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UnderworldsOnly

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Everything posted by UnderworldsOnly

  1. At least we finally have a consistent ruling. Time Trap aggro decks are going to get a huge boost from this, but maybe it will be necessary given how much control seems to be coming from the new expansions?
  2. Yes, this seems to be the case: Action > Summon Blue Blue Dies > Prevent death > flip card to Brimstone > replace model with Brimstone Brimstone dies > Do not prevent death > flip card back to Blue > replace model with Blue Repeat The Blue Horror and the Brimstone Horror are the same fighter, but with two different states. Like a skeleton he can be resurrected, but he doesn't start on the board and switches forms after dying once. This seems to fly in the face of the "deal 4 cleave damage in one packet" meta that evolved in Shadespire, since you need to deal two separate packets of damage to finish off the Brimstone. It says he is "not driven back" so this also shuts down Trap. Cards like Lightning Whip seem to be the perfect counter.
  3. Seems like a very strong warband. Horrors can be spawned in enemy territory and requiring at least two activations to kill; that's really annoying! The Acolytes only have 2 health and the Tzaangor only has 3... It will be interesting to see how it will deal with aggressive rush decks like Skaven and Reavers, or against a durable ranged opponent like the Farstriders.
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