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Stormblood

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Everything posted by Stormblood

  1. Can the classic slayer (Grimwrath) serve in the Bounty Hunter battalion in this edition?
  2. Lots of the metaphysical aspects aren't 100% explained at this point in the lore. And yes its fantasy, as you said as gods and souls and confirmed afterlives (heavens and ******) are very 100% real in AOS so in this case the fact it isnt 100% explained isn't lore breaking for me. But as I am also a lore fan who also is into this stuff, I can tell you my theory: From what I gather, normally when a mortal realms person dies they go to an underworld in Shyish, which can be a paradise or a hell similar to Planescape's setup. There are stories where the departed souls have either have new bodies there, or at least have the ability to interact with the world in their afterlife in some, (in others they seem to be actual ghosts, living among regular mortals, (Now how Nagash assuming control of all these afterlife realms changed this, I don't know.) and these afterlife realms exist as long as there are living mortals who believe in them in the realms. In Planescape: A mortal's afterlife could be going to Mt. Olympus when he dies, due to his beliefs/alignment in life, and thus a mortal dies and wakes up there and goes about their afterlife. Also another living mortal can physically travel to Mt Olympus, while alive, and chill with all the "dead/reborn" mortals there. The dead/reborn mortals seem to have a empowered state of being, either not needing a body or getting an upgraded one that is formed from the essence of the plane/realm/alignment/god there, and they seem quite happy/content. If this is the case in the AOS Realms/underworlds (which is my guess from what I've gathered of the fluff), I assume Sigmar has something similar set up in Azyr. When he blasts people to Azyr in lightning I never read he never leaves the body behind either, so both are taken upon death or near death. He lightnings them up to Azyr, heals them enough to take on the crucible of the "Cairns of Tempering", and then the soul and perhaps body is taken to the Anvil of Apotheosis, gets broken down and reforged. If they come out of this sane/alive they are now fitted with an Azyr infused superhuman body and given armor etc.
  3. He kicked tail (pun intended, as it was a runefather on magmadroth he finished off, as well as a reinforced unit of Auric HG) in a casual game and I did use the app and use the 2d6 shots, which was rather nice. But yes one more reason with the Celestant is way better I suppose.
  4. Lumineth cant ally with Stormcast, Cities, or Seraphon?
  5. really cool paint jobs here, I normally only lurk around the Stormcast section but I have a lore question as I dont have access to the book. What is Teclis' current position on the Idoneth, and what do the Lumineth think of them? In the IDK book there is a view that he was an uncaring god who created them and was going to destroy them when they didnt turn out right, and was only restrained by Tyrion. does any of the lore you've read contradict that?
  6. Just in case anyone else is wondering: states in the core book 1.4.1 that you can only have one endless spell per wizard in the army.
  7. Good Afternoon rulesmeisters, so in the AOS app Ive been building a 2k list for my stormcast, and I have the tauralon caster and wanted to take 2 endless spells. According to the app, you can take up to 2 endless spells in 1k and up to 3 in 2k games. However it is also telling me that you need a wizard per extra endless spell. (I only have the tauralon right now). I looked in the generals handbook under the list building section for restrictions on endless spells and it only states the points limit part. Has this been FAQ'ed, or is the app wrong?
  8. great points. I wanted to ask if you can tell me which episode Vince speaks about this in depth.
  9. I assume its also cause the models are old and kinda ugly (and not in the dynamic nurgle way); an army of half naked trogs doesnt seems scream super epic fantasy to me, but maybe thats me. I know they were miserable to play against with gristlegore, only thing I could do is run shootcast at the time or get really lucky with evocator spam lists...2.0 had its issues thats for sure.
  10. Im glad people are bringing this up cause its been relevant to me lately: I have been wondering if it would be more interesting/fun if the games were set to where you could ONLY take C tiered units or lower in each game. Curious to know if then the C tier would be the new S tier in this case or if the game would be swingier and more varied than the constant "chasing the meta" format that matched play inherently turns into. I just realized yesterday that I really don't enjoy matched play anymore in its current format. (I play stormcast, though dont have the stormdrakes yet myself) I do in my codex have like 60 choices of beautiful models/units, fluffy epic heroes that I spend dozens of hours thinking/learning about while I attempt to build and paint to high detail: and unless I want a fighting chance I have to basically reduce that to like 8-12 choices, and 4 of the twelve have to more or less be mandatory picks or switch the whole list or whatever from my custom stormhost. Granted im not a world class player, but have been playing fairly regularly with fantasy, 40k, and AOS since 2006 and while yes: I can win easily enough, ), but I don't think its fun or fluffy to play with spamming fulminators or even worse-longstrikes. Its just boring and none of my opponents seem to enjoy it. That being said: if I bring a unit of anything below C I get tabled 90% of the time and that gets old after like 5-6 games even if I know its going to happen. Im seriously considering playing narrative only from here on out.
  11. I believe you but I wish I could see video evidence of this. that must be SOME rolling. Ive only seen the little guy melt anything he catches as well.
  12. Neave is 110 but her generic counterpoint the Knight Zephyros remains 10 pts more. I wouldnt care if I painted my guys gold. I imagine im pretty much the only guy on the planet that wants to take her though (fluff reasons) Sequitors are expensive but that 5+ ward in combat has been pretty incredible in some of my games. the rest coulda switched though I agree.
  13. I like my Stormblood Guard. They haven't any official fluff other than their colors, the fact they bleed lightning, they were apparently the last of the first striking, and are furious in battle. Not much to work with there yet but my own fluff has developed...as I have been painting/playing them as such since 1.0 before they were named. My Warrior Chamber/army are the Crimson Templars, and I have them lifted from the heroes of Ghyran who fell defending the plains against Nurgle in the Age of Chaos.
  14. Its obvious to me the Frostlord needs to be louder, angrier, and have access to a time machine.
  15. The Imprecations of Daemons: One of my favorite warhammer books of all time, short story but fantastic. Basically the exorcist in Age of Sigmar. I also like the Gotrek Books, and Gloomspite was just very cool and thematic
  16. agree with this 100%. This is a stylistic preference, and if you like that kind of setting that's fine. However, for many others the dark edgelord hopeless stuff (the 90's style fantasy/sci-fi/music/movies overall overarching theme) doesn't really play anymore with some people in the hobby, particularly newer players. To add to the unpopular thread, when "the Old World" comes back the following is what I predict: -Slight scale change so the old models cant be used anymore in game. -Rank and Flank will be back, so will the demand for massive (20-50 model) infantry/archer/cav blocks. -These will all be forgeworld so expect to pay 100$ for half of a usable unit with the current rate of price increases. -Warhammer Old World players/fanbase will soon gain the reputation as Horus Heresy/30k do now: Its a game only people with the most disposable of large incomes can play/enjoy, who are the saltiest about every aspect of rules/lore, and generally perceived as the most difficult/problematic to play with.
  17. Ok thanks, didnt know it was still considered an attack or not. And you guessed right-its for 5 protectors
  18. Good evening fellow translocees OOC: Does Unleash the Hatred Holy Command (plus 1 attack one time for one unit of Paladins) affect the Starsoul maces as well? Or just the base weapons?
  19. You mean Torglug? He wasnt a Stormcast when captured IIRC. Or are you speaking of someone else?
  20. Tooling around with a few lists with SCE for an upcoming (told its friendly) 1000 pt campaign/tournament. Finding it pretty tricky at 1k but here goes: Stormhost-Hallowed Knights, Scions of the Storm Battallion: Brotherhood Command (Magnificent bonus- extra holy command-Unleash thy Hatred) Triumph-Inspired, Holy Command-Call for Aid General: Lord Relictor, Command Trait: Envoy of the Heavens, Prayer: Translocation Hero: Lord Arcanum on Griff Charger- Artifact-Arcane Tome, Spells- Chain Lightning, Celestial Blades, Mount Trait: Aetheric Swiftness Endless Spell-The Burning Head Battleline: 5 Sequitors (3 grandmaces) 5 Sequitors (2 maces and Redemption Cache) Other: 5 Vanguard Hunters (with astral compass) 5 Protectors (2 Starsoul Maces) Grand Strategy-Hold The Line 1000 pts, 6 units/drops, 59 Wounds
  21. Been lurking for a few days reading this thread, interesting stuff, returning to AOS from about 1.5 years of 40k. SCE is all Ive played in 1st and 2nd ed. Since I haven't seen anyone mention them, curious to why no one is mentioning the Ballistae anymore, they were everywhere last I played (I have 2). Not worth taking these days? Also, what of the Venator? I played 2 test games (against Fyreslayers) and even getting the vaunted 6 MW shot to hit for the first time ever against his Magmadroth last game, by turn two he recovered every wound by rolling well on Heroic Recovery. Worth his points at 175 or no way?
  22. as a SCE player I love when I get assassinate. Always breaks in my favor between my 30 wound leader and my longstrike sniper really gets to shine
  23. If you see anyone that looks like this: keep in mind that they are weaker than anything but the Eagles in close combat and can't shoot at anything that's within 6 inches. We also try not to move them much so we can shoot twice when we can, even just making this guy move around will limit his effectiveness when he has to kill a lot of dudes to earn his point cost.
  24. I played 3 games over the weekend, Ive found that objective based games are tough for SCE because while you can be killy, only your eagles can move fast and I've only had them live against ANY enemy one round before dying once (out of six eagle melee fights). The opponents learn that trick quickly too (flying them up to claim objectives) and adapt. Yes, I CAN burn that double to make my guy move faster or I can use warning cry or onslaught to help kill someone-so I have a tough choice to make every game. Fast armies with lots of cheap models like beasts, crows, etc are probobly best against SCE. When it comes to straight up killing things one on 3 and surviving they are great (Ironjaws are even better though they cant shoot) but that doesnt win games most of the time on its own.
  25. Hey Stormbros! Just wanted to ask any strategy tips/hints for the end of or GW store's Forbidden Power Campaign, I have a chance to win the thing, but im facing an army I lost to at 1000 points, a FEC Blisterskin list. Basically all he uses is Flayers, ghoul king, Infernal Courtier with the hexstone deal, and the Chalice endless spell. My army is mostly set due to what ive taken before/what will almost certainly win the painting competition, it includes: Lord Ordinator (general) with the realmstone wand making him a caster with plus 2 to cast Knight Azeros (i was planning on taking verdant mantle for the endless spell dispel) Lord Exorcist Lord Arcanum on foot Celestant Prime 2 Ballistas 2 Units of Evocators (one all blades and one 4 staves and one blade) 3 liberator units Comet Celestian Vortex Soulsnare Shackles. Main idea was try and slow him down with the shackles, deepstrike the liberators in to serve as chaff to hold them back a turn or two, and shoot/cast as long as I can, get the Evocators to counter charge and targer the Courtier (I killed him last game) than bring in the prime turn two to take on the king. Any thoughts? (was thinking on consummate commander for a trait)
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