Hi, everyone.
I am quite new to both AoS and in particular DoK, and am trying to understand some basic tactics when it comes to movement and the positioning of our units. I am only playing 1k point games for the time being, so I assume this can change a bit for 2k+ games as there are more available units for grabbing objectives, flanking etc. And naturally this also changes in some scenarios.
Right now I'm planning on running a couple of blocks of 20-30 witches, a hag or two, a slaughter queen on a cauldron and one TBD choice using the Hagg Nar temple. Later on expanding to include some heartrenders, warlocks and blood sisters as well as some small unit of sisters of slaughter as objective holders.
Should most of the army move forwards as a single clump with the two witch units covering the front and side, cauldron protected in the middle and hag(s) slightly behind the witch units for both protection and to stay near the witches, having them break off slightly once it reaches the enemy? The downside that I can see would be that you might struggle to stay in range of more than one or two objectives at a time, but would of course be able to rip through most opponents in melee. Also the witches would need to move a bit slower than their max speed for the other units to keep up.
Or would it be preferable to just have the witches run forward as fast as possible with the cauldron lagging behind (but within 7" to the main witch unit at least) and the hags also being slightly left behind? Bit scared of the hags being picked off or for the witches to end up with a turn without witchbrew. When I've watched some battle reports, the hags have mostly stayed in the back in the deployment zone, but that seems to be a bit of a waste as they usually only get one usage out of their witchbrew.
I am still a bit stuck in the thoughts of killing the enemy being the main objective, so it's something I'm trying to change. Any advice for a new player looking to get into the tournament thought process of looking at games? :)