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Kirosendo

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  1. Hey guys, I’m the DOK player that lost that game haha. i had never played a top player with seraphon, and my god is that army freaking strong. It was also Sam and I’s First time playing relocation orb which was funny. Sam played a very good game and picked up on everything I did wrong (mainly turn rolls). I thought you only scored 3 points if you held the objective twice in a row. So when turn two priority arrived and the objective came to my backfield I thought I should assert my dominance in board control. I dropped khinerais around the objective to stop teleports and went in for the kill on the evocators and ripperdactyls. when he got bottom of turn and rolled a 5 on his teleport I knew it was going to be game. By the time we finished turn 2 we had 45 minutes left and I knew I was toast. I certainly wish we could have gone to turn 5, but both of our movement phases took a long time. Simply because positioning was so important. The dice rolls were pretty fast even though we both were rerolling hits, wounds and saves. as for the objective on turn 1 on that picture it does look like it’s a bit off center and it would have made a pretty huge difference since he got the objective by 1 model. When you’re playing the game you don’t realize that. to get back on topic, seraphon is an absolute beast of an army. Being able to summon 20 skinks per turn is bananas. The bastiladon with full rerolls hits wounds and saves? Ignoring rend entirely! Saving mortals on a 4+ that’s absolutely amazing! In any case congrats to Sam and his run, it’s not an easy list to play.
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