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bernoodist

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Everything posted by bernoodist

  1. I was nearly going to buy Lumineth , but after the yaks im going to pass , to much conversions needed to make them resemble anything like what an elf would remotely look like, i may change my mind in 6 months once the conversions are youtube'd
  2. Shadow Warriors are no longer Swifthawks but now Shadowblades , GW haveth really lost the plot but that tends to be the Age of Sigmar way when it comes to fluff
  3. Looking at running this list, any suggestions ? , would like to find a cheaper order battle-line option to the Reavers so can afford to bump Swordmasters up to 30 in the unit Allegiance: Order - Mortal Realm: Ghur LEADERS Loremaster (140) - General - Command Trait : Inspiring Archmage (100) - Steed Anointed of Asuryan on Frostheart Phoenix (320) - Artefact : Gryph-feather Charm UNITS 20 x Swordmasters (280) 20 x Phoenix Guard (280) 30 x White Lions (300) 5 x Reavers (140) 5 x Reavers (140) 5 x Reavers (140) 10 x Sisters of the Watch (160)
  4. I would drop the Dragon Blades for 20 Phoenix Guard for the same price with Tyrion's command ability defender of Ulthuan all units in 24" do not need to take battleshock so they wont run and you dont have to buy an anointed or Caradryan Your command point will be used by Tyrion every turn so the SeaWarden wont get to use his to boost the Archers ,Bolt Thrower or Spearmen, i would consider 20 SwordMasters over the 30 archers, and 10 white lions will dish out more damage than the Bolt Thrower in the long run as the crew will get sniped by magic or missiles As your playing in the old world for end of times would use the old 2015 High Elves Warscrolls where all elves are highborn so your command abilities actually work correctly , it sounds like your going to have an awesome game and i do envy you as the old high elves really were the best for lore and abilities, have fun ! warhammer-aos-high-elves-en.-2015.pdf
  5. Sending missile troops unsupported is to doom them, if you realm wander 20 Eternal Guard first turn as bait trying to get closer to an opponents objectve they cant ignore you , give them first turn if you are lucky or planned well with battalion , in your first Hero phase cast Thorns from Sisters of the Thorn and you realm wander the EG in movement phase , does not count as movement from FAQ so they stay in Fortress mode so thorns his bouncing mortal wounds on a 5-6, if you get even luckier you get the double turn and Sisters of the Watch Realm Wander in behind the EG screen and shoot for joy, if not you hope 20 EG buffed can last at least 1 round of combat to be a viable screen for the Sisters to realm wander in behind you for missile support. I gave up realm wandering after several games and find can provide more damage output castling up with Prince and Battalion to get extra shooting in Hero phase, lacks mobility but have out damaged many armies but still loose (not as much though) on the scenario due to lack of mobility
  6. Shield of Thorns on Wardancers is nasty, with shadows coil they get +2 save , so punch back mortal wounds on 4+, pity they are not longer wanderers so come out of your allies allocation, 60 points for 5 is decent for what they do (8 move, 2 attacks 3+4+) , another downside is they cannot be regrowthed by spellweaver , im gong to try these next to 10 Eternal Guard for some added screening
  7. Greetings All, Im starting with DoK and have some questions on models, i have the following but planning more, So as you can can see i have a fair bit ahead of me in painting and assembly...more likely mods were i can 20 Witch Elves, assembled and painted with twin daggers (good deal second hand) 3 Boxes of Witch Elves - with the 30 WE was planning on dual blades but are the bucklers worth it as may drop in 10 with bucklers, or are Sisters of slaughter worth a look in ? , and can these be assembled with the standard witch heads as dont like the mask look 2 Boxes of Khineri - are Heartrenders or Life takers better? , or a bit of both as i could do 5 and 5 of each, again would be using witch heads as dont like the masks unless they cant be assembled as such Box of Doomfire warlocks - looking for alternative heads that look more elven Morathai - looking for alternate wings , something leathery as dont like the ones she comes with Im also planning on Melusai and prefer the blood stalkers witch heads/bodies over the blood sister masks, is it possible to assemble the Blood sisters glaives on the blood stalkers bodies and heads ? Cheers
  8. You can do this with oval shaped cav/monsters, charge in to .5" on the unit next to the Nomad Prince with Forget-me-knot, stay just out of 3" and when you pile in just turn the oval base 90 degrees and your just in range with a 2" reach with your Dragons bite/Lance/etc, does that sound legit/legal ? , when i get home will test this theory with models
  9. I think the forget-me-knot needs to be updated in GH2019 as its largely ineffective, currently any savvy opponent will charge your unit and stay outside of 3" so as to not trigger it, then they pile in 3" plus the 1"-2" weapon reach depending on what they use/riding and smack your little elf ar*se back to the the forest so goodby Nomad Prince and protective volley in the next hero phase...unless they get a double turn...grrr i hate double turn
  10. Yes i use as the Nomad Price i like yours and have inspired me to add some eagles to mine , it was also the first game where the eye thief worked on a minotour and gave it -1 to hit for the rest of the game Also here are some High Elf Runes for that horn
  11. Not yet convinced this is elven , it could be freeguild or even dwarven.... i do live in hope that its the elves at last though !
  12. So i finally managed a win with this list , played Knife to the Heart vs Beasts of Chaos , basically i shot enough of his army by turn 5 he only had 1 depleted unit and a Hero left holding his objective so got the minor victory based on points that i had killed
  13. Greetings All, I have been playing with this list over the last few weeks Allegiance: Wanderers - Mortal Realm: Ghyran - 1990 Points LEADERS Nomad Prince (80) - Artefact : Forget-me-knot Spellweaver (100) - Heartwood Staff - Artefact : Wand of Restoration Waywatcher (120) - General - Command Trait : Masterful Hunter Waywatcher (120) Waystrider (80) Anointed (80) UNITS 10 x Eternal Guard (70) 5 x Wild Riders (120) 5 x Wild Riders (120) 20 x Glade Guard (240) 20 x Glade Guard (240) 10 x Wildwood Rangers (140) 20 x Phoenix Guard (280) BATTALIONS Waystone Pathfinders (200) So the problem i have is that while the damage output is awesome when the enemy hits my battlelines and i can fire in the Hero phase im then find that i just cant hold one side as the EG and WWR just cant take a beating having only a 5+ save, so i get chewed up and spat out . Also the WR are nice and fast but just dont have the numbers or durability to hold objectives , so yes i can do alot of damage from shooting and the PG can hold up one unit and survive most games i just cant get objectives and victory points by turn 5 Doe anyone have any suggestions on how i can bolster my battleines to protect the all important GG that provide the punch in Hero and Shooting phases ? should i drop the PG for something cheaper to screen , maybe look for large chaff units that can hold up ? I have yet to beat anyone after 3 games and while i can nearly massacre the other player they always get me on VP as most of my damage is centred around the Nomad Prince bubble Cheers B
  14. Had a great game vs the new Beasts of Chaos last night , my list as follows Allegiance: Order - Mortal Realm: Ulgu LEADERS Archmage - Steed Skywarden - Swifthawk Pennant Knight-Azyros Anointed Of Asuryan On Frostheart Phoenix - General - Command Trait : Master of Defense - Artefact : Doppelganger Cloak UNITS 20 x Swordmasters 20 x Spireguard 5 x Reavers 5 x Reavers 20 x Phoenix Guard 20 x Glade Guard He had at least 5 units of Minotaurs ( 2x6, 3, 3 ,3 ) , a few doom bulls , Cygor and Ghorgon, large unit of Unghors and a Bray shaman My Swordmasters did a lot of damage but got eaten by Minotaurs , the Spireguard played resonably well for shooting and didnt end up making it to melee and the Phoenix Temple as always shone like a star ( though was left will less than 8 PG after round 4 ), was a solid Victory 9/3 my way
  15. Im thinking of dropping a unit of Glade Guard and using a unit of Spireguard , if anyone has had any good experiences with Spireguard please let me know as they would be less squishy and hold objectives a bit more reliably
  16. Had Another great Game with Order Elves vs Slaves to Darkness , my list as follows Frostheart Phoenix(Anointed) 20 Phoenix Guard 20 Swordmasters 20 Glade Guard 20 Glade Guard 5 Reavers 5 Reavers Knight Azyros Waywatcher Spellsinger I cant recall his full army but he had a Lord with a Lord on a Manticore, Warshrine , Deamon Prince , 2 Sorcerers (1 mounted) and about 8 units of Warriors in small units of 5 Was one of the best games i have played to date , He had a 5+ ward bubble from the mounted Sorcerer and then 6+ from Warshire and a spell to fling the Warriors in 9"range of me , some key highlights are Slaying his Lord on the Manticore turn 1 with all my shooting ( yay for Arcane Bodkins) and the Phoenix Guard Holding the central objective the entire game (damn they are tough!)
  17. Just had a excellent game with Order Elves Vs Nurgle, at the Suthernland Shire Gamers club ( Where MOAB is hosted every year) He had Rotigus, Great Unclean one, 3 Plague Drones, Lord of Blights, Blightlord, 30 Plaguebearers , 10 Plaguebearers ,10 Plaguebearers , Mounted Sorceror I Had Frostheart Phoenix(Anointed) , 20 Phoenix Guard, 20 Swordmasters, 20 Glade Guard, 20 Glade Guard, 5 Reavers, 5 Reavers, Knight Azyros, Waywatcher and Spellsinger I went second and had a brutal round of shooting, Rotigus got wasted as a got a double turn for turn 2 and by the end of that turn most of the 30 Plaguebearers were gone and drone were taking a beating, we called it at the end of turn 2 as was getting late and the fun was a bit one sided for me Frostheart and Phoenix guard is a nice combo and 40 Arcane Bodkins will deal with most behemoths in 1 turn, Reavers are great to burn objectives and harass at range, Swordmasters just kill stuff you point them at but cant take a hard beating like the Phoenix Guard can , Azyros is great as gives the 10"bubble around him you can re-roll 1's for targeting enemies and drops his Mortal wound nuke once per game that sucks to be chaos ( i had 3 units in range and did 3,5,6 mortal wounds) Ive just gotten back into Sigmar (played WHFB for ever) and the rules seem to maturing well but they need to do some more work on armies, you can tell they dont really put an effort into the fluff as IMO i think its pretty crappy setting compared to the depth of the old Warhammer, maybe the drugs were better back then
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