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IRifter

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Everything posted by IRifter

  1. Can a unit that doesn't require LoS for a ranged attack like a skaven plague claw shoot into a wyldwood?
  2. Ty for the quick answer. No questions left on my side
  3. The GH2020 states the following: If im playing for example a Sylvaneth army that uses the Awakened Wlydwood terrain and their battletome states the wyldwood must be set up as following: How exactly would this boil down? 1" from enemy territory is in addition but would the GH overwrite the range restrictions since its a newer release or would the battletome take priority?
  4. Hey there fellow sylvaneth players. Due to some IRL hinderances i took a break from the hobby for about a year now. I got myself a bunch of Sylvaneth back when the new tome released and was wondering what the best thing to get next would be. In total i have built the following models: -1 Spirit of Durthu -1 Treelord Ancient -3 Drycha -1 Arch Revenant -1 Branchwych -1 kitbashed Branchwraith -3 Kurnoth Hunters -10 Spite revenants - 36 dryads If there are any "go to lists" i'd be interested in those and as well as what the best Artefacts/Traits and also which glades work best. In general im a bit lost on how to play a Sylvaneth army is played properly. Any help/pointers are appreciated.
  5. The other trees are 1" from everything (objectives, terrain, enemies) and can be palced inside enemy deployment zone
  6. I didn't watch the full video from honest wargamer, but judging from his opinions he really didn't pay much attention when reading all the new rules. They stated that each wyldwood has to be 6" away from enemies, objectives and terrain (i watched until they were done discussing the new woods), which is not true. Only the free wyldwood you get for choosing sylvaneth allegiance has these restrictions. Any summoned/created by ability or artefact wyldwood can be placed 1" away from enemies, objectives and terrain and ALSO inside enemy territory. Im not sure about the treelords. The point decrase is nice but I'd say taking a unit of 3 hunters is always a better option.
  7. Im 100% positive that will be answered in the errata. GW already said that you can still use the old wood models. My guess is that 3 new woods are equal to one old wood. So you can put down 1-2 old bases per time you are allowed to place a wyldwood
  8. Yes thats correct only the free wood has to be 1" way from enemy territory. The free wood also has alot of other restrictions. The ones you get per spell, acorn or ability are much more felxible.
  9. Yes you get the glades for free. The trade-off is the given artefact and command trait. So you cannot choose freely. Battalions aren't useless. Getting another cp and artefact is huge. Look at the outcast battalion. Add a vengeful skullroot to that and you got a nasty Battleschock test for the enemy (rerolling successful battleshocks) and if a model flees you ad 2d3 on top. That's actually pretty powerful. Especially considering all the new forbidden power spells that give -1 to bravery
  10. Go ahead and base that beautiful piece of plastic!
  11. Here is my thought process: In my group we ordered the leaked pages according to other 2.0 tomes. If you take a look at any of these tomes the contents are structured like this: -Lore -Painting -Allegiance abilities(including stormhosts/glades) -Path to Glory -War Scrolls(including battalions) -Pitched Battle profiles If you take a closer look you'll notice that each section of the time has a title written in a big font. Furthermore you can see that the pitched battle profile is on page 104 and the earliest page according to other 2.0 tomes with a visible page number is the page with verdant treasures (page 68) . Overall 31 different pages have been leaked. 68+31= 99. Following the above stated order somewheren inbetween are the path to Glory rules. These path to Glory rules are usually 3 pages long. So in total about 2 pages are missing which could very well be big artwork pages. This leaves very little room for additional rules pages. In addition I'm 99% positive that any important pages have been fully leaked. Why would the leaked not include the pages about an awesome more than one artefact rule if he downloaded the whole PDF from the Apple store?
  12. As i mentioned before. We got every page from allegiance to pitched battle profiles. There is no mention of any sylvaneth specific bonus artefact rules in there. Everything else inside the tome is usually lore, painting tips and some faction specific battleplans. I'd say we DO have a final answer
  13. I dont see any restrictions except the table that only wizards get to use. I dont have very much experience with the old sylvaneth lists. Im not feeling comfortable giving out any lists/ideas yet.
  14. I didn't know about the specific artefacts for skyvessels from the KO. What you said about the mounts is completely right. Although these traits are with one or two exceptions not that great(jsut nice additions) and are by far not comparable to a true artefact. Going by the example you posted and looking up how exactly it works and where it is written in the SCE book it should be palced above the specific artefact tableand tell you how and why you get additional artefacts. This is not the case with the leaked sylvaneth pictures. I dont think its hidden on another page or something like that. We pretty much got all the important stuff from allegiance abilities all the way to pitched battle profiles.
  15. Yes that's true. The most probable reason is: more options = better. I would consider it to be more artefacts in total (aka a buff) and for ease of use and clarity they are grouped in 6.
  16. Am I missing something? You get 1 artefact period. For any battalion you get one more. There won't be any rules that give sylvaneth 2 artefacts right from the get go. Each table caters to a different playstlye. Picking up the SCE example again: they got artefact weapons, armors and something close to a trinket. Weapons are for buffing melee, armor to buff survivability and trinkets are a mix of unique effects (luckstone: once per battle change one die to the number you want. As an example.
  17. What exactly do you mean? It's pretty common to have different artefacts of different types. If you look at newer releases e.g. SCE you can see that they have like 5 or 6 different tables. Each table has a different "style". For example the artefacts that only wizards can use.
  18. Yes you're right. Would've been awesome though. I really hope the new trees will be a lot cheaper than the old ones. 3 plates for 68€(~76$) is rough especially since u need a lot.
  19. Yes but I honestly don't see anything concerning RAW that does not allow you to summon one wyldwood which consists of 6 trees and make 2 rings out of them. Each tree touches another trees tip and each tree is facing inward making a circle.
  20. That does make me kinda curious though. I don't see anything against putting up 2 3tree rings.
  21. I dont think you can do that. The warscrolls specifically states that each tip of each tree must touch another tip of a tree. So basically you can make one ring with 3-6 trees.
  22. As a former SCE player i can understand where you're coming from. Not that the sce 2.0 tome was just nerfs or anything like that but pretty much everything I liked about them changed. Yes Evocators and Sequitors are bonkers but its really really boring to be limited like that. You want a nice shooting unit? Great! here are 6 different units to choose from! Except every unit does the same thing and one of them is the best option. Elite melee units? -> Evocators (paladins are a joke compared to these AND are more expensive). Battleline?-> Sequitors. The list goes on. Thats one of the reasons i got started with a second army. But i also learned that even if things get changed there will always be things that are extremely fun. Wait until the new battletome is out and people got a change to experiment. I'm sure there will be something that fits your playstyle. It might not be the most optimized list but you shouldn't loose hope right from the get go. If you like casting spells alot there are a ton of new artefacts and combos that you'll surely like. The new deepwood lore spells are also very nice and the endless spells are just insanely cost effective. E.G. Run a branchwych with a balewind vortex the artefact that gives you +1 cast per turn and throne of vines as lore spell. Thats 3 casts per turn and after casting throne of vines you got +2 on the next 2 spells. perfect for pumping out endless spells. Another nice combo (pretty much what gnarlroot did just better) is giving verdurous regrowth to a mage and give him the artefact vesperal gem. Thats a guaranteed non bindable revive of units just like gnarlroot. Edit: the new gnarlroot artefact is also really powerful
  23. I thought about that interaction with winterleaf and drycha too. IMO there are only 2 ways this would work : A: you get 1 mortal wound on a 6 and roll another wound roll for the extra attack B: you get 2 mortals wounds for each 6 While B sounds much better i guess A is more likely but we cant be sure untiil its FAQ'd
  24. What's your opinion on Spite Revs vs. Tree Revs right now? I still got my looncurse revs on sprues waitng to be built. Tree Revs are basically the same unit with no changes (unless im missing soemthing) while spite revs got a point decrase AND a buff to their attack profile. Now that there is no need to take 3 spite revs to get dreadwood (although spite revenants are stiill buffed more than other units in that glade) it seems to me especially if you support the spiite revs well they are jsut staright up superior. You can easily get a 20 model unit (61 attacks wiiith 3+ 3+) and reroll hiits and wounds of 1. Would you guys take Tree revs or spite revs? Or do you think Dryads are superior?
  25. I was wondering if the verdant blessing spell (summons a wyldwood)is a part of the deepwood lore or not?
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