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Stormblood

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Posts posted by Stormblood

  1. Lots of the metaphysical aspects aren't 100% explained at this point in the lore. And yes its fantasy, as you said as gods and souls and confirmed afterlives (heavens and ******) are very 100% real in AOS so in this case the fact it isnt 100% explained isn't lore breaking for me. But as I am also a lore fan who also is into this stuff, I can tell you my theory:

       From what I gather, normally when a mortal realms person dies they go to an underworld in Shyish, which can be a paradise or a hell similar to Planescape's setup.  There are stories where the departed souls have either have new bodies there, or at least have the ability to interact with the world in their afterlife in some, (in others they seem to be actual ghosts, living among regular mortals,  (Now how Nagash assuming control of all these afterlife realms changed this, I don't know.) and these afterlife realms exist as long as there are living mortals who believe in them in the realms.

      In Planescape: A mortal's afterlife could be going to Mt. Olympus when he dies, due to his beliefs/alignment in life, and thus a mortal dies and wakes up there and goes about their afterlife.  Also another living mortal can physically travel to Mt Olympus, while alive, and chill with all the "dead/reborn" mortals there.  The dead/reborn mortals seem to have a empowered state of being, either not needing a body or getting an upgraded one that is formed from the essence of the plane/realm/alignment/god there, and they seem quite happy/content. 

      If this is the case in the AOS Realms/underworlds (which is my guess from what I've gathered of the fluff), I assume Sigmar has something similar set up in Azyr.  When he blasts people to Azyr in lightning I never read he never leaves the body behind either, so both are taken upon death or near death.  He lightnings them up to Azyr, heals them enough to take on the crucible of the "Cairns of Tempering", and then the soul and perhaps body is taken to the Anvil of Apotheosis, gets broken down and reforged.  If they come out of this sane/alive they are now fitted with an Azyr infused superhuman body and given armor etc.  

  2. On 4/2/2022 at 5:49 AM, Maogrim said:

    Hey there. No, that's pretty much it. The Lumineth book says that the first created were mentally and physically scarred by their imprisonment inside Slaanesh in such a way that they were close to insanity and that their scions would be born with meagre souls doomed to wither quickly. So "in his grief" Teclis almost destroyed them but was held back by Tyrion. So I guess at least the part about Teclis being uncaring is not quite correct.

    As far as I'm aware there's nothing more on the Idoneth in the book. Certainly nothing that would explain why Idoneth are the Lumineth's only eligible allies. 

    Lumineth cant ally with Stormcast, Cities, or Seraphon?

  3. really cool paint jobs here, I normally only lurk around the Stormcast section but I have a lore question as I dont have access to the book.  What is Teclis' current position on the Idoneth, and what do the Lumineth think of them?  In the IDK book there is a view that he was an uncaring god who created them and was going to destroy them when they didnt turn out right, and was only restrained by Tyrion.  does any of the lore you've read contradict that? 

  4. Good Afternoon rulesmeisters, so in the AOS app Ive been building a 2k list for my stormcast, and I have the tauralon caster and wanted to take 2 endless spells.  According to the app, you can take up to 2 endless spells in 1k and up to 3 in 2k games.  However it is also telling me that you need a wizard per extra endless spell.  (I only have the tauralon right now).  I looked in the generals handbook under the list building section for restrictions on endless spells and it only states the points limit part.  Has this been FAQ'ed, or is the app wrong?

  5. On 2/11/2022 at 1:50 AM, Kasper said:

    But people absolutely can afford it, they just choose not to or those introducing them are straight up unrealistic how to get started with the hobby. IMO even Warhammer is actually pretty "cheap" if you consider how much time you get out of every dollar you spent. This is assuming you actually sit down, assemble, paint and play with those minis. Its an incredible value and gives you much joy for MANY hours considering what other hobbies cost or what a quick trip to the movies etc. Dollar : Hour of enjoyment ratio is rather good. 

    For people entering the hobby the goal shouldnt be to straight up buy 3+ full 2.000 pts. armies. Buying into Warcry or 500 pts. games is where the entry level is. 

    Vince V. on Warhammer Weekly has talked about this topic and made a youtube vid about it but new people shouldnt buy into GWs products like at all, theres a significant saving from buying other hobby items - All the tools/paints/brushes are way overpriced but thats a different topic really. 

    great points.  I wanted to ask if you can tell me which episode Vince speaks about this in depth.

  6. 48 minutes ago, PJetski said:

    GW did nerf them but they remained strong for a long time. I think FECs slide to obscurity had more to do with people learning to play around the specific threat ranges of Terrorgheists (denying the run & charge spell made it much easier to just deploy out of their range) and learning the basic tactics of how to screen & counterattack.

     

    I assume its also cause the models are old and kinda ugly (and not in the dynamic nurgle way); an army of half naked trogs doesnt seems scream super epic fantasy to me, but maybe thats me.  I know they were miserable to play against with gristlegore, only thing I could do is run shootcast at the time or get really lucky with evocator spam lists...2.0 had its issues thats for sure.

  7. Im glad people are bringing this up cause its been relevant to me lately:

    I have been wondering if it would be more interesting/fun if the games were set to where you could ONLY take C tiered units or lower in each game.  Curious to know if then the C tier would be the new S tier in this case or if the game would be swingier and more varied than the constant "chasing the meta" format that matched play inherently turns into.

    I just realized yesterday that I really don't enjoy matched play anymore in its current format.  (I play stormcast, though dont have the stormdrakes yet myself)   I do in my codex have like 60 choices of beautiful models/units, fluffy epic heroes that I spend dozens of hours thinking/learning about while I attempt to build and paint to high detail: and unless I want a fighting chance I have to basically reduce that to like 8-12 choices, and 4 of the twelve have to more or less be mandatory picks or switch the whole list or whatever from my custom stormhost.  Granted im not a world class player, but have been playing fairly regularly with fantasy, 40k, and AOS since 2006 and while yes: I can win easily enough, ), but I don't think its fun or fluffy to play with spamming fulminators or even worse-longstrikes.  Its just boring and none of my opponents seem to enjoy it.  That being said: if I bring a unit of anything below C I get tabled 90% of the time and that gets old after like 5-6 games even if I know its going to happen.

    Im seriously considering playing narrative only from here on out.

    • Like 2
  8. Neave is 110 but her generic counterpoint the Knight Zephyros remains 10 pts more.  I wouldnt care if I painted my guys gold.  I imagine im pretty much the only guy on the planet that wants to take her though (fluff reasons)

    20 minutes ago, Marcvs said:

    this is pretty disappointing concerning underperfoming units. Not touching vigliors, vanquishers, palladors, hunters, sequitors, and the like surely won't impact the competitiveness of the book, but in terms of diversity it seems like a missed opportunity

    Sequitors are expensive but that 5+ ward in combat has been pretty incredible in some of my games.  the rest coulda switched though I agree.

  9. I like my Stormblood Guard.  They haven't any official fluff other than their colors, the fact they bleed lightning, they were apparently the last of the first striking, and are furious in battle.  Not much to work with there yet but my own fluff has developed...as I have been painting/playing them as such since 1.0 before they were named.  My Warrior Chamber/army are the Crimson Templars, and I have them lifted from the heroes of Ghyran who fell defending the plains against Nurgle in the Age of Chaos. 

    IMG_20200505_162702744_HDR.jpg

    1582396746682.jpg

    IMG_20200522_155950241_HDR.jpg

    • Like 2
  10. 17 hours ago, NinthMusketeer said:

    And of course the whole 'dark gritty' nature of the setting was always an urban legend. All it ever amounted to was 'the good guys are doomed to fail, the bad guys are predestined to win, and nothing can be done about it'. Which to me reads among the most boring, cliche themes a setting can have.

    What makes AoS fluff seem worse than WHFB is people only referencing the best elements. That stuff sticks in the memory while mediocre or disappointing lore is forgotten. Once the whole body of lore from each game is compared WHFB fluff is revealed for the immense tangle of dead-ends, inconsistencies, and simply bad writing that it is. But there were also a lot of good parts and those are what the community remembers, not all the bad that came with it.

    agree with this 100%.  This is a stylistic preference, and if you like that kind of setting that's fine.  However, for many others the dark edgelord hopeless stuff (the 90's style fantasy/sci-fi/music/movies overall overarching theme) doesn't really play anymore with some people in the hobby, particularly newer players. 

     

    To add to the unpopular thread, when "the Old World" comes back the following is what I predict:

    -Slight scale change so the old models cant be used anymore in game.

    -Rank and Flank will be back, so will the demand for massive (20-50 model) infantry/archer/cav blocks.

    -These will all be forgeworld so expect to pay 100$ for half of a usable unit with the current rate of price increases.

    -Warhammer Old World players/fanbase will soon gain the reputation as Horus Heresy/30k do now: Its a game only people with the most disposable of large incomes can play/enjoy, who are the saltiest about every aspect of rules/lore, and generally perceived as the most difficult/problematic to play with.

    • Like 1
  11. 3 hours ago, Grimrock said:

    Technically they already exist in the lore. Nurgle forces captured and tossed a stormcast in a filth pit for 77 days or something and when he came out he was a fully corrupted follower of Nurgle. The stormcast frantically chased him down, killed him, and gradually purged his soul of corruption afterwards, but the lore had its first? official chaos stormcast. With the Be'lakor thing I think there are large groups of stormcast that can't return to Azyr easily right? I could definitely see GW write them as becoming more and more corrupted the longer they stay in the mortal realms... but yeah I agree we really don't need a chaos stomcast faction. The less comparisons they have to marines the better. 

    You mean Torglug?  He wasnt a Stormcast when captured IIRC.  Or are you speaking of someone else?

    • Thanks 1
  12. Tooling around with a few lists with SCE for an upcoming (told its friendly) 1000 pt campaign/tournament.  Finding it pretty tricky at 1k but here goes:

    Stormhost-Hallowed Knights, Scions of the Storm

    Battallion: Brotherhood Command (Magnificent bonus- extra holy command-Unleash thy Hatred)

    Triumph-Inspired, Holy Command-Call for Aid

    General:  Lord Relictor,  Command Trait: Envoy of the Heavens, Prayer: Translocation

    Hero: Lord Arcanum on Griff Charger- Artifact-Arcane Tome, Spells- Chain Lightning, Celestial Blades, Mount Trait:  Aetheric Swiftness

    Endless Spell-The Burning Head

    Battleline:  

    5 Sequitors (3 grandmaces)

    5 Sequitors (2 maces and Redemption Cache)

    Other:

    5 Vanguard Hunters (with astral compass)

    5 Protectors (2 Starsoul Maces)

     

    Grand Strategy-Hold The Line

     

    1000 pts, 6 units/drops, 59 Wounds

     

     

     

  13. Been lurking for a few days reading this thread, interesting stuff, returning to AOS from about 1.5 years of 40k.  SCE is all Ive played in 1st and 2nd ed.  Since I haven't seen anyone mention them, curious to why no one is mentioning the Ballistae anymore, they were everywhere last I played (I have 2).  Not worth taking these days?  

    Also, what of the Venator?  I played 2 test games (against Fyreslayers) and even getting the vaunted 6 MW shot to hit for the first time ever against his Magmadroth last game, by turn two he recovered every wound by rolling well on Heroic Recovery.  Worth his points at 175 or no way?

     

  14. If you see anyone that looks like this:  keep in mind that they are weaker than anything but the Eagles in close combat and can't shoot at anything that's within 6 inches.  We also try not to move them much so we can shoot twice when we can, even just making this guy move around will limit his effectiveness when he has to kill a lot of dudes to earn his point cost.

    IMG_20190812_211746056.jpg

  15. I played 3 games over the weekend, Ive found that objective based games are tough for SCE because while you can be killy, only your eagles can move fast and I've only had them live against ANY enemy one round before dying once (out of six eagle melee fights).  The opponents learn that trick quickly too (flying them up to claim objectives) and adapt.  Yes, I CAN burn that double to make my guy move faster or I can use warning cry or onslaught to help kill someone-so I have a tough choice to make every game.  Fast armies with lots of cheap models like beasts, crows, etc are probobly best against SCE.  When it comes to straight up killing things one on 3 and surviving they are great (Ironjaws are even better though they cant shoot) but that doesnt win games most of the time on its own. 

  16. Hey Stormbros!

    Just wanted to ask any strategy tips/hints for the end of or GW store's Forbidden Power Campaign, I have a chance to win the thing, but im facing an army I lost to at 1000 points, a FEC Blisterskin list.  Basically all he uses is Flayers, ghoul king,  Infernal Courtier with the hexstone deal, and the Chalice endless spell.  My army is mostly set due to what ive taken before/what will almost certainly win the painting competition, it includes:

    Lord Ordinator (general) with the realmstone wand making him a caster with plus 2 to cast

    Knight Azeros (i was planning on taking verdant mantle for the endless spell dispel)

    Lord Exorcist

    Lord Arcanum on foot

    Celestant Prime

    2 Ballistas

    2 Units of Evocators (one all blades and one 4 staves and one blade)

    3 liberator units

    Comet

    Celestian Vortex

    Soulsnare Shackles.

    Main idea was try and slow him down with the shackles, deepstrike the liberators in to serve as chaff to hold them back a turn or two, and shoot/cast as long as I can, get the Evocators to counter charge and targer the Courtier (I killed him last game) than bring in the prime turn two to take on the king.   Any thoughts?  (was thinking on consummate commander for a trait)

     

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