line is getting cut... so no Demigryphs, no General on Gryphon, no Hurricanum/Luminark (this one would suck especially badly).... boy I hope that this rumor is false. I am sure many besides me have plenty of those nice looking models and it would be a damn shame if those were no longer part of the new book. With how the whole "Azyrite" thing is shaping up I wonder if we get back a new updated version of the old papa mobile for the reimagined warrior priest to ride on. That would be cool. One thing that DOES rub me the wrong way though is the Chimera character.... Sooooo BoC cant have feral manticores, nuh uh sir, but CoS has a tamed one ? ....Ok chief, whatever you say >__>
  13. Possible new Gor scuplts after all this time ? Yes I know this is 40K but look at the models themself. You replace the weapons, and maybe few of the trinkets and you have a proper AoS Gor right there. Pretty much what they did with Tzaangors, could be done here as well. I mean, its about damn time Beastmen got some new scuplts consider the age of our model lines. What do you think, possible or not ? https://www.warhammer-community.com/2023/03/23/abandon-ship-kin-and-beastmen-flee-the-death-of-a-space-hulk-in-kill-team-gallowfall/
  14. So with some time to playtest the thing, how is everyone finding the new book ? What works and what doesnt ? Share some thoughts and experiences with the new Beasts
  15. Yeah plenty of people had suspicion that their original price must have been a typo. Ah look, Jabber can fly once more (lol)... srsly it, one has ot ask whether there is quality control at all in that company. For those who want to take a look, here is the FAQ link: https://www.warhammer-community.com/wp-content/uploads/2018/10/VVSN027n3ReY8FSH.pdf
  16. I think they missed out on making Bestigors feel "truly elite" by not giving them the Elite rule heh. I like the idea of them interacting when command points are being spent on orders, but this current version seems more like a half thought through beta test of what it could and should actually be for the unit to have a proper place while being fun. My TLDR interpretation of their abilities would be: Despoilers - "when a unit within 6" of this unit (Bestigors) receives a Order, this unit gains +1 attack up to max of 1 for that turn." Remove the second ability and instead give them the Elite special rule. Drop them to 180-200 points and go have some well deserved fun. In this way you would have a self sufficient unit that is no longer reliant just on the enemy orders but can pop their own if need to be, and become a grindy anvil or almost as choppy unit like Tzaangors. Sadly Warscrolls dont change in between books (or a miracle redraw of the unit happens), so the best we can hope for now is them dropping to 160, where with the current rules they might at least be considered viable. (since Tzaans are at 170).
  17. Bestigors are way to overpriced in my oppinion. If they were 160 I`d say that be a somewhat fair price, considering they are 2A and 1 dmg only and in the point range they sit now everything else we have hits harder or lasts longer, or both. At this point cost they need to have more synergy with their own passive abilities and better stat line. If not then they need to drop a big chunk in points. A good player making big plays with Beastmen is not unheard of, but thats the 1/100 veteran who can play literally any other army and still come on top case.
  18. This. I mean, if they wanna go low effort they could just use one of the draconic mounts the SC characters have, slap on top of it Ogre Myrmidon body and bam done. Throw in an updated profile (Shaggoth really should not be 4+ save when a Chaos Demon prince is 3+) with 2 casts and dispells due to the absurd points increase in the current book, and watch it seel like pancakes. Its sad people have to convert, third party, or 3D print their Shaggoth proxies simply because the OG Shaggoth is like 20 years old sculpts that doesnt even hold out with regular old Beastmen anymore. When put next to the Drag Ogs. which were released after most of our other stuff, its like night and day. Plus doing this would open up an opportunity to bring back Kolek Suneater as a massive, expensive model akin to Kragnos and the Sons of Behemat line. I would really like to see some financials about our army. Is BoC cselling that badly to warrant only a single, new 28,mm miniature in years, that being the new Beastlord (with no chariot T__T), when there is a lot of untapped potential with bunch of severly outdated miniatures screaming for a replacement.
  19. Well... thats dissapointing >__> I should have guessed its gonna be the same as the Legends characters. Speaking of which, I wonder why with the release of a new Beastlord the BL on charriot is still not a thing. Then again that question could be asked about some stuff like new Shaggoth mini, Razorgors or Jabberslythe as well.
  20. Speaking of rules I too have question about the Desolating Beastherd battalion (p.75). The effect is really great for those units that are included, but I am not sure how to take this ? When building the army list via Warscrol builder I am not able to add this battalion. I have not played a game in 3.0 only in 2.0, but I know lot of things has changed. Can anyone advise how to take it ? I dont see a price on it like it used to be, nor does the app selection offer it. Or do I just take the units that are part of it (lets say the Bullgor one), and say I am using this ?
  21. Maybe not used offensively but unit of 20 with shields, sitting on objective and popping off All out Defence might be actually not half bad. Especially if the attacking enemy unit sits in Dirgehorn range. Makes me wish the Morghurite spawns ability was at least 3 maybe 6 inches. That 1" is just pitiful.
  22. Since Tzaangors are the best value unit and I already have one Tzshaman ready, I decided to finally sit down and start working on mine. Nothing fancy, just a basic tabletop speedpaint. Finishing the bases and picking out more details will be done once all 40 of them have been painted
  23. You are targeting the enemy unit not your own. And if it worked only against other BoC then it would be pretty much useless. I guess what you meant to say is if its used by BoC army only, but sadly thats not how these rules work in AoS.
  24. What it does is wait for a nerf most likely The MW are no longer a shooting attack but an ability now. D3 instead of D6. Still on 4+ But now if the MW goes through the target unit can hit only on 6. Not -1 To Hit, straight to hits on 6 only. When (coz its really just a question of when once everyone and their mother from Chaos starts allying this thing in) they nerf it I hope its gonna be just a drop to 5s, not ouright removal or just changing it to -1 To hit.
  25. How about the big 4 armed moomoo ? Is Gorgon a decent pick now or is it a "wait for it to get cheaper" ? The increase in attacks is nice but the reduction to 4+ To Hit sucks a lot, and someone pointed out you eat people before attacks so it doesnt work as well for coherency breaking as one would have thought. Got two of these, both with converted flesh hooks into flesh blades (I mean the hooks are just derpy tiny things, not menacing at all. But take a pair of extra Scything claws from your local Tyranid player and bam, much cooler, much more menacing moo moo is born) and have been itching to see a day when my opponent is like "oh cr*p" when one of them just strolls in on the table.
×
×
  • Create New...