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overtninja

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  1. I managed to play two games today! One impromptu doubles match with 1k armies, and the other at 500, which was basically a learning game, since he didn't have his Nighthaunt codex yet. In the 500 points game I brought the list above, but it ended up being super close, with both my EG units being down to 2 or 3 models, my nomad prince managing to escape combat with 1 wound after fighting off the mounted swordghost hero and the scary horsehead scythe guys, and the SotW performing admirably throughout. They are easily the best unit in the whole damn army, The second game was a nail-biter - I scraped together a 1k list with basically everything I had on me and played doubles allied with a nurgle player, who brought a great unclean one and a lot of gross fat soldiers, and we faced off against a Khorne Bloodbound list with Khul, double bitey cannons, and a lot of progressively angrier men with massive wound generation; and a Tzeench army with a giant demon bird, angry bird men, men cosplaying as angry bird men, an ogre mage guy, and a dude with a fork covered with eyes for a head. The whole game came down to Korgus not sending the GUO into the warp with a single wound from his axe - fortunately hemissed his 5+ 'get dunked on' roll and was spattered by the GUO's sword. Having all that fatness to block the melee let me shoot with impunity and shuffle my dudes across the field with the Wanderers allegiance ability, which let me get my SotW into ideal firing position and shoot whole units off the board (wounding on twos against Chaos is no joke, my goodness). True MVPs of the game, for obvious reasons. Also, Dryads are incredible in AoS if they fight in cover. They held up Khorne melee for multiple rounds when that wouldn't have been remotely possible in WHF. Anyway, both games were really enjoyable, fast-paced, and really friendly! I'm very happy that AoS works as well first-hand as it looks to in videos. Now I'm all energized to paint my army and get to work building to 2.5k!
  2. @awcamawn Thanks man! I think I'll probably use the bow on the wayfinder, as I'm pretty sure I'll want to shoot off the heroes asap - they seem to be the real workhorses of the Nighthaunt army. Pulling them apart is probably the best bet - with the sisters out on one table edge, the prince and bunker in the middle and the wayfinder noodling around the other side, they'll be pretty hard-pressed to catch all of them. Have to see how things play out - hopefully I'll get a few games in!
  3. Hey all, I finally found a game club to play at in Taiwan, and I'm playing a 500 points game against Nighthaunt. These will be my first actual games in AoS, so I'm looking to start off on the right foot. I've got no idea what my opponent will bring specifically, but I know there's gonna be some spookiness, LD debuffing, possible summoning, and that rend won't matter because they're all ethereal. With that in mind, I've cooked up 3 lists that I think might be decent. #1: WW General, CT: Eagle-eyed, Starcaster Longbow Artefact Battle Line: 10 SotW, 10 EG 5 Wild Riders total 490 #2: Nomad Prince General, CT: Myst Walker, A: Relic Blade Hero: Wayfinder BL: 10 EG, 10 EG 10 SotW total 500 #3: same as #2 but sub out Wayfinder for 10 Dryads as allies The second is certainly the strongest shooting option, but I'm concerned about getting swarmed with a horde of ghosts even at a low points total, and the shootier list only has my NP as a real heavy-hitter. The third has more melee bite and could put 30 wounds of dudes into combat, but I'd worry about units being too big when they reach me. Any advice or suggestions? Which do you guys think is the most solid?
  4. @Origin @Aezeal meant to @ you both but I botched the attribution. :s I think that if you were to make a list that was really heavy with Sylvaneth, the Living City Allegiance would be good, but both Sylvaneth and Wanderers Allegiances give you much better stuff (notably access to artifacts, actually good command abilities, and in the Sylvaneth's case, a spell lore). It would be cool if you were going for a truly composite force, using dwarf cannons and stormcast dudes and whatever, but for just mixing the two it feels a bit lackluster - the main draw is being able to combine so many different factions into the same force, giving you all the advantages of using the most appealing warscrolls from all over.
  5. @Origin Thanks for the answers, guys! Running the army as a Living City force might work pretty well - I could beef out my melee with additional Kurnoths without worrying about alliance limits, which would also be neat. Could be fun to tool around with. @Aezael I charted out a list with an Ancient, a Branchwraith, and ten Dryads as allies; while I'd miss the 4+ save for having lots of dryads in one unit, If I can drop the forest early I could potentially churn out 10 Dryads a turn, and have a dumb huge woods in the middle of the field that threatens wounds and blocks LoS. Might be a fun thing to try, actually, especially given how awful Wildwoods are to be in or move through.
  6. I'm trying to scheme out my wanderers army now that I've got my models again, but before I start painting all my dudes I'd like to ask - If I take a pile of Sylvaneth as allies, is it possible to get a Sylvaneth Wildwood as well as part of the force, or would I have to do something like take a Treelord Ancient and summon it in? I'm thinking that having a Wildwood to start with is part of the Sylvaneth allegiance ability, but previously you could pay some points for them (last edition I believe). Ideally, I'd like to field a big pile of Dryads (because I have a ton from being a WFB WE player) and a Branchwraith to summon more from the woods, but if that's not possible from the outset I'd be better served with a different roster of Sylvaneth allies.
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